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#202 Oct 19 2011 at 7:57 AM Rating: Excellent
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Oooooo, Icons.

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It is now possible to use Emblems to make "Icons" of the Giants. There are 11 new items, one each for Alph, Cosma, Friendly, Grendaline, Humbaba, Lem, Mab, Pot, Spriggan, Tii and Zille. Making an Icon requires 11 of the same Emblem (e.g., 11 Emblems of Mab can be used to make one Icon of Mab).

Like Emblems, Icons have three single-use-daily verbs on them which give XP, mood and currants (though the Icon versions give substantially higher return). You also have a chance of magically receiving significant favor from a Giant when you are near one of its Icons placed on the ground. Note: In order to continue to perform their magic, Icons must be tithed to occasionally.


I think Stoot meant that they give exp, mood, or energy, not currants. Still, you can use both an icon and an emblem of the same Giant each day. Be warned: if you drop them on the ground, other people can take them (except in your house).
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#203 Oct 19 2011 at 4:19 PM Rating: Good
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Tell me i'm missing something when it comes to getting a super harvest on a tree.

From what I can tell, LGT3 is all you need, yet ive watched a dude get 3 super harvests in a span of 20 seconds, while i harvested every spice tree in Ix and never had a single one. In fact I've only ever noticed one. Do i need something else to make it more possible, or is it just a case of my usual terrible, terrible luck?
#204 Oct 19 2011 at 4:24 PM Rating: Good
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LGT has nothing to do with it. You need Gardening 3 to gain access to super harvests, and you won't start to see a good number of them until you have Gardening 4.
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#205 Oct 19 2011 at 4:53 PM Rating: Good
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yay for reading! :\

looks like you are right, i'll be sure to get on that.
#206 Oct 19 2011 at 5:59 PM Rating: Good
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Anyone need some 10 slot bags, I just upgraded my inventory and have 9 of them I'm getting rid of.
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#207 Oct 19 2011 at 6:03 PM Rating: Good
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I'm sure a bunch of the newer players could use them.
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#208 Oct 19 2011 at 6:36 PM Rating: Good
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i certainly could use a couple. :P
#209 Oct 19 2011 at 7:38 PM Rating: Good
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yes, I need all of them :P
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#210 Oct 19 2011 at 8:48 PM Rating: Good
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Sorry, I couldn't mail them (Grrr) and ended up giving them to some newbs running around the forest.
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#211 Oct 19 2011 at 9:05 PM Rating: Good
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#212 Oct 20 2011 at 8:02 AM Rating: Good
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Vataro wrote:
@#%^ youuuuuu

#213 Oct 20 2011 at 9:40 AM Rating: Excellent
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Hog-tied piggies can no longer be donated or sold to vendors.

A little ray of sadistic sunlight has gone out of my universe Smiley: frown

(I haven't actually ever sold them, but I have thought about it...)
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#214 Oct 20 2011 at 11:01 AM Rating: Good
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did they just add alot of houses to groddle? or are people leaving en masse?

Edited, Oct 20th 2011 10:01am by KTurner
#215 Oct 20 2011 at 12:15 PM Rating: Good
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I love the fact that the hogtied pigs have duct tape on their mouths...

And I think people are probably making their way to other continents.
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#216 Oct 20 2011 at 2:46 PM Rating: Excellent
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My butterflies all DIED!! Smiley: frown

I guess they only live for 7 days. I came back and there were milk bottles all over the ground, and not a butterfly to be seen.

Time to make 10 more, haha!
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#217 Oct 20 2011 at 3:19 PM Rating: Good
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My butterflies lasted over 7 days... I think.
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#218 Oct 22 2011 at 10:09 AM Rating: Good
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Mine are still going for now...
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#219 Oct 22 2011 at 12:02 PM Rating: Good
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I've got 63 total skills learned so far. And 1.5 hours til Tinkering III is done. Going to get Botany next, and then either Tinkering IV or Teleport IV, not sure which. Leaning towards Teleport IV right now, but it may change.

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#220 Oct 22 2011 at 12:11 PM Rating: Good
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I have 59 skills. :P

Doing Gardening V now. Takes over a week, but it's fine because it'll finish the day after my sister's wedding, around 10 o'clock. :P Dunno what I'll grab after that--maybe work my way to piety.
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#221 Oct 22 2011 at 12:22 PM Rating: Good
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Also, the only emblem I still need to spend is Alph's. Is there any particular bonus to getting them after spending them? The mood/energy/experience doesn't seem to warrant 10 bag slots to me.
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#222 Oct 22 2011 at 12:26 PM Rating: Good
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Aaaaand, Alph's emblem is spent.
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#223 Oct 22 2011 at 12:46 PM Rating: Good
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Emblems let you store 1000 favor worth of time bonus. You are limited to the amount of favor you can earn each day, so you can store emblems to get a lot of bonus at once.

11 Emblems of one Giant and you can make an Icon, which gives bigger bonus, and if you set it on the ground in your house, you can randomly receive blessings for being near it.

Currently if I want to learn Mining IV, it will be 8 days 21 hours.

Edited, Oct 22nd 2011 2:46pm by TirithRR
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#224 Oct 23 2011 at 4:32 PM Rating: Good
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Icon of Humbaba Get.

Just like an Emblem, you can use its three actions per day. Instead of Consider, Contemplate, Caress you get Reflect, Revere, Ruminate.

I got 333 Energy, 401 Exp, and 100 Mood (maxed my mood guage, so probably would have got more).

I was pleasantly surprised by the bonuses. From what everyone was saying, I expected a lot less from it.

Edit:
Walked by it just now and it gave me 158 Energy.

Edited, Oct 23rd 2011 6:32pm by TirithRR
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#225 Oct 23 2011 at 5:47 PM Rating: Good
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Oooh, so they are actually worth getting? That's good.

I really hope there's some kind of large update sometime soon. I'm just about done getting everything I'm at all interested in. Just need to up myself to a mansion, and that would be it...
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#226 Oct 25 2011 at 6:48 AM Rating: Excellent
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Thought I was glitching (heh) this morning until I read the updates about triple jumps. Every once in a while I'd jump higher, faster, and had no idea why. Turns out that if you jump continuously, right as you land, on your third jump you go about twice as high. I hear it can be added with spinach activated right before the third jump to take off like a rocket Smiley: lol

In other news, I completed about 10 skills in the past day. My longest skill right now is piety, which is at around... 1 day, 10 hours? But I have no desire to get it, so it's waiting. I finished:

EZ Cooking I
Cheffery
Cheffery II (technically still working on it right now)
Blending
Grilling
Saucery
Refining I
Refining II
Intermediate Admixing
Botany


It's nice still having low skill times Smiley: nod

Edit: Hahaha, holy heck it's fun to use spinach before the third jump!

Edited, Oct 25th 2011 9:58am by LockeColeMA
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#227 Oct 25 2011 at 7:21 AM Rating: Good
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I buckled down and went for BL4 and BL5 in a row. BL5 will finish in a couple days, and then the rest of my times should be pretty easy for a while. Didn't have much time to play this weekend, but hope to get some stuff done this week.
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#228 Oct 25 2011 at 8:55 AM Rating: Good
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i might be in the minority here, but i kinda wish there was a hard cap on skills you could learn. seems kinda lame that everyone can get the same skills with enough time. Whats the point in having a community if everyone can do the same stuff.
#229 Oct 25 2011 at 9:26 AM Rating: Excellent
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KTurner wrote:
i might be in the minority here, but i kinda wish there was a hard cap on skills you could learn. seems kinda lame that everyone can get the same skills with enough time. Whats the point in having a community if everyone can do the same stuff.


I kinda agree. Specialization would be a lot of fun; or maybe something like you can only get one crafting skill to level 3, all the others are level 2. Or you could choose animal kinship skills, or gardening, or mining. That would be sorta neat.

Found out the other day there's a level cap: 60. Didn't realize that... people hit level 100 in the beta.
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#230 Oct 25 2011 at 9:38 AM Rating: Good
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They also need to add something deeper to professions. Right now I'm investing in them just for the sake of doing so, not because I can actually do something with them later on.
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#231 Oct 25 2011 at 10:31 AM Rating: Good
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They need to remove a lot more things from vendors, or limit the amount you can purchase from the vendors each day. That will increase the player economy.

They already removed many (not all) of the second level tools.

I think produce should be limited, so people have more incentive to grow/sell to users rather than just themselves. Seeds should be limited. Everything available at the vendors makes the auction and trading not as worth while.

Adding a vendor for housing upgrades that take currents would put a big money sink and solve the issue of people just hording currents and the inflation.

And while I don't really like the idea myself, I think there should be a limit to the amount of times a tool can be repaired. Or each time it's repaired to full from broken, it loses 1 max durability. Something to create a need for tools beyond the initial purchase.

Blockbuilding could be expanded for use in housing upgrades, decorations, etc.

I don't mind everyone learning everything, because at some point it becomes inefficient to try and do it all yourself even if you can.
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#232 Oct 25 2011 at 10:48 AM Rating: Good
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I agree with all of those points Tirith. High level food should NOT be sold by vendors. They also need to add a way to create the items that grocery vendors sell (and delete the vendors).

Know what I would do?

Eliminate the ability for vendors to sell any item that requires Tinkering X to make (IDK how they scale--haven't invested in it too much beyond initial ability to repair).

Vendors will sell items at a set price. However, these items will need to be sold to them by players to replenish their stock (which won't naturally replenish). They'll obviously be more expensive than the AH, and players will make less of a profit, but it has an instant gratification aspect.

I agree they need to implement some system that allows us to upgrade our houses--that would add value to a lot of skills (and put a premium on energy and mood that just doesn't exist anymore). And it would allow us to do things like create kitchens, which means we won't need to lug our cooking tools around with us anymore. They should also double the length of the day.

Yields should probably be decreased too, as much as I hate to say it.

That would go a long way, imo.
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#233 Oct 25 2011 at 1:37 PM Rating: Good
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I agree with most of your points.

Question - where are a bunch of bean trees? I made like 15 stacks of awesome stew but now have run out of beans :(.
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#234 Oct 25 2011 at 1:38 PM Rating: Good
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plenty in groddle meadow
#235 Oct 26 2011 at 11:20 AM Rating: Excellent
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Ok, this time all my butterflies turned back into eggs. WTF? Is this not happening to anyone else? At least it's simple to grow them all again, but still...

Edit: And maybe all my old butterflies did as well. I found 20 eggs on the ground, along with a bunch of milk. Maybe I just missed seeing the eggs before?

Edited, Oct 26th 2011 1:21pm by LockeColeMA
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#236 Oct 26 2011 at 11:27 AM Rating: Good
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My butterflies are still alive, so IDK. Maybe it's something related to the mansion?
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#237 Oct 26 2011 at 11:35 AM Rating: Excellent
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idiggory, King of Bards wrote:
My butterflies are still alive, so IDK. Maybe it's something related to the mansion?


Beats me. I was told that they have a 7-day lifespan before doing their phoenix impression. Apparently it's to keep crowding down in the streets... but if the streets are overcrowded, they already fall to the ground and eventually die, so I'm not sure that's correct.
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#238 Oct 26 2011 at 7:37 PM Rating: Good
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#239 Oct 28 2011 at 8:33 AM Rating: Good
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We've reached my 'gripe' stage of playing a game, where all i can do is pick at things.

What's the point of having all these cooking recipes if you only make two items? I see no reason to make anything with my cutting board, grill or frying pan.

I've been reduced to an Awesome Stew and Earthshaker factory.

Any other cool recipes out there I should know about?
#240 Oct 28 2011 at 10:20 AM Rating: Good
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I switch it up, grinding out powders (Fecundity and EHSP), getting Favor for my Icons, making foods, and running around gathering supplies. Yesterday I made up 16 stacks of Awesome Stew. Today I made up 5 EHSP and a few Startling Fecundity. I'm at 4/11 for Pot Emblems. Got Humbaba and Cosma Icons. This morning when I logged on real quick just to get Favor for that day, I recieved 205 favor from the Cosma Icon twice in 10 minutes.

I'm not just grinding the same things all the time (other than Favor). I'll switch it back and forth. I'm still waiting for housing upgrades/decorations to make it all worth while though.
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#242 Nov 21 2012 at 5:41 PM Rating: Good
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This thread is now:

"Glitch has failed!"

http://www.glitch.com/closing/

Interesting game didn't have enough to keep an active population...
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#243 Nov 22 2012 at 11:43 PM Rating: Good
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TirithRR wrote:
This thread is now:

"Glitch has failed!"

http://www.glitch.com/closing/

Interesting game didn't have enough to keep an active population...


That's a shame. It was a really interesting and different kind of game. I kind of wonder why they weren't able to get enough players to sustain it.

Edited, Nov 23rd 2012 8:43am by Kuwoobie
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#244 Nov 23 2012 at 12:34 AM Rating: Good
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Kuwoobie wrote:
TirithRR wrote:
This thread is now:

"Glitch has failed!"

http://www.glitch.com/closing/

Interesting game didn't have enough to keep an active population...


That's a shame. It was a really interesting and different kind of game. I kind of wonder why they weren't able to get enough players to sustain it.

Edited, Nov 23rd 2012 8:43am by Kuwoobie


Because they launched it before it was ready. There was nothing to strive for, and everyone could do everything given enough time. It could have been a phenomenal game imo, but they blew it.
#245 Nov 23 2012 at 4:32 PM Rating: Good
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I enjoyed playing it for a bit but I lost interest pretty quickly, I agree with K turner, the game just wasn't quite ready. It didn't really feel like a game after the initial exploration
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#246 Nov 24 2012 at 9:54 AM Rating: Excellent
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Smiley: cry

It was a great concept, and I had a lot of fun playing it in Beta, but I kinda figured this was coming several months back when I saw they went back to Beta again. Oh well... good memories Smiley: frown
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#247 Nov 24 2012 at 11:16 AM Rating: Excellent
*sniff* ... good bye my little neglected game.. you were fun for the random times when I'm not at home and wanted a game to play on my friends PC without downloading.

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