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It might be worthwhile to underscore some things at this point:
SE has not implemented the great majority of effects we will be seeing in FFXIV.
I think this is an excellent point that can, and should, be applied to almost everything in the game at present for those browsing the forums now in Open Beta. Gotta keep in mind that this is still just
Open Beta, designed to stress test the servers and troubleshoot bugs in a large scale, live environment, rather than being a demo of a final product (which many people fortunately, or unfortunately forget). A lot of our testing and understanding of the mechanics behind fishing (let alone a myriad of other mechanics) could be put on its head, depending on how many things are, or could be, currently disabled (moon phase, game time, grade vs rank, elemental wheel effects, etc). Not to dissuade any rigorous testing, just keep in mind that your results could very well be skewed here in as short as two, to three weeks. Keep an open mind and be ready to adapt accordingly. ^_^
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It may very well be that fishing is nothing more than "pin the tail on the donkey"
Haw, classic! That would be disappointing and funny at the same time, considering how much thought some of us are putting into demystifying this, and other classes. But honestly, that "mystique" was half the fun to me with FFXI, as well as now with FFXIV; trying to figure things out on our own, or within the developing community. And I agree with your other observation as well: it definitely feels like each fish-type/crustacean prefers a certain depth, as well as the obvious location/bait differences, to an extent.
I'm really surprised how well they've pulled off gathering and synthesis as actual classes. Not to suggest they're perfect, they do need tweaking and balancing as it is with any game. I just can't believe I'm having fun fishing...
FISHING, of all the things to enjoy in an MMO, lol. Madness! c_C
Edited, Sep 9th 2010 7:59am by Giblos Edited, Sep 9th 2010 8:00am by Giblos
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Normal mobs: The new "NM."
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