FF14 has a really nice party system. In FF11, you needed 6 players. In FF14, it doesn't matter how many players, as long as the fight doesn't go down too fast, and as long as you can DMG the mob, you will gain skill points and eventually, rank up. That, alone, is a HUGE improvement.
Players wont /laugh /point at the crappy DMG you do, since their skill ups wont be messed up by it. In FF11, if you are a samurai doing crappy DMG, you get kicked out. No such thing as leeching in FF14, on skill up parties that is. No more "OMG we just started and you, our tank, are leaving... WTF !!!". Also, no need to wait for hours. The level sync in FF11, please, don't get me started. the solo mode in FF11 (campaigns...) = ineffective. In FF14, it becomes more casual, friendly oriented. No pressure.
Now, if they can only fix the messy skill ups we gain after 20... Waaay too much randomised. People are flaming this game, but it's really not that bad at all. You can reach level 20 in 2-3 weeks. I suppose, as for now, you can reach 20-30 in 1-2 months. Then, perhaps a 3 months from 30-40, and finally 5-6 months from 40-50. Total = 1 year to reach 50 for a normal player who spends about 20hrs a week in game. Is that really bad ? It took that in ff11, in the year 2002, when i started the game. Also, keep in mind, that it will take 1 year to reach 50, but with a mix of a few different classes. Probably one level 50, and some level 30, 20, ... So, it's like having leveled a few jobs in FF11, wich we all ended up with. For me, what is frustrating isn't much about the time, it's more about how random the skill points are. You can't predict it, really.
Also, since skill ups are made especially in parties after 20, SE needs to fix the skill ups on conjurers. I know a few conjurers who refuse to party, since they are asked to heal, heal, heal, heal, nuke... heal, heal, heal, nuke... For them, it goes better in solo. I know a few who have stopped playing the class, until SE fixes it. They took out the skill pts they made on cures, but they didn't replace it with something else.
But i will say this again... playing in parties in FF14 is a lot easier. Nice improvement SE. Now, please, fix a few things :
skill ups less random, conjurers more skill ups, AH > retainers (unless you really keep improving them, surprise me), more !"/%!/$?%!/"$?/" AMINAS we gain every day ( i wish we could gain some when we get a new physical level). Fix the darn gear system. Anyone can wear anything, at any level. That is messed up.
The other improvements can wait (more missions, quests, NMs, easier/faster to craft (getting the items everytime i craft is annoying, where is the copy/paste option?)...
I'm a frustrated player for all the things i wish they fix, but overall, there are a lot more + then - for me.
They will fix the game, because there are too many WoW oriented people that have tried then quit the game. Sadly, SE might get softer and we will reach END GAME in no time.
That might be the only things, for all what people are complaining about, i wish they do not change. I wish it does take a long time before people reach 50. I wish for more missions, more areas we can grind, but i just don't want it to be too easy, like WoW, wich i never played for that matter. Please SE, just make it less random, the skill pointsm, but keep the same speed !