Archmage Callinon wrote:
I don't think people are calling for sorc/sage blood because of their accuracy, but rather their utility. They have an absolutely appalling amount of utility for a ranged class. Including, but not limited to: an in-combat sprint, a hard stun, a 60 second CC, passive snares, an AoE knockback (no resolve for j00), AND pretty respectable damage, healing, and shielding.
Their toolkit is absolutely bonkers.
I didn't mean to say that that was the ONLY reason, but one of many. As you noted, they have a great deal of utility, and while that's not necessarily a bad thing, I think people look at a variety of factors beyond the kit Sorcs/Sages have available.
But in regards to the yellow damage thing, yeah, it's going to be an interesting unfolding of events in the near future. Same with pvp tank gear. What's the purpose of useless stats in pvp? Just to make yourself harder to kill against 4/8 classes? But on the other hand, as a non-tank spec, non-tank gear wearing Jugg, I have a pretty stout amount of survivability with my CD's up and support, *way* more than any other non-tank AC in that situation. But then again, if I have 3-4 Marauders on me I'm not really worried. If I have 3-4 Ops on me, then I'll be dead before I have a chance to do anything. The only real difference there is Marauders utilize mostly white damage (defensible, shieldable) and Operatives use mostly yellow damage.
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