Well, at least Seekers of Adoulin is getting a PS2 release in Japan. If they can keep it up for 1 more expansion (since SoA would be coming out at around the 13 year mark for the PS2), they can break the record set by the Neo Geo, which saw new releases for 14 years. I hope support in Japan for FFXI on PS2 keeps up & Sony official support for PS2 keeps up just long enough for that to happen.
Yeah, it was quite obvious SoA would not of seen a PS2 release.
1.) Too few NA PS2 FFXI players left. When a user base becomes small enough, it's not sustainable to release new games for it. I can understand an argument against this point though given the costs of FFXIV and its user base bottoming out at around 12,000 (more than half of which were Japanese players).
It reminds me of why the upper deck of the Oakland Coliseum (AKA Mount Davis), where the Oakland A's play, was tarped off. For the number of tickets sold for up there and the price of the tickets, it literally didn't cover the salary of the vendors who covered that deck and the electricity for the halls going up there. Also, the Neo Geo could see games come out in the US this late with production runs of 300-500 because at that size, it wasn't unprofitable (not that much money would be made off it relative to a big release on another console) and the company (SNK and its zombie/resurrection Playmore/SNK-Playmore) made the vast majority of its money off the arcade releases. The home console was a secondary market to them; the arcades were their primary venue. ... And the games sold way more in Japan (one, KOF2001 or 2002?, sold over 6000 copies in its 1st week. Granted, that's most of its total sales, still, for a new game coming out on a 12 year old console, even making a weekly sales chart in Japan is impressive). I bring up the Neo Geo because new releases for the PS2 are in Neo Geo territory right now.
2.) HDD hard to come by because Sony stopped selling it in late '04 or '05 (I forget ATM). It was a very small sales window in terms of product support. Not Virtual Boy short or 32X short, but short nonetheless.
3.) HDD only compatible with PS2 fats, which were discontinued and succeeded with PS2 slims. They can be found, but only used (unless you get really lucky, like finding $5000 in a cart of the NES game Golf lucky). Making a new release for a (version of a) console you can only get secondhand is not something many companies do. That's in homebrew territory.
4.) Only PS3 fats are backwards compatible and they were also discontinued, what, around 2008? Is the OP noticing how many conditions there are on playing FFXI on PS2 now? (yes, I agree with the counterpoint, it's still easier to play FFXI on PS2 in NA than it is getting all the factors lined up for a good Evolith on the piece of gear you want it to... but it's close! And while closeness only counts in horseshoes and hand grenades, FFXI has Grenades, so closeness counts here).
5.) Has the OP actually looked for FFXI discs on the PS2 for later expansions or later bundles like the Vana'diel Collection? They became very hard to find and were only available within a few months of release. WotG people said they had a really hard time finding PS2 discs for and even ToAU gave people some trouble. Only CoP gave people no trouble (PS2 that is, PC had some trouble... trouble by the name of Ivan!).
On that subject, does anyone know how many copies were sold (or even made) of ToAU, WotG, and the Vana'diel Collections for the PS2? That would really say what the NA PS2 FFXI market was a few-several years ago, and it would have only gotten smaller since then. I'd be curious to know how rare they are compared to other famously rare games.
Somewhere out there, there is a road with 2 signs on it. One says "No Trespassing". The sign right next to it says "FREE KITTENS".