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BDR T3 Deadly DanceFollow

#1 Apr 07 2011 at 4:12 AM Rating: Decent
17 posts
BDR T3 'Deadly Dance' states that "Deadly Strike increases the damage of your next two combo point generating abilities by 6% per combo point." Now, is this 6% additive based on the current combo points applied to the target, when R1 Deadly Strike is executed (a total of 30% for the next 2 combo point generating abilities)? Or, is the 6% additive based on how many combo points the skill affected by Deadly Dance would be generating (Either 6% or 12% varied from one ability and the other).

For example:
I use Deadly Strike at 5 combo points. I then use R2 Keen Strike *.06 followed by R16 Precision Strike *.12

Vs.

I use Deadly Strike at 5 combo points. I then use Keen Strike *.3 following up with Precision Strike *.3

Edited, Apr 7th 2011 6:13am by jdesfos87
#2 Apr 07 2011 at 3:23 PM Rating: Good
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9,886 posts
It's based on how many combo points you used to execute Deadly Strike, so your latter example is more correct. That being said, the modifiers will technically be 1.3, not 0.3. :P

Edited, Apr 7th 2011 4:24pm by Vataro
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#3 Apr 07 2011 at 4:00 PM Rating: Decent
17 posts
Ok thank you. The modifier .3 represents 30%. In this case referring strictly to the increase you gain. As a modifier 1.3 would be the damage before and after the percentile is applied.
#4 Apr 07 2011 at 4:17 PM Rating: Good
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3,272 posts
Quote:
It's based on how many combo points you used to execute Deadly Strike, so your latter example is more correct. That being said, the modifiers will technically be 1.3, not 0.3. :P


Methinks someone has done programming regarding finances.

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#5 Apr 08 2011 at 12:02 PM Rating: Good
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9,886 posts
ArexLovesPie wrote:
Quote:
It's based on how many combo points you used to execute Deadly Strike, so your latter example is more correct. That being said, the modifiers will technically be 1.3, not 0.3. :P


Methinks someone has done programming regarding finances.



No, I've just taken math classes that had problems concerning percentages. :P
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