So in all honesty, why should SE give a flying crap about fickle MMO players when they have a demographic of their own, consisting of millions and millions of much more loyal players who are not going to switch to another MMO as soon as one releases? People that play this game because it is a Final Fantasy, not because it is an MMORPG?
Even if only ~3% of said demographic ends up playing this game in the long run, SE still has a profitable cashcow in their hands. And they are doing their hardest to cater to the demographic that matters the most, with Chocobos, Magitek, Limit Breaks, traditional Jobs and Summons.
Even WoW didn't steal it's players from other MMO's- they created a playerbase of their own out of people that hadn't played an MMO before.
I think the important distinction here is that SE was in a prime position to create an audience when they released FFXI. They had an excellent track record, MMOs were still relatively new and novel with few competitors, and gaming in general was still in a phase where expectations were naive.
Fastforward to today, SE's track record is poor, there are dozens of alternatives (many are free), and there's already a game for people who want a Final Fantasy MMO... FFXI. Even die-hard fans like myself have managed to die in the last few years after years of poor management of XI, a subpar release history, and this totally botched launch.
Whether or not I play 2.0 is going to depend heavily on the gameplay features I see. Would I be content to play WoW with a FF flavor? Maybe. But the problem with that formula is that XIV won't have sufficient content to support that pace of play (neither did WoW at its launch, as I recall, nor could one level as quickly). Will they substitute a lack of content for slow-paced progression? Almost definitely. The question is going to be how fun that progression is, and that will be determined by the battle gameplay. If it's dull, then we're in for another long grind just to access a few special cutscenes and battles, and frankly, FFXI wore me out on that.
I'll probably be playing GW2, even though I'd much rather see FFXIV be the next breakaway MMO.
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...
Never confuse your inference as the listener for an implication of the speaker.
Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.