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FFXI or FFXIV?Follow

#1 Sep 22 2012 at 1:56 AM Rating: Default
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Hey I am really wanting to start up a Final fantasy game because I have enjoyed the games a lot :P I have played XIV when it was b2p and left quickly because the classes available were just no fun to me... But now they have bard and white mage which are some of my faves! I have never really played XI... But have only heard tremendous things about it and the jobs available are rather awesome... The best choices in any mmo out there. So I was wondering if ffxi is worth starting up or go head and jump back into xiv? Or shall i just wait till 2.0 and possibly do xi in the meantime...? I don't know what the best course of action is.

I have bought both FFXIV and FFXI, however, I may have to repurchase FFXI... it says my code is used and my account says I have never had any active subscriptions to XI nor have I cancelled any... (I bought it a looong time ago).

Thanks for any feedback!
#2 Sep 22 2012 at 3:29 AM Rating: Good
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My advice would be to try out a 30day free trial of FFXI. If you don't like it, then give FFXIV a shot.

We can't really gauge how you're going to enjoy one game or the other, it's pretty much a personal preference thing.
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#3 Sep 22 2012 at 3:36 AM Rating: Decent
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Well I am currently in 14 day trial of FFXI. I am only lvl 6 white mage so it is kinda eh... not a good look at the game. and I don't think Trials can join linkshells to make it more exciting and have people to talk to :(. And I just heard all the awful things of XIV and what not but heard they have come a long way and 2.0 looks absolutely amazing :P but idk if I should just wait for 2.0 to start XIV or go into now lol
#4 Sep 22 2012 at 3:54 AM Rating: Good
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From what I've heard, it's probably best to wait until 2.0 before going for XIV.

For what it's worth, I've been playing FFXI since 2004/5, something always draws me back.
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#5 Sep 22 2012 at 8:36 AM Rating: Excellent
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Tastes vary from person to person but let's look at several characteristics surrounding each:

FFXI
- Old game, but that also means very easy to run on a computer.

- Loads of content (a decade worth), so there is a lot to do.

- Still has a solid base of players, down from its peak but still excellent for a MMO this age (compare FFXI to EQ1, DAoC, UO, SWG). And there are still active forums and wikis. It doesn't have millions of players because it's an old school MMO, before millions was even a possibility.

- Has a new expansion coming out early next year (like Jan-Mar?). That should rekindle interest and fire things up (this year's a bit slow due to few updates) on forums. It's new lands, so there should be some of that same thrill there was with people exploring the Near East when ToAU came out and importers exploring the new lands when RotZ came out.

- Has been very stable (high player retention, something many MMOs don't have) over the years.

- Has become more casual and solo-friendly from its early years. Myriad of playing options, for levelling and jobs to level-up and experience the game through.

- It's been paid off years ago and brings in pure profit for SE. SE will likely keep it around long term as a backup if FFXIV is anything less than a resounding success and it seems like the players have little desire to go elsewhere (SE has stated so long as a decent number of people still play it, they'll produce content for it). Most take time away from FFXI, but they almost always return as there is nothing quite like FFXI out there. Right now, it's SE's only successful online venture (and FFXI has been the most profitable game for SE ever, even more than FFVII, which goes beyond its initial release sales but for its numerous reissues and presence on PSN. I say that because that would likely factor in any big decisions they make about FFXI).


FFXIV
- New game, though might be an issue for some people's computers (not sure what 2.0's benchmarks are vs. 1.0).

- Drought of content. A world that was called empty, pretty but bland (good graphics, copy-pasted landscape). Bad user interface. It has improved since 2010. For some, like white knights and some players, it has gotten good enough to give a thumbs up, for others, it's improved, but still hasn't hit the good-enough bar to play.
[I compared the number of NMs. FFXIV had under 50 last I checked. FFXI has well over 1000. FFXIclopedia has 2961 articles in Category: Notorious Monsters, though that includes many activity-based NMs like Dynamis, Salvage, MMM]

- 1.0 did not remotely get enough players (peaked just under 50k, even with being F2P for a year, still didn't attract many people. Hasn't fallen below 12k though).

- Has a total remake, 2.0 or A Realm Reborn coming out. Will come out for PC & PS3. That of course gives an indication of instability, that it totally failed the first time to attract a large audience, which is the prelude for the next point:

- FFXIV's prospects are uncertain at best, a long shot at worst. As stated often, no MMO has ever recovered from a disastrous launch (technical issues and servers not being able to handle the initial rush notwithstanding). Many end up F2P. FFXIV was built to attract circa 1M+ so needs more players to succeed. FFXIV ARR needs to pay off 6 years of FFXIV 1.0 development, the F2P year, and FFXIV ARR dev costs. It has a higher bar to reach than 1.0 from a revenue perspective. And SE put so much money into the game despite staggering losses, they will not do it a 3rd time (no FFXIV 3.0 A Realm Reborn Again); this (ARR/2.0) is it. Also consider it's relaunching in a crowded field where players have less attachment/stickiness to any given MMO. FFXIV 1.0 Collector's Edition buyers feel particularly stung by the game's failure. tl;dr FFXIV ARR is not a sure thing; lots of uncertainty.


[Hmmm, what did SE do with those 600,000 copies of FFXIV 1.0 it produced? Based on the reported numbers from in the game, even over a span of 2 years, it doesn't seem like 600k people tried the game. I wonder where 1.0 ranks up on games that have sold the least of their total production run as a percentage of the whole produced. Just a thought that crossed my mind]
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#6 Sep 22 2012 at 9:38 AM Rating: Good
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zoogelio wrote:

[Hmmm, what did SE do with those 600,000 copies of FFXIV 1.0 it produced? Based on the reported numbers from in the game, even over a span of 2 years, it doesn't seem like 600k people tried the game. I wonder where 1.0 ranks up on games that have sold the least of their total production run as a percentage of the whole produced. Just a thought that crossed my mind]


Probably many people like a friend of mine. Bought the game just because it's Final Fantasy related, but never installed/played it due to people's comments/complaints.
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#7 Sep 22 2012 at 12:33 PM Rating: Decent
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haha. I have faith in FFXIV 2.0. It truly does look astounding. And while no MMO has recovered from a failure launch, no MMO has COMPLETELY redone itself for its players like FFXIV is doing. But yeah. I was just curious if out of the two at this moment should I just stick to XI? I will try XIV for sure when 2.0 hits and if I enjoy it (which I am counting on... should they put in more jobs) Then I will probably stick to XIV when 2.0 comes for sure. But idk...
#8 Sep 22 2012 at 3:49 PM Rating: Decent
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I'd say XI. Even if FFXIV ARR is pretty good, it won't have much more content than the average MMO at launch. Even though I plan on giving it a whirl when 2.0 hits (since supposedly people who bought a copy are supposed to get a free trial) - I really can't see it taking me away from XI in any big way, in the long term at least (though if it is about 10X better than I am expecting it to be, and it doesn't constantly stutter like current version does - I could see it pulling me away from XI until closer to SoA)

At any rate, with Seekers of Adoulin on the way, I'd play XI, get a job or two to cap and somewhat decently geared so that when it hits you can play through the content in the first wave.

XIV, if you have any reasonable amount of playtime, probably won't have that much for you to do over the short term. So if you leave it, or only play it a bit till it has a chance to have an expansion, you'll probably like the game better.

Also, I'm wary of putting time into a char because as people have stated above, there is no promises that it won't be a total flop and be shut down or turned into a pay to win game.
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#9 Sep 22 2012 at 4:13 PM Rating: Decent
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Hmm... Well if i get FFXI, can I buy that 2008 or 2009 ultimate collection for 10 bucks? or do i need the new 2011 Abyssea collection for 20 :(. Because i have FFXIV registered, i would just need to resub and pay the 12 bucks or whatever it is per month as my only fee. But I will need completely new copy of XI lol because I have no idea what happened to my old account that i used my old key on :(. So my fee for XI would be game purchase (30 free days) then start monthly fees.

And 2.0 is not actually supposed to be released until like january 2013 right?

Edited, Sep 22nd 2012 6:14pm by Banwawgwa
#10 Sep 22 2012 at 5:38 PM Rating: Excellent
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Quote:
I'd say XI. Even if FFXIV ARR is pretty good, it won't have much more content than the average MMO at launch. Even though I plan on giving it a whirl when 2.0 hits (since supposedly people who bought a copy are supposed to get a free trial) - I really can't see it taking me away from XI in any big way, in the long term at least (though if it is about 10X better than I am expecting it to be, and it doesn't constantly stutter like current version does - I could see it pulling me away from XI until closer to SoA)


True, in its favor:
- It is a complete remake. They did invest in the game and get a motivated team to make the game fast. As noted, that's something most companies don't do with a failed MMO. Maybe it may be fun and have an enthralling world.
(when did they announce the remake? It may have a shorter development time than FFXI, though I wonder if they redid everything, like the skins on items, monsters, etc?)

- It has stunning graphics (though so did 1.0).

- It has a fair number of FF fans willing to give SE the benefit of the doubt, even beyond those who aren't playing it, those who are waiting for 2.0 (because those playing now are a very small pool).


And going against it:
- History of the MMO genre. No game has bounced back from a huge flop, being shut down and relaunched again.

- Its name. Final Fantasy XIV means failure, biggest bomb ever for many MMO players. SE stuck with the name on their desire to redeem it and save the franchise name from having FFXIV be not the black sheep but the black hole in black sheep's clothing, but this may hurt it among some. They sent mixed messages, claiming the game is being totally recoded from scratch yet they're using the same name. They say the game is different but will use the same name (is that entirely true?). People will see FFXIV ARR and think FFXIV 1.0.

- Expectations. Will the game meet people's expectations. Will it have enough content? Do people expect 2 years worth of content or will they treat it as a brand new game?

- The timing. MMO players are more fickle/less likely to attach to a game than when FFXI came out.

- Subscription. F2P is making it hard for new sub-based games to compete. Old ones like WoW & FFXI still hold on, but for FFXI it was the standard for the old era of MMOs and for WoW, it was that originally and for newcomers, it's basically the entry fee/price to pay for playing the largest MMO in the world.

- Graphics didn't help 1.0. The gameplay and UI is what ruined the game and the world was described as soulless by some (pretty but hollow).

- There are only so many FF fans willing to cross the MMO barrier. FFXI was subject to this. And the same goes for PS3 players who aren't playing MMOs on PC already.

- The bar needing to be reached for revenue. It needs to be a smashing success. Turning out ok numbers isn't enough given how much money it lost.

And something I wonder about is their strategy. In the summer, they were pushing getting the game released in China, a big market. I wonder if they were going to use box sales & subs from China to try and take out a chunk of all those losses. But if you've been following the news lately, you'll notice over a set of islands between China, Japan, and Taiwan, a lot of trouble erupted, basically Kristallnacht for Japanese in China. Smashing businesses, cars and other Japanese items, burning down buildings, huge protests in the streets (in 85 cities, which means widespread), Japanese factories shutting down and telling Japanese nationals to stay indoors out of fear. Some banners voiced messages of waging war with Japan, occupying Japan, or even outright exterminating all the Japanese.

This went FAR beyond previous protests over these islands or other issues China had with Japan (revisionist textbooks, war shrine memorial visits). If Chinese people are being pulled out of their Japanese cars and having their cars smashed up and set on fire, news photographers having their Japanese cameras taken and destroyed, this may not be a passing storm, there may be lingering anti-Japanese sentiment. FFXIV may not sell well if released into China now (as in now into the near future). I'm not sure feelings that get this intense ever really go away, at least in the timeframe of the next 1-3 years or so.

If you didn't see it... well, the anti-film protests around the Muslim world covered it up and got all the attention (I guess there's only room for 1 angry mob at a time in the news). I get NHK News a few times a day, so I saw it and read it too on Google/Bing news. It was quite disturbing actually from a country that has the capability to act on their anger.

What I'm trying to say is if China was a big part of their equation for FFXIV profitability, I'm saying that may have fundamentally changed.


(yeah, for some reason I'm in list mode today)

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#11 Sep 22 2012 at 8:35 PM Rating: Decent
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mmk.... lol but can i get cheaper 10 buck version of XI or must I go for the 20 dollar one?
#12 Sep 22 2012 at 9:52 PM Rating: Good
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#13 Sep 23 2012 at 7:54 AM Rating: Decent
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Chadwikk wrote:
zoogelio wrote:

[Hmmm, what did SE do with those 600,000 copies of FFXIV 1.0 it produced? Based on the reported numbers from in the game, even over a span of 2 years, it doesn't seem like 600k people tried the game. I wonder where 1.0 ranks up on games that have sold the least of their total production run as a percentage of the whole produced. Just a thought that crossed my mind]


Probably many people like a friend of mine. Bought the game just because it's Final Fantasy related, but never installed/played it due to people's comments/complaints.

o/

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#14 Sep 23 2012 at 5:52 PM Rating: Good
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I know plenty of people say the UI on FFXIV is bad, but I think it's superior to FFXI's. It lets you do all the things that FFXI is planning to get in a few months/years. I'm also a bit cynical towards the new expansion pack as how content dry WOTG was at launch and it took 3 years to sum up its story. Keep in mind you also have to deal with the bloatware called Playonline that takes almost a day to download patches, the FFXIV's download client takes about 2 hours on my internet connection if both games were fresh installs. But I'm hard pressed to recommend FFXIV to anyone after playing it for 3 months because of it feels very empty, boring to level up and about to shut down.

The reason why they've put stupid amounts of money into that game is because of it damaged the FF brand and now they're trying to recover from it. I'm sure this game have suffered from its reception and will suffer even more if XIV would fail. FFXIV could even be the last game in the series MMO or not.
#15 Sep 23 2012 at 6:55 PM Rating: Decent
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So. Servers for XIV shut down on november 11th to transfer character data to 2.0 servers. Does this mean 2.0 is coming in december since they said it will take about a month!?
#16 Sep 23 2012 at 7:37 PM Rating: Good
It won't be until early 2013 for 2.0. Yoshi said they won't release it until it's ready this time, and they'll actually take the feedback from players and apply some of it to the game. It'll still be in beta come December.
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#17 Sep 23 2012 at 8:18 PM Rating: Good
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Wtf... they are killing servers mid november and keeping them offline for players until early 2013????!!!! That is kinda BS. Hardly any point in going to the game until then.
#18 Sep 23 2012 at 9:59 PM Rating: Excellent
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Solonuke wrote:
I know plenty of people say the UI on FFXIV is bad, but I think it's superior to FFXI's. It lets you do all the things that FFXI is planning to get in a few months/years. I'm also a bit cynical towards the new expansion pack as how content dry WOTG was at launch and it took 3 years to sum up its story. Keep in mind you also have to deal with the bloatware called Playonline that takes almost a day to download patches, the FFXIV's download client takes about 2 hours on my internet connection if both games were fresh installs. But I'm hard pressed to recommend FFXIV to anyone after playing it for 3 months because of it feels very empty, boring to level up and about to shut down.

The reason why they've put stupid amounts of money into that game is because of it damaged the FF brand and now they're trying to recover from it. I'm sure this game have suffered from its reception and will suffer even more if XIV would fail. FFXIV could even be the last game in the series MMO or not.


The UI in XIV tried to allow for better use of the mouse, which is the standard for most modern MMORPGs. Unfortunately, by making it intuitive for the mouse, the managed to make it pretty un-intuitive for controllers and keyboards. It took me far longer to figure out keyboard shortcuts in FXIV, and some of the most important ones are straight up missing (like two keystroke equipment menu.) That is one of the things I hope they address in 2.0. (Well, that and my 10 fps in The Fronds, and the jerky movement when my Lalafelle runs and stops suddenly.)
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#19 Sep 23 2012 at 11:48 PM Rating: Good
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I think the controls on ffxiv is a mess. I have a hard time using keyboard and/without mouse and joystick. With the "standard" mmo layout I can't play it like I would on WoW, AION, TSW and so on because of I can't map the keys the way I want. Animation lock and 400 ms certainely doesn't help in hectic fights. They split up the look/menu navigation keys from ffxi which I think was really stupid choice (I'm thinking about the compact control setup which was awesome).

It's simple things like a minimap and quest tracker that makes me want the current UI over ffxi's current UI even if selling items takes a month to do so.
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