Prrsha wrote:
I agreed with you up until this point:
That is sort of surprising to me since you were the one poster, that more than anyone else, embodies the Type 2 person I described.
Prrsha wrote:
TheBarrister wrote:
However, by my estimates there are only 4 of you total so just hang in there for a couple more years and the last 2 will come along. I recommend LFG and yelling in Jeuno once per 15 minutes. You'll get there...
There are a lot more people then you realize that wish the return of the 6 party playing dynamic.
Great, they should have no problem locating each other. OP, you're in luck!
Prrsha wrote:
A vast majority have quit the game due to the lack of rewards for doing so.
I assure you that more people over the life of this game quit because of the slow exp rates of yore.
Prrsha wrote:
I've been seeing posts after posts in various forums of people trying to form LSes, groups or whatnot to relive the experience. Just because they aren't posting on Alla in droves doesn't mean they aren't there.
When they aren't posting anywhere that I'm aware of and when I don't see anyone complaining about it in game, I doubt there are these "droves" of people missing FFXI 2002-2006. But hey, you say there are. Excellent for people that want that. Even better for the other type of people so we never have to get into discussions about the merit of 3,000-6,000 exp/hour with "strategic" setups.
Prrsha wrote:
Also, many people tend to be very critical of people who express those opinions. I am sure that dissuades a lot of players from posting.
Welcome to the internet.
Prrsha wrote:
As for players new to the game, they never got to experience what it was like prior to abby so, yeah, why would they post about it? If they had a chance to try it, maybe they would like it?
Or maybe they wouldn't?
We can all sit around the campfire and sing kumbayah and pretend like waiting 2 hours to go to an exp spot and exp for 4 hours to get half a level was fun.
We can pretend that constantly correcting people on how to play basic functions of their job, like not overnnuking when you're trying to setup an initial Distortion SATA Viper Bite skillchain was fun, or using a level 5 JA called Provoke.
We can pretend that informing a different class of job that they need to sleep the extra mob that aggroged because you had to run halfway across the zone and don't want to risk losing 400 precious exp was fun.
We can pretend that
average LFG times of an hour were fun.
We can pretend that needing a Paladin, White Mage, Red Mage and Black Mage for a party where the last 2 spots were a competition by 80% of the LFG population were fun.
We can pretend that the most complex "strategy" function of the era you are talking about (2002-2004) skillchaining is more difficult than building Abyssea lights, etc.
We can pretend that more limits on a party size and player types are more fun than less limits on party size, player types and ability to use different weapons, etc.
Shall we keep on pretending?