everybody and their mother play as MNK/WAR, at least from what I read. I do not want to have that. I want a sub like DNC or BST or even SAM. If my main is not MNK, I would want a main who benefits from /MNK. But from what I read from topics here, /DNC,BST,SAM is not a good idea. And I have not been able to find a topic on having MNK as a sub. Any advice on any of this would be great.
The first one, because it's popular. And I know I know, no one will let me in their party with strange combos such as MNK/SMN (which is what I wanted originally]. I guess I could level both DNC and WAR and change jobs whenever it is needed.
And you are right. This is my first time playing ff11 ever and I want to play as a monk until 99 and get the hang of everything in ff11. I tried out a black mage first but it was a tad bit hard for my taste, especially since I was going solo at fist.
Special snowflakes....just....don't work. Sorry.
The subjob (lit: support job) system is meant to allow you access to some extra abilities to enhance or support
your main job, not to let you play two main jobs at once. Melee jobs and Mage jobs don't synch well because of this. Melee jobs are meant to melee and deal damage, and thus, benefit more from subbing other melee jobs that melee and deal damage, of which, warrior is universally the most useful offensive sub (ie: every single non-magic DD job benefits from subbing war, except war itself) followed by sam (for 2h jobs) and nin (for 1h jobs). Nin is also the strongest defensive sub in the game, for any job, followed by dnc for melee, which, while nearly as strong, costs you significant damage to maintain your defense (ie: using TP to heal yourself instead of WSing to kill sh*t faster) so it takes a back seat to nin.
You'd best just give up on any notions of being a special snowflake or playing against the norm, in this game, the norm doesn't exist because it's popular, but rather, because it's the only sh*t that works worth a damn. Every mnk in full DD mode subs war because none of the other 18 jobs give anything close to the same amount melee damage increasing tools, to the point that with most of them, you're basically going into the fight with your balls in a vice. Melee jobs like mnk, war, sam, drk, drg (and rng, though it's not actually a "melee" job) are meant to dish out big amounts of physical damage. That's it. That's why they're invited to a group 95% of the time. Subbing a job that doesn't help them do that when they don't need the defensive benefits of /nin (seriously, nin is the only defensive subjob, unless you're fighting something that ignores shadows). Yes, there are times in lowman groups where you can fill a random niche roll with a different sub, but even then, it's nearly always "sub dnc to be more self sufficient"
Basically, every job has its best
subs, and those subs are really the only
subs that are remotely acceptable, because anything else is not much different than subbing nothing at all. Mage jobs are much the same way, but I'm not really a big mage player, so I can't speak to how that all works. If you only want to be a special butterfly who goes against the norm, purely for the sake of going against the norm
, well, let me put it simply...
I'd like to echo what others said, it sounds like you want to play a different job. Think about what it is you want to do, then pick a job that fits that.
It sounds like he doesn't want to play any job combo that's common or popular. So maybe he should play PUP. He could pick the most optimal subjob for PUP, and he still wouldn't be mainstream.
I really hope Jinte sees this post.