I'm not really even much of a Star Wars fan, but I thought the quest scenarios and voice acting were great... probably better than anything else we'll see for a very long time. It was the foundation that those things were built upon that weren't so great. Gameplay that was too easy, lack of meaningful incentives, etc... same things that kill many games. It's really kind of boggling how developers keep making these same basic mistakes over and over. Not so boggling, I guess, considering they're basically trying to copy existing games.
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...what exactly do you think competes with FFXIV "today"(IMO what competes with FFXI...lol)? Putting my opinion aside and many of my friends and fellow FFMMO players, I've read many negative responses towards "other modern" MMOs".
Everything. Every other game--and every other activity--is a competitor. If I think I'm going to have more fun dicking around on the internet than playing FFXIV, then that's what I'll do. And you see this all the time-- people are unhappy with "other modern" MMOs, and what do they do?
They don't play MMOs. I'm in that group myself.
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What NA console based MMO will compete with XIV?
Considering that the NA console market is rather small for MMOs, maybe nothing will compete directly, but it still won't be enough to save FFXIV. Thing is, at the time that FFXI became a console game, there just weren't really that many games with
online play at all. Now, that's no longer the case... tons of games have online play, whether Call of Duty or Rockband, fighting games, racing games, etc. And computers that are built for gaming are just that much more available and viable as an MMO platform to younger players. For example, I didn't have access to a PC capable of running FFXI when it came out, but I had a PS2. Today, there are MMOs that you can run with a pretty standard PC.
So unfortunately, the question is kind of moot today. In 2005, the NA console crowd was pretty relevant as a subscriber base. In 2013, it's much less relevant.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...
Never confuse your inference as the listener for an implication of the speaker.
Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.