RufuSwho wrote:
GuiltyBoomerang wrote:
Are you going to say that my weapon only degraded because the Dormouse I was fighting decided to crawl onto it after I fainted?
I'm not sure I understand this last bit about the Dormouse. Yes, you would still have 100% if you did not die or fail a synth. I am not looking for a game to be overly realistic at the expense of fun. I want to enjoy my limited playtime.
Fun needs to be the focus of any future changes to FFXIV. Removing systems that specifically causes players to not want to play at all seems to be a reasonable request.
Boomerang, you are far too high level to be seriously suggesting NPC repairs as a valid option. Your playtime dwarves my own by about 10 to 1. Would you prefer that FFXIV was only populated by people that have so much free time that they are willing to use some of it just for upkeep? People who are willing to be bored for the priviledge of playing the parts that are fun?
Can you honestly say that repairing gear is not boring?
I never said that repairs weren't boring - just that I've gotten so used to the system in place that everyone else that I know who plays with me will generally (myself included) wait until most of their things are in red durability before going for repairs; and most of the gears that I have, I can repair myself. Yes, it's kind of tedious to unequip and repair, but at least now you don't have to go digging for the repair item if you already have it in your inventory. For things I can't repair myself, there are people in my Linkshell who will gladly do so...for a payment of shards/crafting items/gil etc...and there are plenty of others who will do the same. It's also a team thing as well - if the whole Linkshell is out together in a party, none of us generally have to worry about durability. The down time that we have in between is for further socialising, getting real life necessities done...and repairs.
I know casual players who are also part of the Linkshell's I'm in, but one thing I've noticed is that they've put up with the system in place. People who want repairs will say so in the Linkshell, and others will run over and perform the task.
Now, if you weren't in a Linkshell, then you only (currently) have a few options:
a) Buy another weapon (or two, as another poster has pointed out)
b) Repair with NPC
c) Put up in Bazaar (and find something else to do in that time.)
As I've said before, you don't
need to repair your weapon if you so choose, which is unrealistic, but I've never said unrealistic wasn't fun, and I've never said realistic wasn't fun either. I've had to run to the NPC for repairs for gear that I couldn't do myself, and even if it broke my wallet, I still paid for it.
My MMO history only consists of FFXIV, EVE Online, and Ragnarok Online. RO had no repair system (though they did have player signatures on crafted items, so people knew others by reputation,) but they did have EXP penalty upon death. EVE Online has damage aspects for EVERYTHING (just as in this game,) particularly if you overheat your modules, as well as EXP Penalty upon death
if you forget to upgrade your clone. As for the repairs, these are dealt with by an NPC, who can charge rather exorbitant rates (45000ISK for an overheated blaster,) but at least all repairs are to 100%, and more importantly,
FAST. Both games can be a grind fest; both games can also be played casually. It's as though FFXIV took these two aspects and sort of birthed a bastard child out of them...SE's intention may not have been clear, but it's possible they made the 75% limit so as not to diminish the usefulness of crafters - the repair icon UI is note of this.
However, I'm welcome to any change that would assist/enhance the playability of the game for casual players, and I believe that these will come - so long as enough of the player population wants them.
Edited, Jan 26th 2011 10:57pm by GuiltyBoomerang