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[dev] Future Limbus Follow

#1 Apr 10 2012 at 2:07 PM Rating: Excellent
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Camate wrote:

Bumping this thread to deliver some information on Limbus.

In regards to the future of Limbus, the basic overall system will remain the same but we are planning to add a new route for high level players. Unlike the renewal of Dynamis, the general direction of this renewal will be more like an advanced expansion of Omega/Ultima.

We are working at full speed so that players can try this out on the test server so please wait just a little bit longer!

http://forum.square-enix.com/ffxi/threads/18700-Limbus-suggestion.?p=304236#post304236

I always liked Limbus, so can't wait!
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#2 Apr 10 2012 at 2:20 PM Rating: Good
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Yesss! Limbus 2.0 to go with Dynamis 2.0, Salvage 2.0, and Nyzul 2.0. The future is insured.
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#3 Apr 10 2012 at 2:22 PM Rating: Excellent
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I always liked Limbus, and I'm glad that they're keeping the 1.0 version of the event around.
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#4 Apr 10 2012 at 2:57 PM Rating: Good
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I am excite. Always liked Limbus.
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#5 Apr 10 2012 at 3:11 PM Rating: Excellent
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Limbus is probably the only event I can say I beat 100%.

I wonder what goodies there will be to entice us to do it further? +2 upgrades to good ol' AF?
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#6 Apr 10 2012 at 6:20 PM Rating: Decent
catwho wrote:
Limbus is probably the only event I can say I beat 100%.

I wonder what goodies there will be to entice us to do it further? +2 upgrades to good ol' AF?



If I remember correctly the devs said that they had no plans to +2 artifact. That they only do that if there was enough demand and that the be concentrating more on the gear that drop from ultima/omega.
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#7 Apr 10 2012 at 6:21 PM Rating: Good
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catwho wrote:
Limbus is probably the only event I can say I beat 100%.

I wonder what goodies there will be to entice us to do it further? +2 upgrades to good ol' AF?


+1 Homam and +1 Nashira obtained by turning in a Homam or Nashira piece to Wilhelm along with the appropriate HQ Omega or Ultima body part. Naturally the drop rate on the HQ eye/cerebrum will be 90% while the HQ heart will be somewhere around 5%.


Edited, Apr 10th 2012 9:23pm by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#8 Apr 10 2012 at 6:30 PM Rating: Good
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Quote:
If I remember correctly the devs said that they had no plans to +2 artifact.


They did, but they also said they had no plans to take the level cap past 75, so...

As far as I'm concerned, no outright refusal = expect to see it eventually
#9 Apr 10 2012 at 6:32 PM Rating: Good
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How original. I can hardly wait to relive 2007.
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#10 Apr 10 2012 at 7:16 PM Rating: Good
Fynlar wrote:
Quote:
If I remember correctly the devs said that they had no plans to +2 artifact.


They did, but they also said they had no plans to take the level cap past 75, so...

As far as I'm concerned, no outright refusal = expect to see it eventually



True enough but I also heard the same thing said about making campaign weaponskills obtainable outside of campaign. So i err on the side of not likely.
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#11 Apr 10 2012 at 11:09 PM Rating: Decent
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How original. I can hardly wait to relive 2007.

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#12 Apr 10 2012 at 11:28 PM Rating: Good
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I only started doing Limbus, solo for that matter, about a year ago. I can't see a 'once every three days' event being acceptable anymore, but seeing as NeoNyzul still uses tags I don't raise my hopes.
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#13 Apr 11 2012 at 12:27 AM Rating: Good
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Raelix wrote:
I only started doing Limbus, solo for that matter, about a year ago. I can't see a 'once every three days' event being acceptable anymore, but seeing as NeoNyzul still uses tags I don't raise my hopes.


If enough people raise a fuss I'm sure they will remove the time limit.












And reduce drop rates proportionally.
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Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#14 Apr 11 2012 at 4:54 AM Rating: Decent
Raelix wrote:
I only started doing Limbus, solo for that matter, about a year ago. I can't see a 'once every three days' event being acceptable anymore, but seeing as NeoNyzul still uses tags I don't raise my hopes.



Neo nyzul is once a day if it's the only assault you do.(Or a cluster every few days) like neo dynamis. The reason why that kind of wait time works was becuase of the variety of events that could be done then. The same will properly hold true now.
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#15 Apr 11 2012 at 11:10 AM Rating: Excellent
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Though once a day would be nice, I'm less concerned with a 72 hour wait than I am with whether the zones are instanced. The old Limbus system of only allowing one alliance in each zone at a time needs to go for this new content.
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#16 Apr 11 2012 at 11:48 AM Rating: Excellent
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What was the point of raising us past the old endgame level cap, if all they're going to do is old endgame redux?
#17 Apr 11 2012 at 12:25 PM Rating: Excellent
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What was the point of raising us past the old endgame level cap, if all they're going to do is old endgame redux?


This wasn't the direction the game 'was' going, it was heading towards that bright white light of satisfaction through Abyssea play-style, but then Tanaka failed at FFXIV, got the boot, and demoted back to the captain of FFXI's ship. This is all Tanaka knows; he's an old fool who is at this point spiraling down the toilet as he fails to make good game design decisions over and over.

Meanwhile, the Dev team that brought us good things moved into FFXIV to see if they can revive the biggest Failure in Final Fantasy TO DATE (thanks to Tanaka).

What's annoying is if they had waited a few months, the level "99" vision the "good" team had would have been brought to fruition. Who knows what ideas the had in mind? They had already, in two years time, made the leveling process less cumbersome, made gear acquisition growth based and logical, and lit a fire under FFXI so bright that it pulled players in who swore off the FFXI name years ago in favor of more "up to date" games. Given the final leap from 90 to 99 they could have really shown the world what a Final Fantasy MMO was intended to be.

In a genre that 'requires' change to stay fresh in order to hold subscribers over other, fresher, greener, pastures - Tanaka only knows how to stand perfectly still and hold his ground. He should be fired-and-a-half, and everyone who plays this game knows it.

You are rich enough, take your money and run, we hate you - it's time to retire old man.
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#18 Apr 11 2012 at 12:54 PM Rating: Excellent
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I envision Tanaka as one of those stereotypical, stern, "honorable" Japanese executives, unbending, surrounded by fawning lackeys, adhering to old ways, regardless of the hesitant suggestions from terrified underlings. Either that, or Mr. Miagi's old rival from the original Karate Kid. (He has the same voice in either scenario)
#19 Apr 11 2012 at 1:07 PM Rating: Excellent
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AshOnMyTomatoes wrote:
What was the point of raising us past the old endgame level cap, if all they're going to do is old endgame redux?


My thoughts exactly. I don't understand raising the level cap just to do restyled content. Limbus was one of my favorite events back in the day, but its just old content.

I mean I can't be alone in thinking there's a small army willing to throw money at SE if they would just make decent new content (zones, mobs, endgame events) by way of addons, or even a full on expansion.
#20 Apr 11 2012 at 1:10 PM Rating: Excellent
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akaTulkas wrote:
AshOnMyTomatoes wrote:
What was the point of raising us past the old endgame level cap, if all they're going to do is old endgame redux?


My thoughts exactly. I don't understand raising the level cap just to do restyled content. Limbus was one of my favorite events back in the day, but its just old content.

I mean I can't be alone in thinking there's a small army willing to throw money at SE if they would just make decent new content (zones, mobs, endgame events) by way of addons, or even a full on expansion.
We're in desperate need of another Treasures of Aht Urghan, but I don't think that will ever happen, given the limited scope of everything they've done since 2006.
#21 Apr 11 2012 at 1:15 PM Rating: Excellent
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akaTulkas wrote:
AshOnMyTomatoes wrote:
What was the point of raising us past the old endgame level cap, if all they're going to do is old endgame redux?


My thoughts exactly. I don't understand raising the level cap just to do restyled content. Limbus was one of my favorite events back in the day, but its just old content.

I mean I can't be alone in thinking there's a small army willing to throw money at SE if they would just make decent new content (zones, mobs, endgame events) by way of addons, or even a full on expansion.


You aren't alone. This is why we had the biggest re-subscribe in history once Abyssea came out. It was fresh, new, and actually required more complexity than skillchaining and kiting/hate management, which were the most complex concepts (albeit very fundamental) since the game's introduction.

I knew this was coming when we saw that post-Abyssea interview posted here with the dev team where they disclosed they thought Abyssea was a bit of a failure because it made people too strong. I knew we were going back to a time where repetitive cycles of 2-4 events per week were happening. I did actually not anticipate they would simply re-skin events, nay re-skin entire years such as 2006-2010...

...but I am not surprised.


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#22 Apr 11 2012 at 1:29 PM Rating: Excellent
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I wonder if XIV fails XI will get back the good dev team? :(

Sad thing with Tanaka is he has his ideas set in stone and he will never change them, even if it decimates the player numbers. So the only hope this game has now is a change of the leadership... or a sniper on a grassy knoll.
#23 Apr 12 2012 at 7:54 PM Rating: Decent
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Laxedrane the Irrelevant wrote:
The same will properly hold true now.

I'm trying to decide between "Pulling a Laxedrane" and "Laxedraning" (like Tebowing).
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#24 Apr 13 2012 at 1:35 PM Rating: Good
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Rukkirii wrote:

Hey guys! Director Mizuki Ito posted some details about the expansion to Limbus that I wanted to share.
Mizuki Ito wrote:

Limbus Expansion

Hi, this is Ito, the director.

You may be wondering why I’m posting such a thing on a Friday, again, but I thought that instead of having the weekend start without saying anything, I wanted to give you guys a heads up on the 2 most important points.

Battle Balance

Up to 18 players can enter at once, but we’re balancing this content so that it can be beaten by 6 players.
 
Rewards

We plan on redoing existing Homam/Nashira gear and preparing new Homam/Nashira gear. However, the graphics will remain the same. Sorry!

http://forum.square-enix.com/ffxi/threads/18700-Limbus-suggestion.?p=305040#post305040
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#25 Apr 13 2012 at 2:22 PM Rating: Excellent
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Mizuki Ito wrote:
redoing existing Homam/Nashira gear


I wonder if this means ToM Augments, synergy, or something else. I hope it's not synergy...
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#26 Apr 13 2012 at 3:18 PM Rating: Decent
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Okay so... Will there be nothing for all the jobs that can't equip Homam and Nashira?
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#27 Apr 13 2012 at 4:25 PM Rating: Excellent
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Okay so... Will there be nothing for all the jobs that can't equip Homam and Nashira?


Prehistoric Beastcoins.
#28 Apr 14 2012 at 10:32 AM Rating: Excellent
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Runespider wrote:
I wonder if XIV fails XI will get back the good dev team? :(


The realist/pessimist in me says that if XIV 2.0 fails, they'll decide it's because they can't support 2 MMOs at once and pull the plug on XI. As many people as that would enrage (including me) it still probably saves slightly more face than giving up on XIV. I mean, they'll still be covered in scars with an eyeball hanging out and needing to eat through a tube but at least they'll more or less have a face.

If they can't salvage XIV, while the FF franchise will probably survive, they'll never have a chance in the online market ever again.


Quote:
Sad thing with Tanaka is he has his ideas set in stone and he will never change them, even if it decimates the player numbers. So the only hope this game has now is a change of the leadership... or a sniper on a grassy knoll.



People can say "but he was still in charge during Abyssea" all they want, but it's obvious he wasn't ACTIVELY in charge of FFXI then. The content, the communication, and the attitude of the dev team was just too radically different (aka it was awesome). None of it had his signature on it. If it WAS him then he must have been on some seriously good meds or possessed by Casper the Friendly Ghost. I'm not going to wish Tanaka ill, but he needs to step aside. He has no business around an MMO. Give him some offline game projects and he'll probably do OK.

As for the future of limbus? As long as I can go do it whenever I feel like it then that's cool. I don't want to get there and have to wait behind someone to access my chosen zone. Find some way to instance it or adjust the content somehow where I'm not sitting on my thumbs waiting to get in. Also, make it doable at least once per day. If they aren't going to make it convenient for me to do on my schedule then don't bother.
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#29 Apr 14 2012 at 11:13 AM Rating: Decent
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If they can't salvage XIV, while the FF franchise will probably survive, they'll never have a chance in the online market ever again.


I disagree with this. As long as SE can attach the FF moniker to a title it will generate buzz, anticipation and sales. When the FF name is no longer profitable then no they will not be able to make another MMO (likely under any title).

On topic.

They will need to either keep the 72 hour and let anyone in the zone (maybe make the NM fight a separate instance and lock it to JP midnight to prevent boss spamming for balance.)

or

They will need to reduce the 72 hour thing to once a day, and still let anyone in the zone at any time. (again finding someway to prevent spamming bosses over and over).

Have mobs repop, and have NM's popped with an item, add a bunch of ??? marks on the top floor so more than one group can fight NM at a time, but restrict it to one kill per entry.

The worst thing they can do however is restrict it to one group at a time, especially if they plan to have content vary in difficulty based on the number of people entering. I would not want to have my 18 man group locked out because a party of 6 managed to get in first. Competing with players for the chance to play the game is @#%^ing stupid, and was responsible for wonderful times such as Bot King, and Dynamis Zone holding.
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#30 Apr 14 2012 at 11:41 AM Rating: Good
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detlef wrote:
Okay so... Will there be nothing for all the jobs that can't equip Homam and Nashira?


This is why I hope they add something for AF+2. Would give everyone something to get out of the game.
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#31 Apr 14 2012 at 5:15 PM Rating: Excellent
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rdmcandie wrote:
Quote:
If they can't salvage XIV, while the FF franchise will probably survive, they'll never have a chance in the online market ever again.


I disagree with this. As long as SE can attach the FF moniker to a title it will generate buzz, anticipation and sales. When the FF name is no longer profitable then no they will not be able to make another MMO (likely under any title).

On topic.

They will need to either keep the 72 hour and let anyone in the zone (maybe make the NM fight a separate instance and lock it to JP midnight to prevent boss spamming for balance.)

or

They will need to reduce the 72 hour thing to once a day, and still let anyone in the zone at any time. (again finding someway to prevent spamming bosses over and over).

Have mobs repop, and have NM's popped with an item, add a bunch of ??? marks on the top floor so more than one group can fight NM at a time, but restrict it to one kill per entry.

The worst thing they can do however is restrict it to one group at a time, especially if they plan to have content vary in difficulty based on the number of people entering. I would not want to have my 18 man group locked out because a party of 6 managed to get in first. Competing with players for the chance to play the game is @#%^ing stupid, and was responsible for wonderful times such as Bot King, and Dynamis Zone holding.


If they reduced the cooloff to once per day they would also decrease the drop rate by 66% to make up for it. You know they would.

Limbus will not be instanced. The zones are too big for the pseudo instancing that Assault etc uses (Dynamis couldn't be instanced for the same reason). And they aren't going to spend the time and money to rewrite the server and client code to allow for true instancing this late in the game's lifespan.


Edited, Apr 14th 2012 8:18pm by Lobivopis
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#32 Apr 14 2012 at 5:29 PM Rating: Excellent
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Runespider wrote:
I wonder if XIV fails XI will get back the good dev team? :(

Sad thing with Tanaka is he has his ideas set in stone and he will never change them, even if it decimates the player numbers. So the only hope this game has now is a change of the leadership... or a sniper on a grassy knoll.


When they want rid of someone in a japanese corporation they don't fire them, they send them to a meaningless position that nobody cares about and wait for them to resign. But sometimes instead of quitting they dig in their heels and refuse to budge. There are stories of people that held on for 40 years until retirement and never cracked.

Getting the picture now? Tanaka isn't going anywhere, he'll be on FFXI forever. It should also be clear that SE doesn't care what happens to FFXI anymore. If they did they would not have exiled Tanaka to it.


Edited, Apr 14th 2012 8:31pm by Lobivopis
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#33 Apr 18 2012 at 4:02 PM Rating: Good
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Mizuki Ito wrote:

Hi, this is Ito, fresh out of a meeting.

I would like to respond to a few questions about the system and rewards.
Quote:
I did say that I would like the reservation limitations to be removed, but I would also like the requirement of getting a card from the Aw'euvhi (the flower) in order to enter to be removed.

When Limbus was popular, we had to waste a lot of time fighting over them. Since Limbus has an area claim system, everybody wants to enter before the other groups, but fighting over the flowers makes everybody very frustrated. Since everybody needs to have a card, players miss out on runs just for being several minutes late or party members have to hold the flowers until that player arrives. These circumstances lead to unnecessarily long wait times.

It is good that this content can be taken on by 6 players, but I really do not like the system that makes players compete too much.


Regarding cards, we will maintain the existing method (every party member must defeat a specific monster) but also add the ability to obtain cards by checking ???s.

Quote:

What bothers me is that enhanced Homam and Nashira gear are augmented…
Does this mean that they cannot be stored?ヽ(;´Д`)ノ


Actually, we plan on allowing both the enhanced versions and new gear to be stored.

Quote:

Even if enhanced gear is impossible, will CORs, PUPs, DNCs and SCHs be able to equip new Homam and Nashira gear?! I would like this to be possible, since they cannot equip Tu’lia gods gear …

Or add new gear for CORs, PUPs, DNCs and SCHs!!!


In terms of enhanced gear, they will remain the same. Regarding new gear, we are looking into adding more jobs that can equip these gear items.

Off to another meeting!

http://forum.square-enix.com/ffxi/threads/18700-Limbus-suggestion.?p=306529&viewfull=1#post306529
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rank 4:wyrm bears for all!

#34 Apr 24 2012 at 4:28 PM Rating: Good
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Mizuki Ito wrote:


Quote:
I’m also thinking it might be a bit too much to ask to be able to do the new Omega and Ultima with just one party…


The new Omega and Ultima battles are being created based on the idea that they can be done with a single party, even without Ochain and Aegis holders. While having these would make it easier, the same could be said for other equipment, not just Ochain and Aegis.

Quote:

Briarius was a really good example of game play where there was forewarning before a severely damaging attack was coming, so the stunner could get ready. Could you do something like this? Also, how about other methods for avoiding attacks?

These days stopping attacks with Stun is the mainstream.

(There are also quite a few other elements of forewarning and avoidance methods in Voidwatch and other HNMs).

Based on this and your feedback, we will be making it possible to avoid these special attacks via methods other than Stun.

http://forum.square-enix.com/ffxi/threads/18700-Limbus-suggestion.?p=308832#post308832

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rank 4:wyrm bears for all!

#35 Apr 24 2012 at 4:53 PM Rating: Decent
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Until this benefits Warrior, Corsair and Black Mage in some way, I'll be glad it's just another irrelevant re-skin of an event I don't have to do. Thief it will probably benefit, but I don't play that irrelevant job anymore.
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