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New Windows Version User Interface Follow

#1 Apr 25 2012 at 6:40 AM Rating: Excellent
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Hiromichi Tanaka wrote:

Greetings, adventurers.

As announced in the FFXI 2012 Roadmap, an extensive user interface overhaul is currently in development for the Windows version of FINAL FANTASY XI. Today, I would like to take this time to outline some of changes we have in the works for the UI of the Windows version of FFXI.

Multi-window Mode

Users will be able to open and manipulate multiple windows.

Layout Customization

Users will be able to drag UI elements with the mouse to new locations, which will be saved for future gaming sessions.

Multiple Log Windows

Users will be able to open multiple log windows and apply different filters for each one.

Font Vectorization

TrueType fonts will replace the current bitmap fonts.

Continual Display of Macro Palette

In addition to the existing Crtl/Alt macro palette, there will be an option to use a three-rowed palette that is constantly displayed and utilizes the 1 – 0 keys as well as mouse clicks to activate macros.

Macro Recast Time Display

The macro palette will display the time remaining until each macro may be used again.

Individual Magic/Ability Icons and High-Resolution Status Effect Icons

A new set of detailed high-resolution icons will be introduced, with new icons added for specific magic, abilities, and status effects.

Macro Palette Icon Display

Users will have the option to display icons for magic and abilities contained in macros.

User Customization Features

The window scheme and GUI scripts for FFXI will be released so users can design their own interface features.

Drag-and-drop Equipment Interface


Other, more technical modifications are also under development that will eventually culminate in an overhaul of the entire user interface.

As previously announced, we are planning to make it possible for area maps to be brought up at all times, which would be implemented in advance of the more comprehensive UI overhaul described above. More information on this will be forthcoming, so please check the forums periodically.


http://forum.square-enix.com/ffxi/threads/22877-New-Windows-Version-User-Interface?p=309013#post309013
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#2 Apr 25 2012 at 7:15 AM Rating: Default
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This makes me sad, if only they were making decent content to go with these kinds of changes I'd love to come back to this game.
#3 Apr 25 2012 at 7:25 AM Rating: Good
Nice!
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#4 Apr 25 2012 at 7:44 AM Rating: Excellent
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From what I get from this, we can remove some of the UI elements from the game screen itself and drag and drop them out onto the desktop, or rearrange them, or something.

I'm... actually sort of pleased about this. It looks like we'll finally be able to optimize our game screen to our own preferences, especially on unusual monitor sizes/shapes. This might also give us the option for a clean screenshot (or fraps video) even during cutscenes. Very very nice.
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#5 Apr 25 2012 at 10:07 AM Rating: Good
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Runespider wrote:
This makes me sad, if only they were making decent content to go with these kinds of changes I'd love to come back to this game.

I may not describe my view of this quite the same way, but I get where you're coming from. It seems strange to me that SE is making some of these changes now, when the level cap has already reached 99. And I'm not just thinking of the UI changes, but stuff like the raised crafting cap. These changes would have made more sense back when the cap was first being raised past 75.
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#6 Apr 25 2012 at 10:24 AM Rating: Good
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Pretty big update, im impressed, just hope i can keep the minimalistic style intacted (optional always on macros is a good start, hate that being permanent in most mmos)
#7 Apr 25 2012 at 10:40 AM Rating: Excellent
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Quote:
User Customization Features

The window scheme and GUI scripts for FFXI will be released so users can design their own interface features.


Wait wait wait wait.

Did SE just legally sanction third party plugins?
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#8 Apr 25 2012 at 10:45 AM Rating: Default
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catwho wrote:
Quote:
User Customization Features

The window scheme and GUI scripts for FFXI will be released so users can design their own interface features.


Wait wait wait wait.

Did SE just legally sanction third party plugins?

They already promised this for 14, i just hope they dont make it too powerful, i most likely am in the minority but i love how much this game forces you to know rather than have spit out at u like most mmos (like what mobs aggro or dont and what they aggro to)
#9 Apr 25 2012 at 10:56 AM Rating: Good
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Quote:
Continual Display of Macro Palette

In addition to the existing Crtl/Alt macro palette, there will be an option to use a three-rowed palette that is constantly displayed and utilizes the 1 – 0 keys as well as mouse clicks to activate macros.
Happy about this. The one thing that always bugged me about macros is the small delay before the palette appears, after you press & hold Ctrl or Alt. Looking forward to designing my own interface, too.
#10 Apr 25 2012 at 11:22 AM Rating: Excellent
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Subadai wrote:
Quote:
Continual Display of Macro Palette

In addition to the existing Crtl/Alt macro palette, there will be an option to use a three-rowed palette that is constantly displayed and utilizes the 1 – 0 keys as well as mouse clicks to activate macros.
Happy about this. The one thing that always bugged me about macros is the small delay before the palette appears, after you press & hold Ctrl or Alt. Looking forward to designing my own interface, too.

I never understood that delay, it doesnt exist with a controller, its like they expected keyboard users to always have their kacro numbers memorized
#11 Apr 25 2012 at 12:10 PM Rating: Decent
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I'm very happy for Windows players, but i'd be lying if i said i wasn't disappointed this isn't coming to 360. I understand not being able to tweak much graphically, but SE is trying to say changing mere menus is too much? Seriously?
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#12 Apr 25 2012 at 12:30 PM Rating: Excellent
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Pelamir wrote:
I'm very happy for Windows players, but i'd be lying if i said i wasn't disappointed this isn't coming to 360. I understand not being able to tweak much graphically, but SE is trying to say changing mere menus is too much? Seriously?

360 limitations
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#13 Apr 25 2012 at 1:36 PM Rating: Good
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I wonder how this 3rd line of macros will be accessed via controller on PC. There's a shoulder button each for CTRL and ALT macros. I have every other button mapped unless they are able to finally add in shoulder triggers.
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#14 Apr 25 2012 at 5:39 PM Rating: Excellent
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I wonder if macros will actually function with the intended icons, since approximately no one makes a macro that doesn't also swap a bunch of gear or chain a few abilities together...
#15 Apr 25 2012 at 7:34 PM Rating: Good
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From what I gather, the 3rd line will be naked 1-0 keys without a CTRL or an ALT in front of it. So instead of typing out a 4 in chat when you press the 4 key, it would trigger the 4 macro.
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#16 Apr 25 2012 at 7:42 PM Rating: Excellent
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I'd at least assume a check to not fire the macro if you have the chat bar active.
#17 Apr 25 2012 at 9:10 PM Rating: Good
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catwho wrote:
From what I gather, the 3rd line will be naked 1-0 keys without a CTRL or an ALT in front of it. So instead of typing out a 4 in chat when you press the 4 key, it would trigger the 4 macro.

I think the question wasnt how it would work for always on macro palettes, but for people that prefer macro palettes that hide, will they still have a way to use a third row?
#18 Apr 25 2012 at 9:29 PM Rating: Excellent
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Custom...tools? Is this SE we're talking about here?

On another note, a bit disappointed that no new graphics engine (of any kind) has been mentioned yet, but I'm still holding out hope.
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#19 Apr 26 2012 at 12:06 AM Rating: Excellent
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catwho wrote:
From what I gather, the 3rd line will be naked 1-0 keys without a CTRL or an ALT in front of it. So instead of typing out a 4 in chat when you press the 4 key, it would trigger the 4 macro.

Goodness me I hope not. One of the things I like about the current GUI is being able to type in chat without having to remember to hit the enter or spacebar key first. The number of times I've forgotten to do that on other MMO's only to either be flooded with opened windows or casting unwanted spells are immeasurable. They could always move it to CTRL+SHIFT+X...
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#20 Apr 26 2012 at 7:06 PM Rating: Good
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I'm of the other inclination: I like to specify when I want to chat. I run compact keyboard for that matter, so it's almost a must when you want to use WASD movement and IJKL camera.
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#21 Apr 27 2012 at 1:47 AM Rating: Decent
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I do like what I see here, although the same as other updates "If only it happened years ago" - its a obviously a bunch of first steps to give this game a new lease of life. Give the layout etc a much better feel then worry about content - people will wizz through new content in the space of 6 months then want more. With a new UI and all the changes they are making it will "feel" like a new game, then they can get all that roadmap done then worry about a new expansion? No point making a new expansion before all these changes - the changes might actually be for the new expansion? never know really.
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#22 Apr 27 2012 at 1:26 PM Rating: Decent
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Subadai wrote:
Quote:
Continual Display of Macro Palette

In addition to the existing Crtl/Alt macro palette, there will be an option to use a three-rowed palette that is constantly displayed and utilizes the 1 – 0 keys as well as mouse clicks to activate macros.
Happy about this. The one thing that always bugged me about macros is the small delay before the palette appears, after you press & hold Ctrl or Alt. Looking forward to designing my own interface, too.

There's no delay now. You can hit ctrl+number on PC and there won't be delay a lot of people don't realize that.
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#23 Apr 27 2012 at 1:57 PM Rating: Excellent
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jakarai wrote:

There's no delay now. You can hit ctrl+number on PC and there won't be delay a lot of people don't realize that.

Crtl+5 happens instantly, but Ctrl alone to see which macro set you are in takes an entire second.
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#24rdmcandie, Posted: Apr 27 2012 at 2:33 PM, Rating: Sub-Default, (Expand Post) I am sad, nothing inventive, just a clone of the WoW UI.
#25 Apr 27 2012 at 7:25 PM Rating: Good
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Szabo wrote:
Drag-and-drop Equipment Interface


This su-u-ucks in FFXIV, hopefully it's better implemented here. Or that I can simply ignore it.

New interface sounds really nice in most respects though. Though the one thing that would keep me interested in *cough*3rd party alternatives*cough* is unlimited macro lines for full gear swaps. If the official FFXI UI allowed for that change, I don't think I'd mind this revamped UI.
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#26 Apr 27 2012 at 11:44 PM Rating: Good
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Anza wrote:
Szabo wrote:
Drag-and-drop Equipment Interface


This su-u-ucks in FFXIV, hopefully it's better implemented here. Or that I can simply ignore it.

New interface sounds really nice in most respects though. Though the one thing that would keep me interested in *cough*3rd party alternatives*cough* is unlimited macro lines for full gear swaps. If the official FFXI UI allowed for that change, I don't think I'd mind this revamped UI.


You can drag and drop in FFXIV?
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#27 Apr 28 2012 at 8:50 AM Rating: Decent
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I'm sorry to say this, but after 10 years... do we really want this? The last thing i would want is for something i've grown accustomed to (however faulty it might be) to be replaced by something else entirely. Something that i might not even like. It's like with FFXIV, i liked the game perfectly fine before all the BS changes and modifications they implemented just because they wanted it to be diffirent.

Where will my "Keep original settings" option be in the menu?
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#28 Apr 28 2012 at 11:35 AM Rating: Good
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KojiroSoma wrote:
I'm sorry to say this, but after 10 years... do we really want this? The last thing i would want is for something i've grown accustomed to (however faulty it might be) to be replaced by something else entirely. Something that i might not even like. It's like with FFXIV, i liked the game perfectly fine before all the BS changes and modifications they implemented just because they wanted it to be diffirent.

Where will my "Keep original settings" option be in the menu?

Are you seriously complaining about an upgraded UI that every other MMO uses? Of course they will keep the original one to.
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#29 Apr 28 2012 at 12:02 PM Rating: Good
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samosamo wrote:
You can drag and drop in FFXIV?


OK, maybe it's not "dragging", my memory of XIV is getting a little hazy. There was certainly clicking on equipment slots though, and doing that with a list of gear is tedious as hell and I recall it being cumbersome in XIV.

If some people like it, great for them. But I'm quite happy with existing gear changing mechanics in XI, other than wishing for more macro lines in the official client to allow for full set gear swapping.
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#30 Apr 30 2012 at 8:32 AM Rating: Excellent
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jakarai wrote:
KojiroSoma wrote:
Where will my "Keep original settings" option be in the menu?


Are you seriously complaining about an upgraded UI that every other MMO uses? Of course they will keep the original one to.


It is a valid concern actually. I too share the fear that something may be lost in the transition. Please understand I'm not against the new UI, but I can't help but be just a bit wary. I guess at this point I don't completely trust them not to screw it up somehow. That's cynical of me I guess, but that's just how I feel.
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#31 Apr 30 2012 at 10:17 AM Rating: Good
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Sweet. Glad I ditched my paperweight (PS2) years ago.
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#32 Apr 30 2012 at 10:24 AM Rating: Excellent
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I too hope they keep a "classic" menu setting. While the ability to sprawl the UI around a big 40" television is a godsend, when I'm playing on a little itty bitty laptop I think the current menu configuration will serve me better.
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#33 Apr 30 2012 at 11:02 AM Rating: Excellent
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Sweet. Glad I ditched my paperweight (PS2) years ago.

I still keep my paper weight near my TV, but only because it serves as my DDR rig. I don't remember the last time I played this game on my PS2. I think it was probably back in 2006.
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#34 Apr 30 2012 at 10:51 PM Rating: Excellent
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KojiroSoma wrote:
It's like with FFXIV, i liked the game perfectly fine before all the BS changes and modifications they implemented just because they wanted it to be diffirent.
A minor Off-topic deviation, for which I apologise for in advance, but you actually liked the horrible, sluggish UI that came with the boxed FFXI? The one where everything had countless sub windows just to equip a piece of gear, required you to visit the correct sub-menu to check armor and weapon durability and took countless minutes just to set your skills up? That UI?

No offense, KojiroSoma, but this doesn't exactly inspire confidence in your tastes. Though, to be fair, even I wasn't happy with all of the alterations they made with FFXIV's interface. The majority were for the better though, in my experience.

That being said, there's an old proverb "If it isn't broken, don't fix it.". The interface on FFXI works perfectly fine, and has done for years, so I at least see where you're coming from for that. Overhauling the interface without giving players a choice to keep the existing one would be a faux pas on SE's part. I'm sure the Devs realise that some people will want to stick by it.
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#35 May 01 2012 at 3:12 AM Rating: Excellent
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Camiie wrote:
at this point I don't completely trust them not to screw it up somehow
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#36 May 01 2012 at 6:32 AM Rating: Excellent
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Camiie wrote:
I don't completely trust them not to screw it up somehow. That's realistic of me I guess, but that's just how I feel.


Fixed :p and that's pretty much how I feel too
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#37 May 01 2012 at 10:58 PM Rating: Excellent
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Raelix wrote:
Camiie wrote:
at this point I don't completely trust them not to screw it up somehow

I just hope on of those potential 'screw ups' won't affect players who use a controller. Drag-and-drop game interfaces are all well and good, but I much prefer playing FFXI with a controller for ease of use. If the new UI doesn't cater well for that, I'm going to have troubles.
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#38 May 02 2012 at 2:22 AM Rating: Decent
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Quote:
A minor Off-topic deviation, for which I apologise for in advance, but you actually liked the horrible, sluggish UI that came with the boxed FFXI? The one where everything had countless sub windows just to equip a piece of gear, required you to visit the correct sub-menu to check armor and weapon durability and took countless minutes just to set your skills up? That UI?.


If they put crap on the menu a golden spoon won't make it taste any nicer. Old UI was fine and worked perfectly well in every way (with windower mods, even more), the direction of content is the problem that is decimating the player numbers.

Edited, May 2nd 2012 4:22am by Runespider
#39 May 02 2012 at 3:49 AM Rating: Excellent
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Glitterhands wrote:
Raelix wrote:
Camiie wrote:
at this point I don't completely trust them not to screw it up somehow

I just hope on of those potential 'screw ups' won't affect players who use a controller. Drag-and-drop game interfaces are all well and good, but I much prefer playing FFXI with a controller for ease of use. If the new UI doesn't cater well for that, I'm going to have troubles.


Yeah I'm in the same boat. I have zero desire to play any other way. I can do normal computing all day long, but gaming with mouse and KB can be really hard on my hands and wrists. With a controller and using the kb only to type I get no discomfort at all.
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#40 May 02 2012 at 9:21 PM Rating: Excellent
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Runespider wrote:
Quote:
A minor Off-topic deviation, for which I apologise for in advance, but you actually liked the horrible, sluggish UI that came with the boxed FFXI? The one where everything had countless sub windows just to equip a piece of gear, required you to visit the correct sub-menu to check armor and weapon durability and took countless minutes just to set your skills up? That UI?.


If they put crap on the menu a golden spoon won't make it taste any nicer. Old UI was fine and worked perfectly well in every way (with windower mods, even more), the direction of content is the problem that is decimating the player numbers.


The nice thing about the keyboard layout of FFXI is once you learned all the shortcuts, you rarely had to visit a menu to do anything, and when you did, the arrow keys did the hard work for you.
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#41 May 02 2012 at 10:32 PM Rating: Excellent
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That above quote seems to be misquoted.
I'm sure the original quote was discussing FFXIV.
There is no durability in FFXI, only FFXIV.
#42 May 03 2012 at 5:40 AM Rating: Good
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Ah yeah. The original menu layout of XIV was much worse than the current layout of XI.
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#43 May 08 2012 at 4:02 PM Rating: Excellent
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Hiromichi Tanaka wrote:

Quote:
As a PS2/XBOX360 controller user on the PC, I would like for it to continue to be possible to perform everything possible except for text entering.

If the new UI is targeted toward players who use a mouse and keyboard, please also allow the option to use the old UI.

Oh, I forgot to mention this. For those who are very comfortable with the old UI, it will be possible to choose between the new and old UIs.
※This is an either-or selection, so it would not be possible to use parts of the new UI.

Quote:
• Continual Display of Macro Palette
In addition to the existing Crtl/Alt macro palette, there will be an option to use a three-rowed palette that is constantly displayed and utilizes the 1 – 0 keys as well as mouse clicks to activate macros.
Quote:
I am interested in how controllers will work. In addition to R2 and L2, maybe you can press R2 and L2 together, or implement 2 rows of pallets for each of R2 and L2 (Alt pallet + New pallet, Ctrl pallet + New pallet)?

The new UI is geared for keyboard and mouse users, so these new pallets will only be implemented for keyboard and mouse use.

Quote:
Macro Recast Time Display
The macro palette will display the time remaining until each macro may be used again.
Quote:
I do not understand this well. Is this a response to player requests to have recast timers displayed in the palette? How would this work with macros that contain multiple abilities/commands?


We have not finalized these details yet, but we plan on displaying recast timers for each macro palette. Also, if several commands with recast timers are registered on the same button, the longest remaining timer will be displayed.

Quote:
This is good news! Maybe we can check this out around VanaFest? I’m excited. I know that it is right after a vacation, but we are here supporting you!

Also, I would like a frame to separate HP gauges for pets from the background. In areas with lots of sand, such as Abyssea, the color for the HP gauge must be very dark for it to be visible. It would be great if this can be fixed.


We are looking into a frame layout for HP gauge displays. We are also looking into customization for the size and graphics of the bar graph.

Quote:
Please increase the number of lines for macros. There are 16 locations that gear can be equipped, so more lines are necessary. I would be happy with about 20 lines.


We have received this request many times before, but there are many issues with this, so we cannot look into this at this time. Similarly, we have no plans to transmit additional data besides what is currently being transmitted between the server and client. Our goal is to improve the operability of what is currently displayed in the current UI. We appreciate your understanding.

Quote:

The chat filter will also be revamped, right? I hope the devs understand that when you try to display your party members’ status in the logs, songs, rolls, and double-up really clutter up the logs.


2 chat windows can be displayed, so it would be possible to filter logs by displaying only important information on one window.

Regarding chat filter categorization, we will look into categories that are universal across all platforms, so we would like to discuss this separately from the Windows only UI.

We will have to take the memory capacities for each platform into account, but please submit any feedback or suggestions.

Quote:

I wish it would become possible to copy and paste!!!!!


This would be very difficult to implement, so we would like to prioritize implementing the UI first. Based on our workload after that, we may look into this.


http://forum.square-enix.com/ffxi/threads/22877-New-Windows-Version-User-Interface?p=313007&viewfull=1#post313007
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#44 May 08 2012 at 4:08 PM Rating: Excellent
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Good on them for keeping the old UI an option. That's what I wanted to hear.
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#45 May 08 2012 at 4:09 PM Rating: Excellent
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The fact that they mention keyboard AND mouse a lot has me taken aback, i hate using my mouse if im not playing an fps or rts, i love the possibilities of a new ui, but if it means mandatory mouse usage, old ui only for me

Edited, May 8th 2012 6:10pm by Finuve
#46 May 08 2012 at 11:19 PM Rating: Decent
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Finuve wrote:
The fact that they mention keyboard AND mouse a lot has me taken aback, i hate using my mouse if im not playing an fps or rts, i love the possibilities of a new ui, but if it means mandatory mouse usage, old ui only for me.
Yeah, that's a bit of a shame, but not unexpected. I had a strong suspicion that the new UI would be targeted at mouse and keyboard players. The option to have an additional chat window with its own filters as well as an extra line of macros are huge benefits for players, so it's going to pull me between the two UIs.

Hopefully there will at least be some controller compatibility with the new UI so we can enjoy some of the benefits while using the mouse for the other features.

Edited, May 9th 2012 1:20am by Glitterhands
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#47 May 09 2012 at 8:12 AM Rating: Good
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I find it sad that they're still having trouble implementing basic stuff like copy/paste functionality that Windower has had for years. It just makes me wonder what the hell they're doing with their time that they're unable to make such basic changes while the playerbase has had it fixed for so long.
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#48 May 09 2012 at 8:25 AM Rating: Excellent
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Finuve wrote:
The fact that they mention keyboard AND mouse a lot has me taken aback, i hate using my mouse if im not playing an fps or rts, i love the possibilities of a new ui, but if it means mandatory mouse usage, old ui only for me

Edited, May 8th 2012 6:10pm by Finuve


I'm the same way, rarely use the mouse once FFXI is up and running. Its too bad since I was really looking forward to a seperate log window just for battle messages. Ah well, at least they confirmed the old UI will still be an option.
#49 May 09 2012 at 8:54 AM Rating: Excellent
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Guess I'll be using the old UI since the new one apparently isn't controller friendly and it's totally either or. You can't have any of the new features using the old UI. Tanaka is setting new land speed records for failure.

Maybe some third-parties out there will come up with a nice add-on that will let one get the best out of the new UI using a controller. It's just sad that it's always on the backs of the community to make up for the shortcomings of the devs. I think the wrong people are getting paid here.

Edited, May 9th 2012 10:54am by Camiie
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#50 May 09 2012 at 10:03 AM Rating: Excellent
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cidbahamut wrote:
I find it sad that they're still having trouble implementing basic stuff like copy/paste functionality that Windower has had for years. It just makes me wonder what the hell they're doing with their time that they're unable to make such basic changes while the playerbase has had it fixed for so long.


I believe it's due to how the text in XI is rendered. The chat log, the 3D background, and all the menus are rendered separately, then flattened together. Paste functionality into the chat log is possible because Windower has always been able to do it, but not even Windower can select text from the chat log to copy - it's already been flattened to be part of the game screen.
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#51 May 09 2012 at 10:38 AM Rating: Good
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Windower can copy links to the clipboard and that's good enough for me.
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