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#1 Jan 17 2012 at 11:28 AM Rating: Good
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I'm sorry - this is a long-ass post. But if you get through it, I hope you'll understand that it actually helped me feel a scintilla better about my situation by writing it.

tl:dr - my end of chapter one class mission is broke and I cannot complete it, and now my IA is in limbo.


My highest level character is an Imp Agent, Operative spec, that is presently L32. I have had a blast leveling him. I love the accent - very James Bond-ish. I unknowingly created what I think is the perfect look for a special agent - he has kind of a young skateboarder look with shoulder-length hair that almost covers his eyes and a little chin beard. The story hooked me at level 5 and has not let go. I happen to love Kaliyo as a companion. My IA's skills are exactly what I enjoy playing in an mmo - stealthing about and taking out who you need to, and then getting out quietly. And I cannot play him any more. In fact, I haven't played him in over a week now.

I'm stuck at the final mission of chapter one of the class story. So, even if I play other alts I'm unable to crack open my Legacy, and I'm losing out on the 300+ Cybertech my IA has plus the cash in his pockets. The final mission involves killing an elite, and he is bugged. People on the class forum advise taking a buddy, but I've started the mission and cannot get anyone to my location. Also, I cannot abandon the quest and I cannot get out of the location I'm at. I may be able to PvP but I haven't checked that. If so, that's the only thing I can do - no mailbox either.

The mission involves going to a starship and confronting a mystery man who I have been tracking down, who Intelligence believes is funding the separatists. It is likely he is also responsible for killing a very powerful Darth (Jadus) and a load of other Imp muckity-mucks.

When you get to him, you learn that he is Darth Jadus, he has faked his own death, and he has Eradicators that can basically fly about in space and destroy large areas of any planet they are targeted on. You have half of the launch codes and Jadus has the other half. He offers you the opportunity to join him, become the Hand of Jadus, and all you need do is enter your half of the codes.

You are told by your handler that you have two other options - you can enter the codes to throw him off, thousands will die, but you will be able to stop him and then stop the Eradicators. Or, you can refuse, and fight him long enough to set off some internal ship force field which will disable Jadus. There is supposedly at least one other ending involving Diplomacy, but I didn't get it; probably because our earlier choices affect our later offerings. Oh yeah, you can't kill him but you can disable him long enough to get to a panel and start the process of raising the force field. But you have to fight him three times because you have to access the panel three times. Whew.

Being Mr. DoGoodyPants, I refused to even launch the Eradicators temporarily and chose to fight him. Bad move. He stands on a big, open deck that is a few steps up from the main deck, but he cannot be targeted unless you stand directly on top of him - and even then it is not easy to target him. He has some powerful casts and can two-shot you. After all, it has been explained to you by your handler earlier in the game that he is second only to the Emperor in terms of power. The only way to beat him is to interrupt his casts while you beat him down. Did I mention that he can two-shot you? The IA has an interrupt on 12 sec CD, another on one minute CD, and another that I cannot remember the CD for but its longer than 12 secs.


I have logged in every night and tried five or six times each night to kill this guy. I had 132,000 credits and now have 101,000 credits. Oh, and I really don't care about the money, I'm trying to show how much I've tried to complete this mission. I have read everything I can find on this issue and, of course, those who have succeeded say "It's easy, you just have to . . .". To be fair, there are some who offer good advice without being snarky, but the advice has not worked for me. I have not gotten this guy below 50%!

I don't claim to be the best at these games, but I think I'm above average. I have raided since '07, in two mmos, on guilds/kinships that were at the top on my various servers, and been a core raider in those guilds for as long as I can remember. But the only way I can get this guy targeted is to have my companion attack him while I try and stand on him and target him so I can attack him, and that always results in a dead companion and me then running for the area where there are LoS blocks so that I can kite. I have tried all the other suggestions, including putting my companion on passive until I get him off the platform and then putting my companion on active, but all that micro-management takes time and winds up in failure.

I don't mind a challenge. I don't mind a mission that I have to re-do a half dozen times to master. Hell, I don't mind re-doing it a dozen times if necessary, as long as I make progress each time and can finish it. This is not a challenge, it's the end for my IA. I am forced to fight an elite without a companion to assist me.

I actually re-rolled another IA on the other server I play on, and intended to just go with the Dark Side option for this mission. But then I thought about re-doing all that content. I can't do it.



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#2 Jan 17 2012 at 11:51 AM Rating: Excellent
I have helped quite a few people on class quests. I don't understand why you can't invite someone or why you can't leave.

It's a bit wonky how it works. You have to go to the zone entrance or sometimes get on your ship at the special class zone. Then you will suddenly show up as a purple icon on your helpers map. Then you go back into the entrance and they can follow.


Hell I have helped so many JK now that I have seen their entire class arc story all the way to the end. (Which was pretty cool btw)


It really does suck that there is a bugged mob in your quest chain. But try the thing I suggested, I'll bet he goes down easy with say a tank friend and his healer like I am.

When I went to the final JK quest my guildy was all " We should get more people your only 48 and he spawns add copies of himself. I don't know if two of us could do it." I told him, "I'm a Kinetic Shadow bud. We will be fine." Sure enough we smoked him easy lol.
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#3 Jan 17 2012 at 12:43 PM Rating: Excellent
Sounds like you may need to pick the dark option. My dark Jedi has had to pick a few light side options for a "better" outcome. You might not want to, but you may have to.
#4 Jan 17 2012 at 1:18 PM Rating: Excellent
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Have you tried using your emergency fleet pass to exit the area, to reset the mission?
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#5 Jan 17 2012 at 2:01 PM Rating: Excellent
Yeah, I'd try to reset the mission too, see if that helps. Either that or open a ticket and explain what's going on. I'm not entirely sure that will be of benefit, but you never know.
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#6 Jan 17 2012 at 3:07 PM Rating: Excellent
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Would dying fix it?

Because I believe /unstuck, or whatever that command is, kills you...

Edit: Herp derp, brain is running on the fumes. Obviously you've tried death if you're stuck on a boss fight.

Edited, Jan 17th 2012 10:18pm by Mazra
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#7 Jan 17 2012 at 3:11 PM Rating: Good
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Master Shojindo wrote:
I have helped quite a few people on class quests. I don't understand why you can't invite someone or why you can't leave.

Believe me, I tried. I think it's because I'm on his starship. There is no exit and when I went to the "landing pad" my ship is not there.

Sandinmygum the Stupendous wrote:
Sounds like you may need to pick the dark option. My dark Jedi has had to pick a few light side options for a "better" outcome. You might not want to, but you may have to.

It's very tempting at this point, but it's not an option because I cannot reset or abandon the mission, I'm on the boss' starship, and there's no mission giver to talk to - I spoke with her on my holo and I have no access to it now.

idiggory, King of Bards wrote:
Have you tried using your emergency fleet pass to exit the area, to reset the mission?

That . . . is fecking brilliant. I tried my quick travel but here was no where to travel to, and I can't believe I didn't think of my fleet pass. I will let you know how it turns out. If it works, you get a cookie. A really big cookie.



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#8 Jan 17 2012 at 4:12 PM Rating: Excellent
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Well then, I hope it works out. I do love cookies.
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#9 Jan 17 2012 at 5:08 PM Rating: Excellent
Cookies are always almost the best way to go all the time. True fact.
#10 Jan 17 2012 at 5:14 PM Rating: Excellent
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Another option to try, assuming the fleet pass doesn't work, is to look above your mini-map for "Exit Area." It's small and easily missed, but clicking on the arrow next to that will let you exit areas that don't have obvious exits (i.e. some flashpoints, perhaps even this area).
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#11 Jan 17 2012 at 5:39 PM Rating: Excellent
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Yeah, you have to get the timing of Flash Bang, Distraction, and Debilitate perfectly on his one spell (lightning surge I think it was) otherwise you die horribly. His other spells and melee damage don't do nearly as much. I did the quest at level 31. I fired the "lasers" and disabled the ship and then fought him, so I don't know if it follows the same fight format.

I originally tried the quest at level 30 and he kept resisting my disrupts so I kept dieing. I used the fleet pass and went and got another level and tried it a few more times before finally beating him. I tried a few times to los him, but overall it seemed to not be worth the effort and the lost dps.
#12 Jan 18 2012 at 12:51 AM Rating: Good
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I helped my MMO buddy with this quest on my SI and I do have to agree that this mission is heavily bugged once the battle actually begins. Unfortunately the MMO buddy chose the dark option, but you have to fight him anyway. So really I doubt it matters what option you choose.
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#13 Jan 18 2012 at 8:00 AM Rating: Excellent
Ummm, noob question, but what's an emergency fleet pass? Is it a physical item, or some other thing?
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#14 Jan 18 2012 at 9:29 AM Rating: Good
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Duke Lubriderm wrote:
Ummm, noob question, but what's an emergency fleet pass? Is it a physical item, or some other thing?


The Emergency Fleet pass is an "ability" that you get at a certain point (not sure of the level). It'll show up in your "general" actions tab when you get it. :)
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#15 Jan 18 2012 at 10:20 AM Rating: Good
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You get it when you specialize, I think.

They can't give it to you at level 10, because you may not have reached the point where you can use the actual shuttle to the fleet.
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#16 Jan 18 2012 at 12:32 PM Rating: Excellent
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The fleet pass is the most awesome overlooked ability in the game. It's on your general spell tab. I have two buddies who just found out about it yesterday - at level 38. The rage in Vent was delicious.

Basically, it's a free hearth to the fleet with an 18-hour cooldown. Perfect for those "go from the fleet to the depths of Dromund Kaas, click okay on a conversation, and return to the fleet" type of quests where you want to punch your monitor in rage.
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#17 Jan 18 2012 at 10:42 PM Rating: Excellent
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Idiggory - I'm sorry to inform you that you are my new best friend! It worked! I went back to Fleet and asked in chat for help, and the first reply was "Ginthel, the class quest is designed to be done solo." Followed by a number of other people saying things like "I had no problem with mine" and the like. One person even advised me to give it a try and see if I die. I felt compelled to inform them of how long I'd been trying, how may times I tried, and how much I spent on repairs, the fact that the mission was bugged, and I also told them to check out the class forum if they believed all class missions were easy.

Someone whispered me - a L50 Jugg - and offered to help. I felt bad when we got on the ship and I whispered him to tell him I had forgotten to mention that I had to kill the boss three times, but he was cool with it. Did it, killed him, got the completion. Woo-Hoo! I feel like a weight was lifted off my shoulders.

Thanks everyone for the advice, I really appreciate it.

As for you Idiggory, I hope you like chocolate chip cookies because I'm about to bake up a batch.


FuriousJorge wrote:
The fleet pass is the most awesome overlooked ability in the game. It's on your general spell tab. I have two buddies who just found out about it yesterday - at level 38. The rage in Vent was delicious.

Basically, it's a free hearth to the fleet with an 18-hour cooldown. Perfect for those "go from the fleet to the depths of Dromund Kaas, click okay on a conversation, and return to the fleet" type of quests where you want to punch your monitor in rage.
And if you have a security key you can purchase a fleet pass that is not on your regular fleet pass CD for 1,000 credits.
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#18 Jan 19 2012 at 12:13 AM Rating: Excellent
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lol, just happy to help.

But don't skimp on the chocolate chips.
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#19 Jan 19 2012 at 6:07 PM Rating: Excellent
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As a Jedi Knight I had a problem with a quest to goto a downed space ship on Tatooine. I read the forums and torhead and it seemed others were having issues as well. Then I found one awesome post explaining how to attempt the encounter and I proceeded to steamroll through it.

It can be frustrating after wow, where solo pve takes no effort but I had a fun time overcoming that one.
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#20 Jan 19 2012 at 6:26 PM Rating: Excellent
Yup! The challenge is great on the solo quests. Especially at high levels some of them are like raid bosses. I'll give an example story.

Lord Arho the final boss on Illum Reb side.

Phase 1: Interupt his Life Drain. Save your cooldowns, DPS but avoid damage. Becuase at the end of phase 1 he will force choke you unbreakable but it also heals you. Meanwhile he sucks the life from two Jedi who show up to "help" you and is back to full health.

Phase 2: He will cast a nasty debuff on you. Stacks and makes your healing useless and you take 75% more damage. You can interupt it some but he spams it and if your comp gets agro they will go down like a sad sack in seconds. Same goes for you if you don't start kiting and using the pillars for LoS to break the ccast almost immediatly. A ranged DPS comp is better than a healer here so you can taunt the boss and kite him around the poll until your DPS wears him back down to 50%.

Phase 3: He starts spammming a giant AoE that hurts like hell and snares you. You can run but at this point its best to blow all your cooldownns and burn him. Use your damage reduction colldowns your healing packs and your dps cooldowns and go go go.

Totally fugging epic fight solo.


I switched from my tough tanky solo build at 50 to a much more squishy but much higher pure group dps build at 50. So the fight is slightly easier if tanky but for a DPS you have to be money on your inturupts and stuns the entire fight. Took me several tries and I had to port out to get my ranged DPS companion geared up for the fight.

Felt great when I got him down though.



Edited, Jan 19th 2012 4:28pm by Shojindo
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#21 Jan 20 2012 at 10:18 AM Rating: Excellent
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I agree that some of the fights are definitely tough and complicated. There are also fights that are an obvious attempt by Bioware to force you to get to know your skills better.

In fact, just before I did this bugged mission - about a half level before - I had a mission to kill a guy for some reason I don't remember. He had a couple of adds and he was a gold star. I died a few times to him but quickly realized that the key to this guy was interrupts. Now, was it a coincidence that I had this fight just a half level before my Chapter One final mission that requires interrupts to beat? The earlier fight was not as tough (and I don't mean because it wasn't bugged, that guy just wasn't going to two-shot you) but it did force you to concentrate on a skill that was necessary for the final mission.

I'd like to believe it was all part of a bigger picture, to make sure you are prepared for the "big fight."

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#22 Jan 20 2012 at 10:31 AM Rating: Good
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I find that on a lot of the "boss" fights I almost have to die once to get a proper start on it.

When you launch straight from dialog into combat you have little chance to position or aggro manage.

Once you have died and the mobs are red to you, you can rez up out of range and think it through and I seem to do much better that way. Also any surprises have popped and you might have killed some adds on the first try.

I freely admit that this may be because I have the reactions of a drugged snail Smiley: smile

I also ran into one the other day where if you died you had to do the whole instance - including the convo - over again.
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#23 Jan 20 2012 at 6:36 PM Rating: Excellent
Yeah I tried to do my boss fight for the end of Ch. 1 last night and I got creamed. I think I might have gotten her down to 50%? I asked about it in guild, and they asked me if I had Khem upgraded properly. I looked at his gear and realized that he had no helm, no ear piece, and no implants and that half his gear was really outdated. So I went to the fleet, bought him some gear and we'll see how I do tonight. They also mentioned it's a good idea to use interrupts and stuns and such to keep her from healing. I didn't really think of that lol.
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#24 Jan 20 2012 at 8:06 PM Rating: Good
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Dunno if it's similar to Consular or not, but our chapter 1 boss has an ability that MUST be interrupted or else it WILL 1-hit you.

It was perfectly synced with our interrupt, too, so you'd definitely have it off CD unless you used it for something else.

My general strategy:

Shield my tank companion, wait for CD, shield me. Heal to full.

Start the fight using your strong DoT, then the pure DoT. Use your basic channeled spell. You'll probably find that the armor spell (and it's CD) wear off about the same time right around here. Reshield your companion. Heal before/after that last step if necessary.

Resume dps. When the shield wears, primarily heal until you can recast it (usually 1 or 2 of your strong heals). Then continue dpsing. I usually find that this is the stage where strong mobs die.

Pepper in the interrupts until the boss dies. Avoid any AoE. Use CC if necessary. But I've managed to kill pretty much everything except equal-level heroics using this strategy.
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#25 Jan 20 2012 at 8:41 PM Rating: Good
No, ours doesn't have a one shotter. She heals herself though, and she has an ability kind of like the AoE knock back that we have. So some of the suggestions I've read is that when you see her casting that, to put Khem on passive so he comes to you and avoids it, and to interrupt her heals. I also saw suggestions of putting him in his dps stance and just healing him and/or keeping dots up. So we'll see. It's entirely possible that I might not be able to do it at 30. I'm only a few bars from 31 though, so if it proves to be too difficult I can always go run a flashpoint and then come back.
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#26 Jan 20 2012 at 9:25 PM Rating: Excellent
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Both my chapter 1 victories occurred at 32. Both of the bosses I fought also were 32 at the time, so those extra two levels should help, if for no other reason than you'll get higher ranks of skills.
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feral druids do it on all fours.
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#27 Jan 21 2012 at 2:17 PM Rating: Good
Went back last night and one shotted her. Smiley: grin It was close, but I did get her down in one try after I got Khem's gear upgraded and actually used my stuns and interrupts on her. By the time I finished the rest of the class quests to the point where they were sending me to Taris, I hit 31. Although from what I read on the forums, it's a lot easier for sorcerers than it is for assassins. Because of her AoE knock back ability, melee toons and companions are going to take a lot more damage, and afaik assassins don't have a way of healing themselves or Khem.
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Maeve Amnell, lvl 4 Human Guardian
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#28 Jan 21 2012 at 4:00 PM Rating: Excellent
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PigtailsOfDoom wrote:
Went back last night and one shotted her. Smiley: grin It was close, but I did get her down in one try after I got Khem's gear upgraded and actually used my stuns and interrupts on her. By the time I finished the rest of the class quests to the point where they were sending me to Taris, I hit 31. Although from what I read on the forums, it's a lot easier for sorcerers than it is for assassins. Because of her AoE knock back ability, melee toons and companions are going to take a lot more damage, and afaik assassins don't have a way of healing themselves or Khem.


Khem no, but Andronikos, being ranged DPS, is quite useful there, and a combination of Dark Charge (chance to heal on hit) and clever use of cooldowns can win the day. For instance, every DPS companion has some kind of defensive ability that reduces incoming damage, and for classes with a taunt you can start the fight with your companion "tanking" for the duration of that ability before taunting the boss off on to you.

Which essentially gives you 1.5-2 life bars to work with. That makes a huge difference.
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i have bathed in the blood of many. my life was spent well.
feral druids do it on all fours.
The One True Prophet of Tonkism.

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#29 Jan 21 2012 at 4:55 PM Rating: Good
I was under the impression that we had to use Khem no matter what? As soon as you kill her you have that cut scene where stuff happens with Khem. Trying not to get too specific so as not to ruin it for anyone else who hasn't gotten their sorcerer up that high yet.
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#30 Jan 21 2012 at 8:30 PM Rating: Good
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Oh that's right, I was confusing that with my Sith Warrior fight.

I've played too many stories lately it seems >.<

Having said that, an assassin friend of mine said he managed to do that fight without too much trouble and he was equal level at the time, so I guess it's just a matter of using your tools correctly.
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The thing about me is that apparently it's very hard to tell when I'm drunk. So I feel like I'm walking sideways on a UFO and everyone else sees me doing the robot like a pro.
- MojoVIII
i have bathed in the blood of many. my life was spent well.
feral druids do it on all fours.
The One True Prophet of Tonkism.

http://therewillbebrawl.com/
#31 Jan 21 2012 at 10:10 PM Rating: Good
Well yeah I'm not saying it's hard for them, just that it's probably more difficult due to the incessant whining of some of the Assassins in the thread I found.
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Inga Freyasdottir, lvl 40 Norn Mesmer
Deathbringer Kaami, lvl 16 Asura Necromancer
Popina, lvl 15 Asura Elementalist
Althaia Willowbark, lvl 7 Sylvari Engineer
Maeve Amnell, lvl 4 Human Guardian
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#32 Jan 21 2012 at 11:03 PM Rating: Excellent
Near the end of my main quest as a Jedi Shadow I had a instanced mission which required my new padawan Nadia. She was still gues at the time and I had no time to gear her at all. I got to this boss I think his name was Stark. He was freaking beast.

He had two things he used non stop which both needed interrupted Project storm and a big heal. I tried and tried to beat him with Nadia but even with interrupts I just took to much damage. SO I thought "hmm well it made me use Nadia to enter the instance but what if I try to summon my healer Theran now that I am in here"

Sure enough I could summon him, still a wicked hard fight requiring me to use everything in my arsenal but I took him out. Then I summoned Nadia back in for the final cut scene to click on the quest related to her after.

So I guess the moral of my story is if they force you to use a non complimentary companion before they are geared you can still fudge it a bit if you need to.
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A frog jumps into the pond,
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#33 Jan 22 2012 at 1:31 AM Rating: Good
Tonight, I finished Chapter 1 on the Jedi Knight. I wont' go into too many details, but you finish the bit up on an Imperial cruiser.

So, I solo the thing, get through (32 DPS Guardian, FYI), and promptly get destroyed by the main bad. So, I decide to bring in two guildies with the idea that we'll breeze through it.

We meet up at the fleet, we get onto my ship and head in, and all the enemies have respawned. No big deal, right?

Turns out two elites would spawn every time we did a pack. It was incredibly frightening. After getting a system down, we managed to get through it, but I don't get just how it could escalate in difficult all of a sudden :( .
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#34 Jan 22 2012 at 5:03 AM Rating: Good
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PigtailsOfDoom wrote:
Well yeah I'm not saying it's hard for them, just that it's probably more difficult due to the incessant whining of some of the Assassins in the thread I found.


I learned a long time ago in FF11 that if people on the internet whine about how hard something is and how they need to utilize X perfect sequence of moves while in Y optimized group setup, then chances are any half-skilled person in decent gear can finish it without a problem lol.
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The thing about me is that apparently it's very hard to tell when I'm drunk. So I feel like I'm walking sideways on a UFO and everyone else sees me doing the robot like a pro.
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#35 Jan 22 2012 at 11:25 AM Rating: Good
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BillyRayValentine wrote:
Tonight, I finished Chapter 1 on the Jedi Knight. I wont' go into too many details, but you finish the bit up on an Imperial cruiser.

So, I solo the thing, get through (32 DPS Guardian, FYI), and promptly get destroyed by the main bad. So, I decide to bring in two guildies with the idea that we'll breeze through it.

We meet up at the fleet, we get onto my ship and head in, and all the enemies have respawned. No big deal, right?

Turns out two elites would spawn every time we did a pack. It was incredibly frightening. After getting a system down, we managed to get through it, but I don't get just how it could escalate in difficult all of a sudden :( .


All instances increase in difficulty the more members you have. I think the only part where the difficulty doesn't change is the bosses, though don't quote me on that.

But yeah, the Big Bad of Chapter 1 can wreck your face if you don't interrupt his channeling move. You do that though, and the fight is actually easy. Being level 34 helps too.
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#36 Jan 22 2012 at 3:37 PM Rating: Good
@ Shojindo: You are probably correct in most cases but... (Inquisitor spoilers ahead)

So basically what happens is your master has been having you collect these different artifacts that are supposed to make you more powerful, all under the guise that only you can benefit from them for whatever reason. Turns out, what her actual plan is to perform a ritual that would put her spirit into your body (she's like really really really old. She looks like a mummy. Before she was all young and smexy). However after you kill her, without any sort of break or anything, Khem (your Dashade tank) rushes at her before she can finish the ritual, and attacks her. This puts her spirit inside HIS body instead, and because he's a Dashade and resistant to the force, at times he can suppress her.

I suppose it's possible that even if you summoned another companion inside for the fight that it would still show Khem during the cut scene after, but that'd be kinda weird.
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