xSanctusx wrote:
Louiscool wrote:
I still HIGHLY doubt these are the true relics. I'm assuming its just af, but they added timesink heavy quests that will change in 2.0 (they even said as much, that the quest for this will change)
The Legacy Weapons are the true relics. Aegeis, Excalibur, Masamune. The Server Names. These are the weapons that Yoshi-P stated earlier will grow with you and be upgraded as the level cap rises.
Right...so SE calls them relics but they aren't true relics according to you, and SE has said that these relics will be upgradable through quests in the future, but according to you the real relics are "legacy weapons"...lol
No, they said that Legacy weapons will be upgradeable in the future.
Chuki : In the PDF, you said that Excalibur is a legendary weapon but that its appearance may change. What did you mean?
Naoki Yoshida : The reason behind the whole idea, I think Final Fantasy XI had the same problem, but because it’s a MMO, it’s difficult to bring these legendary, traditional weapons as additional items, for example, the Genji set, or Excalibur, Ragnarok… that kind of very important items which you saw in previous Final Fantasies. When you bring it to a MMO, the power level will always increase, for example, if I do bring the whole Genji set in the next raid, as a reward you can get in the raid, in a one year time, there’s going to be a stronger raid, and you’re going to need stronger items. And the people will be saying “the Genji set in Final Fantasy XIV is just a really weak rip-off!”. We don’t want to give that different impression while it’s supposed to be a legendary item, we don’t want to make it weak in MMO just because it’s a MMO. That’s why I decided to make this new system for Final Fantasy XIV.
Instead, of course, we can’t just keep Genji set off the game until it is old enough, because that’s not the whole point. We are going to divide Final Fantasy XIV in seasons, that might be one year or two years, we carefully see how the game balance is moving forward. But within these seasons, I want to make the players able to apply for these legendary items, in order to register for your own special item. For example, for the Grand Company, if you have a sword with like, level 30 strength and level 40 piety, and you have a weapon that matches that, then you can apply for the Excalibur. And in the case you have it, you will have special graphics for your new Excalibur.
But then, for example, in another year time, when the whole game is going to be even more difficult and complicated, we’ll be changing the rules of what can be called Excalibur. Then, you have to apply again to have the new graphics for this new Excalibur, there’s always going to be different types of Excaliburs, maybe having like a Legendary Season. For the next rule, you might have to work close with the crafters who can use Materia to make the new weapon so you can have a cooperation. We really want it to be like a Final Fantasy special item, to be part of this legacy item.
And on current relic quests and drop rates:
Quote:
1UP: A couple things in the game right now that seem to be, as Final Fantasy XI players might say, are "haunted by the ghost of Tanaka." For example, the Relic weapon quests that were just added yesterday seem to rely very heavily on luck. And this kind of thing is really discouraging to a lot of players. An element of luck is okay, but effort is more important. And there's always the thought that, yeah, if I do this enough times, I might get lucky and get it, but there's always the fear that they won't. Especially after the Ifrit and other boss battles. I know people say that they fought 75 times and they haven't gotten a weapon yet, and they're just really frustrated, and they're upset to see that same thing happening in other systems. So are there any plans to adjust the luck/effort balance of high-level content in the future?
NY: We can tell you that at version 2.0, a lot of things are going to be changing in this aspect. For example, like a token type of system, where if you do it enough times, you're going to get rewarded for doing it that many times. We also have something else prepared as well that's going to address this... we can't talk about it now, but we have many things in place that will address that issue.
And the other thing being that, the real need for the Need, Greed, and Pass type of system when things get dropped, things that are pretty much a global standard that we haven't achieved yet on Final Fantasy XIV. We understand that we have those problems, but with the current system, we can't address them. But we will be able to address them in 2.0 with the new system and the new engines. And so you can go back and tell the community that, come 2.0, we will actually have that global standard and you won't have to worry as much about these types of things. But again, that doesn't mean we're going to forget about our current version players. We're going to listen to the voices of the players, look at the forums, adjust drop rates to reduce as much stress as possible for the players so they can experience this grand finale, the Seventh Umbral Era story, that ushers in 2.0.
So no. I'M not saying any of this. This is from Yoshi-P, bud.
Edited, Jun 29th 2012 9:42am by Louiscool