In regards of certain complaints about a lack of substantial penalty upon KO, here is my input:
First of, in the current state of no exp loss, adventurers are careless and sloppy. It doesn't matter if one dies 10 times on the same mob. I think that the solution is to increase gear damage upon being KOed, to a point that it deters adventurers from constantly respawning, running into battle to get a few hits, dying, repeat. When I am soloing something like an IT devilette on a leve, I guage myself for three encounters if i need to: 1st, main battle to reduce most of enemy's hp; 2nd, remove final 10-20% of enemy when weak; and 3rd, the killing blow when double weak. It works for me, but I also feel I am exploiting the system. I know that if I lost like 20% gear durability upon each KO, I would be a much more prudent adventurer. Furthermore, those high level fights would seem much more epic because then it 'does' matter if you KO. To balance this out, SE would have to greatly reduce the regualar wear on gear. Also, don't do something stupid like add that penalty to weapons - that doesn't make sense.
I would like to see the rules change for high level characters as well. How about loss of SP beyond r50? This way, the casual lower level adventurer is not afflicted with harsh elitist penalties, but at the same time will require those hardcore top level endgame adventurers to be elite. Right now without strict penalties, the general adventurer is just sloppy.
Edited, Jan 26th 2011 7:51am by WolfOak

