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#1 Feb 01 2013 at 12:19 AM Rating: Good
Will be announced Feb. 20th.

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“Just what will Sony announce at PlayStation Meeting 2013?” is a question almost nobody is asking, because we’re all getting short odds on the answer being “PlayStation 4″.

Sony has announced a big reveal coming 6:00PM PST on February 20. You can sign up for updates via a teaser page.

The last PlayStation Meeting was called to announce the Vita, so if this one’s not the next PlayStation console, it’s going to have to be something really spectacular.

Next-generation hardware announced from Sony and Microsoft are expected this year. Although Sony CEO Kazuo Hirai told press Microsoft could make the first move, sources said Sony wanted to beat Microsoft to the punch, something back up by independent rumours.

The firm has been struggling with financial issues and may need the boost of a new hardware announce to retain stockholder faith. Some sources have suggested the new consoles might ship before the holiday season this year, but bear in mind Sony announced the Vita almost a full year before its launch.

Sony released a teaser trailer to go with the announcement, which is full of abstract shapes. Feel free to speculate on what they might mean and express your disdain for the female sigh at the end.

PlayStation 4: what we think we know

Sony’s next generation PlayStation 4 has generated a number of persistent rumours, many of which have attached the codename Orbis to the device. VG247′s sources suggests the PS4 will have significantly more raw computational power than Durango, Microsoft’s next-generation offering.

The console has been frequently linked to AMD 10 eight-core technology, and is said to have at least 4GB of RAM; internal storage of at least 256GB; and a Blu-ray drive capable of reading discs of up to 100GB of data.

Sony is said to be aiming for an affordable price point and to use the same input and output devices, so you shouldn’t need a fancy new telly. The system’s OS is said to have been heavily revised since PlayStation 3′s XMB, and thanks to 1GB of RAM dedicated to system functions, will allow users to switch in and out of games and system functions fluidly.

Multiple rumours and alleged leaks have backed up these claims.

On the less frequently-cited side, there’s word that Sony may develop a new controller for the console. One whisperer said it might have biometric features. A new social and multiplayer service, BigFest, is expected.

EA said yesterday it has next-generation games in the works, and Heavy Rain developer Quantic Dream recently registered a domain suggesting it has one, too. Mentions of next-generation hardware and games have been turning up on résumés and job advertisements for well over a year now.

Sony shut down production of the PlayStation 2 recently, which is sensible if a new generation of hardware manufacturing is required.


Here is the teaser video:
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#2 Feb 01 2013 at 12:56 AM Rating: Excellent
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Sony is said to be aiming for an affordable price point and to use the same input and output devices, so you shouldn’t need a fancy new telly. The system’s OS is said to have been heavily revised since PlayStation 3′s XMB, and thanks to 1GB of RAM dedicated to system functions, will allow users to switch in and out of games and system functions fluidly.
I like that they're aiming for a reasonable price point, but I'm still worried about rumors regarding a touchscreen controller.
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#3 Feb 01 2013 at 6:58 AM Rating: Good
The One and Only Poldaran wrote:
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Sony is said to be aiming for an affordable price point and to use the same input and output devices, so you shouldn’t need a fancy new telly. The system’s OS is said to have been heavily revised since PlayStation 3′s XMB, and thanks to 1GB of RAM dedicated to system functions, will allow users to switch in and out of games and system functions fluidly.
I like that they're aiming for a reasonable price point, but I'm still worried about rumors regarding a touchscreen controller.


I have the Wii U and actually like the touch screen. If they copied Nintendo in anyway, I'd want it to be where I could play on the screen within the controller if "someone wanted to use the TV."

Guess that little goblin in my brain was right when he said we needed to start saving money. Now I understand why . . .
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#4 Feb 01 2013 at 8:45 AM Rating: Good
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Sandinmygum the Stupendous wrote:
The One and Only Poldaran wrote:
Quote:
Sony is said to be aiming for an affordable price point and to use the same input and output devices, so you shouldn’t need a fancy new telly. The system’s OS is said to have been heavily revised since PlayStation 3′s XMB, and thanks to 1GB of RAM dedicated to system functions, will allow users to switch in and out of games and system functions fluidly.
I like that they're aiming for a reasonable price point, but I'm still worried about rumors regarding a touchscreen controller.


I have the Wii U and actually like the touch screen. If they copied Nintendo in anyway, I'd want it to be where I could play on the screen within the controller if "someone wanted to use the TV."

Guess that little goblin in my brain was right when he said we needed to start saving money. Now I understand why . . .


IIRC, the rumor in question pegs the controller for a "touch pad" not a touch screen, which would make sense to me. I don't see Sony/Microsoft following Nintendo's lead with the Wii U controller design.
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#5 Feb 01 2013 at 8:46 AM Rating: Good
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At least not until the second generation of the systems go into production.
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#6 Feb 01 2013 at 8:56 AM Rating: Good
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At least not until the second generation of the systems go into production.


I'd be surprised if that were the case. Sony and Microsoft clearly have one eye on the gamepad experiment. But I think they did the smart thing by positioning themselves to move if it proved wildly successful, while not really investing themselves in the idea. Sony has made the case that the Vita can be used to the same end as the gamepad (if they so chose), and Microsoft seems keen on tablet integration.

A touchscreen controller would be a sizable investment that overlaps a bit too much with their existing tech, and both console makers are looking to keep console costs down, by all reports. Both Sony and Microsoft's backup plans use peripherals that would come at a separate cost (or are already owned, esp. in the case of tablets), keeping the costs optional for consumers. And that's all before we get to the fact that the Wii U is performing relatively poorly right now, and there doesn't seem to be a whole lot of potential being mined out of that 2nd screen.
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#7 Feb 01 2013 at 9:33 AM Rating: Excellent
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I wonder what's a 'reasonable price point' for Sony. Is it only $550?

I'll probably buy it anyways Smiley: glare
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#8 Feb 01 2013 at 9:47 AM Rating: Good
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One thing I've heard is that they want to allow multiple users to be logged in, and to sync a user with a controller, so that you can have a 4 player game going and each person earns trophies on their individual PSN account. I think a touch screen controller will actually be good in that case, if only to keep data private.
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#9 Feb 01 2013 at 9:49 AM Rating: Good
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Iamadam wrote:
I wonder what's a 'reasonable price point' for Sony. Is it only $550?

I'll probably buy it anyways Smiley: glare


From everything I've heard, ≈$400 seems like a good bet.
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#10 Feb 01 2013 at 11:39 AM Rating: Good
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I think a $399 price point is about right. That's how much a low end laptop costs these days.
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#11 Feb 01 2013 at 6:55 PM Rating: Good
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I think a $399 price point is about right. That's how much a low end laptop costs these days.


I gave a 4 Bens and got back only like $20 for my Wii U (bought black and Mario to go with). Between 400-500$ for a new gaming system on/around release date is a good amount imo.

But paying around $300 for a system and it's price get cut in half just a few months late..not cool. I'm looking at you 3DS. (was still worth it for all the free games they gave us, but still... they could have had the price low in the 1st place -.-)
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#12 Feb 02 2013 at 1:26 PM Rating: Good
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My main concern is if they are going to implement that copy protection they were talking about that forbids you from using used games(or requires you to pay a fee to use them).
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#13 Feb 02 2013 at 5:55 PM Rating: Good
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Sandinmygum the Stupendous wrote:


But paying around $300 for a system and it's price get cut in half just a few months late..not cool. I'm looking at you 3DS. (was still worth it for all the free games they gave us, but still... they could have had the price low in the 1st place -.-)


Hve they even put all those games up on the eshop? i don't think they have, I dunno, if I'd realized I wouldn't be able to buy a lot of those games at all, I might have sprung for the more expensive price point to get them, since iirc there was a number I'd really like to have...
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#14 Feb 02 2013 at 9:58 PM Rating: Decent
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Sandinmygum the Stupendous wrote:


But paying around $300 for a system and it's price get cut in half just a few months late..not cool. I'm looking at you 3DS. (was still worth it for all the free games they gave us, but still... they could have had the price low in the 1st place -.-)


Hve they even put all those games up on the eshop? i don't think they have, I dunno, if I'd realized I wouldn't be able to buy a lot of those games at all, I might have sprung for the more expensive price point to get them, since iirc there was a number I'd really like to have...


I'm not sure if they made it to the eshop. I only DLed the Zelda games iirc. They however are on w/e shop the Wii and Wii U can buy games from. I am glad they gave us something, but still...they could have sold it at the Now price, and people like you could have bought the games on the eShop.
Money for them...

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My main concern is if they are going to implement that copy protection they were talking about that forbids you from using used games(or requires you to pay a fee to use them).


I work for a company that re-manufactures Turbos, and seeing/hearing what they deal with has changed my my views (because it is oddly similar) on the whole used game market. I'm so pro for used games now, that if Sony, Bill Gates, and Nintendo do implement a C.P that imo, it will be very bad for them. To the degree that I would boycott them.
Not everyone can buy games new.

See the same issue happens in my line of work. Not everyone can afford to give thousands of dollars for a new turbo for their diesel running engine (truck, tractor, w/e). Buying a remaned one is like going out and buying a used system/game. The top companies do not really like it, because they do not see any of the "extra" money that can be made. Well actually that is a slight lie, see they can. The contract with companies like the one I work for to do the re-man job (tearing down, sorting through parts, cleaning parts, and rebuilding Turbos to be sent back) so they can then have their own line of "reman" turbos to offer to the public. The Big companies might not offer the same protection plan as they would to new ones, but the buyer could still get that "named" item at a lower price due to being used.

Sony/Gates/Nintendo have not figured out a way to get more money from places like Gamestop, or any other big re-seller of used games (Gamestop is the big one around here, and then private owned places).

Same goes for the game companies making the game. If EA can not understand that people do not find their product to be worth the full price, the they have a major issue. When people stop buying their games at full price, it only seems natural that the company will go under in due time.
So what could game companies do? 2 options come to mind that I'm ok with (don't know about the rest of you).
1) Lower the **** price of games. Duh. This shouldn't even need to be explained why.
2) *Disclaimer: I am ok with this idea, for real* Make each game come with a code to unlock game play. If I sell the game, who ever buys it next will also need to buy a new Key Code. All the big game companies will need to see them plastic cards (like WoW time cards, Gamestop has a huge rack full of different game cards for all the online game out there for kids...) that give a Key Code. Scratch it off, register it online, get code..play game. This is where game companies can make their money in the used game market. The only down side is the price. What would be a fair price?

If i take a $60 game, a week old, to gamestop and they give me $20 store credit (total **** rip off, I don't actually sell my games to gamestop. I sell to friends for decent amount), and they turn around and put it on the shelf for $55, but the Game company sells new Game Key for...10? 20?....30 (half the price of the game)? The used game companies will have a hard time selling used game...
Catch 22 on this idea, but yea.

I think it would just be a very bad idea to try and cut out the used game market. I don't think it would end well for any/all the companies that would try to do some kind of C.P Lock.
I mean I've sat here and re-wrote this bottom half like 5 times (sorry if it doesn't make sense). I can not think of any good point to give to the idea. If anyone has one, please share.
Stopping bootleg games, is however, not a good reason to effect the rest of the "legit" people.
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#15 Feb 02 2013 at 11:18 PM Rating: Excellent
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Personally, I was a fan of free DLC when buying new copies of games. The used gaming market is good for everyone, I believe, and this method rewards those that buy new games. I bought a lot of used games in the past because they cost $15+ less and the new copy rarely offered any additional incentive... maybe an instruction manual? I was never a fan of having a code to activate a game though. Gamestop would just start even paying less for the games, price them slightly lower, and then offer a scratch-off code along with the used copy.

In the end though, I think within the next 5 years, this used games for current titles will be a thing of the past for one very good reason: the internet.

I recently moved to PC gaming. In roughly a year, I've racked up over 200 games (some big names, some indie, some freebies, etc.), but I never bought a single physical copy of those games. I think consoles will move in this direction. You can already buy/download games online, but it's still much more common to buy a game disc. Internet speeds and bandwidth are increasing (slowly around the US, anyway) and a huge majority of console owners already have internet, making this a viable system. I don't believe the physical disc will be eliminated in the next 5 years, but there will be a huge shift to digital copies.

Steam's console probably won't be a huge success, at first, but I do think it'll have a substantial effect on how consoles are done. Developers will notice that every person that buys a digital copy will mean possibly one less "used" copy and in order to shift everyone to buying digital games, we'll start seeing more Steam-like sales for digital content for all systems. Of course, not everyone can afford internet or $60 games and many people see no reason to keep a game longer than it takes to complete. The first group is why discs won't be eliminated for a long time. The latter group - those that really drive the used gaming market - might end up being constantly hassled over the next few years by bullsh*t policies and a majority of them will be picked up by Gamefly or some sort of temporary gaming service.

Overall, I think used games is a very small problem. DRM, bootleg copies, and pirating is a much, much bigger issue in my opinion. Many companies probably believe the solution to this is exactly the same: the internet. As we've seen though, everyone seems to hate this solution. Diablo 3 launch was a disaster, I haven't been hearing anything good about the new Sim City, and Ubisoft has already backed down with their ridiculous DRM system.

Also worth mentioning is OnLive and that new nVidia grid service. These eliminate the need to download/install a game, imposes DRM (since you don't actually own any thing), and removes the physical copy so it can not be resold. I don't know if this type of system will become popular among gamers (I don't care for it), but it certainly is another direction gaming could take in the years to come.

Edited, Feb 4th 2013 1:15pm by xypin
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#16 Feb 06 2013 at 6:36 PM Rating: Excellent
Blah. Really hope the ps4 does not do anything like this thing.
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#17 Feb 06 2013 at 8:58 PM Rating: Good
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I really wish they'd do more incentivizing new purchases instead of punishing used purchases. Bonus character skins, neat starter weapons (that should be replaceable after a fairly short time into gameplay), bonus EXP for online play if that's the system they have, and so on. A suggestion I made in another thread would be for Sony/Microsoft to buy back used copies for points/credits/whatever on their services at a rate competitive with trade-ins at a GameStop. Kick some back to the publishers, repackage some used games as "certified pre-owned" and include some of the new purchase bonuses with them.

Either that or they're going to have to allow new copies to drop in price and go on sale at similar rates to online distribution systems.
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#18 Feb 06 2013 at 9:28 PM Rating: Excellent
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Sandinmygum the Stupendous wrote:
Blah. Really hope the ps4 does not do anything like this thing.


There is a reason I buy consoles. By requiring internet connection whenever you want to play a game throws that reason out the window. Time will tell if that is just a rumor or has Microsoft lost their **** mind.

Spoonless wrote:
I really wish they'd do more incentivizing new purchases instead of punishing used purchases. Bonus character skins, neat starter weapons (that should be replaceable after a fairly short time into gameplay), bonus EXP for online play if that's the system they have, and so on. A suggestion I made in another thread would be for Sony/Microsoft to buy back used copies for points/credits/whatever on their services at a rate competitive with trade-ins at a GameStop. Kick some back to the publishers, repackage some used games as "certified pre-owned" and include some of the new purchase bonuses with them.

Either that or they're going to have to allow new copies to drop in price and go on sale at similar rates to online distribution systems.


While my view on used games getting shafted with this next console cycle is indifference I feel as though this is probably one of the better ideas that has been brought up.

Edited, Feb 6th 2013 10:29pm by Criminy
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#19 Feb 06 2013 at 9:54 PM Rating: Excellent
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#20 Feb 07 2013 at 3:06 AM Rating: Good
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I'm going to guess "Wii U painted black, makes you buy a Vita for use as a controller" but I'm a cynic.
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#21 Feb 07 2013 at 10:20 AM Rating: Excellent
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Ill gobble up a new playstation as long as Sony opts to not follow MS plan of one game for one console. I like to lend my games to friends, borrow games etc. I like to return used stale games for trade value on newer games. If I am unable to do this then the video game market won't see me as a future customer or I might have to jump to the Wii U.

If MS goes through with this though they are essentially bowing out of the gaming industry imo. If Sony follows suit they are delusional.
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#22 Feb 07 2013 at 11:00 AM Rating: Excellent
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If one does it the other will follow suit. I understand why they would do it also. To cut back on used games and to encourage people to shop on their marketplace. The big issue I have with it is that the US has a rather mediocre internet. Sure in larger communities, especially along the coasts, internet is a complete non-issue. The problem lies with there is a large portion of the US that either has limited internet access or non at all. I am also sure that there are people who may have a xbox and some games but cannot afford the monthly internet bill but how much of the gaming community is like that I have no clue.

The only way I will not have an issue with consoles being always online to play is if there are massive improvements to our internet infrastructure. Until that happens I am staunchly against it.
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#23 Feb 07 2013 at 11:19 AM Rating: Good
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Criminy wrote:
If one does it the other will follow suit. I understand why they would do it also. To cut back on used games and to encourage people to shop on their marketplace. The big issue I have with it is that the US has a rather mediocre internet. Sure in larger communities, especially along the coasts, internet is a complete non-issue. The problem lies with there is a large portion of the US that either has limited internet access or non at all. I am also sure that there are people who may have a xbox and some games but cannot afford the monthly internet bill but how much of the gaming community is like that I have no clue.

The only way I will not have an issue with consoles being always online to play is if there are massive improvements to our internet infrastructure. Until that happens I am staunchly against it.


To be fair, if they can deliver the same content digitally for less (like Steam) then I wouldn't have a problem with it. I like saving money on video games.
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#24 Feb 07 2013 at 11:24 AM Rating: Excellent
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This means I'll likely get a hand-me-down PS3 from my brother sometime in the next year or so.

I approve. Smiley: thumbsup
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#25 Feb 07 2013 at 11:44 AM Rating: Good
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Iamadam wrote:

To be fair, if they can deliver the same content digitally for less (like Steam) then I wouldn't have a problem with it. I like saving money on video games.


So you would be ok with playing a game like Halo: Will Never Die by yourself, having your internet decide to go down for whatever reason, and then getting booted from your single player game because of it?

People wanted heads to roll with D3 requiring a constant internet connection and that at least made sense since they had a RMAH attached to the game. I am honestly surprised on the apathy towards this. Maybe I am horribly out of the anger loop.
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#26 Feb 07 2013 at 11:51 AM Rating: Excellent
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Criminy wrote:
So you would be ok with playing a game like Halo: Will Never Die by yourself, having your internet decide to go down for whatever reason, and then getting booted from your single player game because of it?

People wanted heads to roll with D3 requiring a constant internet connection and that at least made sense since they had a RMAH attached to the game. I am honestly surprised on the apathy towards this. Maybe I am horribly out of the anger loop.


I'm down with the annoying thing, makes plenty sense. Conversely though, I have several older games I can't play because I lost the stupid 20-character long gibberish code I have to enter when I install the game. Damned if you do, damned if you don't or something. Just as a general "why the connected thing doesn't get me into a rage." If they want to take the consul (cousel, consul, consel... Smiley: confused) gaming the same direction, meh, so be it.

Edited, Feb 7th 2013 10:00am by someproteinguy
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#27 Feb 07 2013 at 11:52 AM Rating: Good
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I don't play Halo, but I see your point. If I could get the game much cheaper than on the shelves then I suppose it would be a trade off.
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#28 Feb 07 2013 at 12:30 PM Rating: Excellent
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Iamadam wrote:
I don't play Halo, but I see your point. If I could get the game much cheaper than on the shelves then I suppose it would be a trade off.


I was trying to think of a game and for some inexplicable reason Halo was the only game I could come up with. Smiley: laugh I do see your point though, I just have my doubts that they would cut the costs if at all for games unless they follow in steams footsteps. -shrug- Time will tell.

Also Someproteinguy, it's console. Smiley: tongue
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#29 Feb 07 2013 at 12:34 PM Rating: Excellent
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Criminy wrote:
Also Someproteinguy, it's console. Smiley: tongue


Smiley: thumbsup

That's been driving me nuts. Smiley: lol
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#30 Feb 07 2013 at 12:37 PM Rating: Excellent
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someproteinguy wrote:
Criminy wrote:
Also Someproteinguy, it's console. Smiley: tongue


Smiley: thumbsup

That's been driving me nuts. Smiley: lol


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#31 Feb 07 2013 at 12:41 PM Rating: Good
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Criminy wrote:
If one does it the other will follow suit.


Perhaps. Perhaps not. It's an interesting gambit - the other party might opt to forgo any such measures in order to sell to a larger base, and bathe in the river of positive PR that'd come. Though to say which would be the right call without some numbers.
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#32 Feb 07 2013 at 12:45 PM Rating: Good
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The thing I have found is digital downloads are not always cheaper. I mean when a brand new games comes out on Steam its generally $60 which is the same thing you pay for the game on disc, console, etc. IF any big name game companies releases a new game today the Digital Download copy likely will be the same cost as the one you buy in your local game store. In fact there have been a few cases I have found the hard copy is cheaper than the digital download.

I think DD are great for small companies/indie developers to get their games out. If I only pay $10 -$20 for a game I don't have a problem with not being able to resell it(Terraria, Minecraft are too titles that come to mind). But if I pay $60 for a console game and play all I want to play of it in 10 hours I expect to be able to trade/sell it off (Looking at you Resident Evil 5!) Doing this will allow people to have more money to go purchase another game. The video game industry has thrived just fine with people being able to trade/sell used games. It is always about making that extra dollar and as long as people just sit back and mindless buy into it they will continue to take more and more.
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#33 Feb 07 2013 at 1:02 PM Rating: Good
I don't like that you would have to have an always on internet (if nothing more then that fact that mine cuts out all the time in bad weather, **** even nice weather sometimes), but I do understand that MS/Sony would like to keep their revenue. What I think would be ok if they did go that route, would be to sell 'new' keys for used games if possible.

Ex: .. You buy a used PS/Xbox game from a store, or garage sale, or whatever, you then go online and pay another small fee, maybe $5 (though I don't think this is a great solution, just a thought). Then you have a new code for the game so its your property and playable.

Of course, the best and probably most popular solution would be for them to NOT INCLUDE ALWAYS ONLINE / NOT BLOCK USED GAMES scenarios.

Edited, Feb 7th 2013 4:07pm by Dyadem
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#34 Feb 07 2013 at 4:59 PM Rating: Good
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Forced internet is a no-no. I know security tends to be the fallback, but it usually winds up being a hassle to the user more than a benefit. D3's been hacked to hell, for example, and all legit players have is a **** economy to work with since nothing ever drops. Meanwhile, Gamesharking it up does have some legitimate benefits, like making a harder game playable for a kid or getting an item from some obscure timed quest 40+ hours in you'd never know about without a FAQ guiding you. Sure, purists will **** for the sake of **** but as long as competition isn't involved, who gives a **** That's when those who want to esport or whatever can opt in to specific checks a given company could make to make sure a console is legit and not running exploits. And yeah, people will find a way around that, I'm sure, but this seemingly neverending war against piracy and even used games isn't going to stop as long as **** overpriced and of sup-par quality. Hell, I miss the days when bonus features in games weren't paid DLC.

More specific to a possible PS4, it just needs **** games. This console generation has been miserable for me as a jRPG fan, of which the genre has seemingly migrated to handhelds. I want to sit in front of my big-screen and play, not squint at an awkwardly designed handheld with limited battery life. So, don't be "too hard to code for" this time around, or there might not be a PS5 a decade from now.
#35 Feb 07 2013 at 5:37 PM Rating: Good
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Seriha wrote:

More specific to a possible PS4, it just needs @#%^ing games. This console generation has been miserable for me as a jRPG fan, of which the genre has seemingly migrated to handhelds. I want to sit in front of my big-screen and play, not squint at an awkwardly designed handheld with limited battery life. So, don't be "too hard to code for" this time around, or there might not be a PS5 a decade from now.


I'm the opposite. For action-y things I don't mind doing them on TV but for RPGs and tactical games I prefer a more sedate setting to go with the pace. Curl up with them for an hour before bed, or move to my favorite recliner (couch gets TV viewing preference). Get up and check on dinner while advancing the dialogue. This is why I'm hopeful for pretty universal Wii U gamepad support, since it would let me do those things even with a TV-based console.
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#36 Feb 07 2013 at 5:41 PM Rating: Good
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Seriha wrote:
More specific to a possible PS4, it just needs @#%^ing games. This console generation has been miserable for me as a jRPG fan, of which the genre has seemingly migrated to handhelds. I want to sit in front of my big-screen and play, not squint at an awkwardly designed handheld with limited battery life. So, don't be "too hard to code for" this time around, or there might not be a PS5 a decade from now.
I don't think that a lack of JRPG is going to spell the end of the PlayStation.
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#37 Feb 07 2013 at 6:31 PM Rating: Good
I'm listening to the IGN thing now. At like 6min, the dude makes a good point and it is my major reason for being against the always online.
Basically: Unless you live in a big town hub, you probably don't have access to reliable and priced right cable.
I can confirm this. I pay around 40$ for 3MB cable. I'm lucky to even get cable. I work with people who can only get Dial-up, or they have to get satellite 'net.
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#38 Feb 07 2013 at 6:35 PM Rating: Good
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I'm glad that, even in my small town, the local cable provider offers 30mbps service for $29.99
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#39 Feb 07 2013 at 6:38 PM Rating: Good
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I'm not opposed to some sort of online verification, where you have to connect online every week or so. Of course, I'd prefer there to just be no online requirements, but it doesn't look like that's a possibility.
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#40 Feb 07 2013 at 10:12 PM Rating: Good
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Spoonless wrote:
Seriha wrote:
More specific to a possible PS4, it just needs @#%^ing games. This console generation has been miserable for me as a jRPG fan, of which the genre has seemingly migrated to handhelds. I want to sit in front of my big-screen and play, not squint at an awkwardly designed handheld with limited battery life. So, don't be "too hard to code for" this time around, or there might not be a PS5 a decade from now.
I don't think that a lack of JRPG is going to spell the end of the PlayStation.

Was applying the code difficulty to overall, but given the genre's reliance on storytelling, they can also be more expensive/difficult to produce with cinematics/acting/choreography than, say, a puzzle game. But yeah, if it's easier to work with, more likely people will tinker with the devkit instead of flocking to easier systems from the competition.
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