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#1 Apr 08 2012 at 11:52 PM Rating: Good
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so i just got back into the game and was wondering which of the ws are worth taking to max for someone with no access to the relics/mythics/emp weapons.
#2 Apr 09 2012 at 12:43 AM Rating: Excellent
It depends on what jobs you have. Most all of the new merit weapon skills are really good, though there are some that are subpar in comparison to earlier, non-merit weapon skills that players could obtain. What all jobs do you have?
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#3 Apr 09 2012 at 12:44 AM Rating: Excellent
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Very good:

Shijin Spiral (H2H)
Exenterator (Dagger)
Resolution (Great Sword)
Ruinator (Axe)
Upheaval (Great Axe)
Blade: Shun (Katana)
Tachi: Shoha (Great Katana)
Last Stand (Marksmanship)
Stardiver (Polearm)
Shattersoul (Staff) (Don't laugh)

Situational but still good:

Requiescat (Sword)
Entropy (Scythe) *wave Raelix*
Realmrazer (Club) (Not as good as Hexa for WHM but the best club WS for other jobs. Not very impressive)

I have no idea:

Apex Arrow (Archery)
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#4 Apr 09 2012 at 12:46 AM Rating: Good
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While some are definitely better than others, the choice ultimately depends on your job spread. If you find you're on SAM a lot, get Shoha, no question. Extenerator is pretty much the best non-stacked Dagger WS outside of Abyssea. Resolution pretty much made GS a viable weapon again without the old reliance of SA. Shattersoul is certainly the best staff WS, but the big problem there is the INT mod doesn't really the favor the melee jobs who can use it, while unsurprisingly its use as a mage job will be on fodder. Realmrazer isn't really an upgrade for WHM, but it does give a Hexa-like WS to other jobs. Their problem, however, is having high damage clubs to put it to use. Shijin won't really beat Emp WS for H2H short of niche scenarios. Shun is something I'd probably never touch since it's one job only (NIN) and it's not a job I'll never consider a main as long as access restrictions persist. Its performance seems to mirror dagger in that inside Abyssea, other things will beat it. Requiescat falls between Vorpal and CDC on average for Sword, so something to consider if you have good MND builds for PLD/RDM/BLU. I don't think I've seen very many DRKs say they're happy with Entropy for Scythe. Bow/Gun are no Wildfire, but the latter can be decent if properly buffed. Stardriver seems more like a SAM option for polearms than DRG since Drakesbane is just that good for them.

Think I touched on them all, but really, it comes down to favoring your preferred jobs and going 5/5 of the 3 you choose. I hate the 3 WS limit, but for now, SE seems to have no interest in budging.

Edit: Derp, Axe and Great Axe. Former gives BST a solid WS, latter is basically for WARs without Ukko's.

Edited, Apr 9th 2012 2:47am by Seriha
#5 Apr 09 2012 at 1:05 AM Rating: Good
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Apex Arrow: I think it's considered pretty meh compared to Last Stand, but it can be used by Samurai (a solid ranged WS without the need for /rng, no less!) so it seems like it might be fun for Quint Spear or Soboro SAM/DNC setups. Pretty niche, I'm too lazy to try it myself.

Since we're having a thread about these WS, I may as well ask: Is Shijin Spiral highly inferior to Victory Smite? Enough to justify getting a WoE weapon? Enough to make working on Spharai rather than Verethragna a bad idea?

#6 Apr 09 2012 at 1:38 AM Rating: Decent
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Shijin is superior to Ascetic's Fury when your dDEX for crit rate is insignificant, best I know. VSmite tends to err on the side of 'Keep your ODD up', but is marginally better.

Nobody mentioned proper Belt/Gorget yet? Somebody should mention Belt/Gorget and other +fTP pieces, because I think I've made my career quota.

Edited, Apr 9th 2012 12:39am by Raelix
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#7 Apr 09 2012 at 4:36 AM Rating: Decent
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Requiescat is superior to CDC but only if you have retarded amounts of MND. Something we've found out since it was release live is that ele gorget / belts effect all hits, so your looking at 5+1 hits at 1.2 fTP for 7.2 fTP at 100% MND. On RDM my Req's are higher then my CDC's, it's pretty much a WS tailor made for RDM to use on lower end content. For PLD / BLU it's situational as their more limited in MND gear and have better DEX options.

Shoha is a beast, if you play SAM get Shoha and don't look back. Resolution is amazing, 100% STR multi-hit WS for Dark Knight. Ride Souleater while spamming WS's for insane burst damage.

From my Ranger Friends, Apex is better then Slugwinder but JR, and SAM can use it.

Stardiver is best Polearm WS for the same reason Resolution is best GSWD WS. 100% STR, and fTP on all hits.

Extenator is best Dagger WS without stacking SA / TA, incredibly powerful for THF/WAR and DNC/WAR with tons of AGI gear. New AGI gear and dagger released allows a RDM to get high Ext's also.
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#8 Apr 09 2012 at 4:57 AM Rating: Decent
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saevellakshmi wrote:
On RDM my Req's are higher then my CDC's, it's pretty much a WS tailor made for RDM to use on lower end content. For PLD / BLU it's situational as their more limited in MND gear and have better DEX options.

Don't forget the attack penalty.
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#9 Apr 09 2012 at 5:07 AM Rating: Decent
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To bad Stardivers FTP is garbage. For a damage varies by tp ws, it probably has the smallest jump of any ws in the game from 100% to 300% Didn't stop me from getting it cause the better your gear, the better it becomes over drakes. Just would be nice if SE gave drg a single endgame ws without some nasty penalty.
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#10 Apr 09 2012 at 6:54 AM Rating: Good
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Shattersoul (Staff) (Don't laugh) For Sch I like this. Ja spell JA spell. Shattersoul = darkness. Can one shot most mobs in abby and I only have MM atma. It also makes Sch/drk fun to exp due to LR, absorb tp, INT, stun and such."I use this weaponskill on a mule due to the 15 merit ap for this catagory."

Realmrazer: Ths bringsback /thf. Blu/thf can Sneak attack Heavy strike and light SC. Thiss has been very usefull in legion and abby, some vw. It is mnd stat same as sword. As for strong clubs, they just made one on update. 55 base dmg.

Requiescat: for blu QC owns as it makes a strong darkness.

Resolution: Makes drk so much fun. Try for the 2-4x attack gs.





Edited, Apr 9th 2012 10:32am by kimjongil76
#11 Apr 09 2012 at 8:44 AM Rating: Decent
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Jobs I got are; BST, mnk, pup, blu, rdm, war, drg, cor, rng, thf, whm, pld, nin, and brd.

I'm really looking something for nin, mnk, pup, thf, bst. Dunno if these as will outdo rampage or stringing pummel for pup
#12 Apr 09 2012 at 8:45 AM Rating: Default
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heldemon wrote:
To bad Stardivers FTP is garbage. For a damage varies by tp ws, it probably has the smallest jump of any ws in the game from 100% to 300% Didn't stop me from getting it cause the better your gear, the better it becomes over drakes. Just would be nice if SE gave drg a single endgame ws without some nasty penalty.


Stardiver has Replicating ftp, so you use elegorget/belt for it. This also applies to Requiescat Resolution Ruinator Entropy Blade: Shun and Last Stand.


chinaman wrote:
Jobs I got are; BST, mnk, pup, blu, rdm, war, drg, cor, rng, thf, whm, pld, nin, and brd.

I'm really looking something for nin, mnk, pup, thf, bst. Dunno if these as will outdo rampage or stringing pummel for pup


Ruinator easily beats Rampage outside. Exent was already mentioned. If you don't have Vereth merit Shijin if you care about Mnk. Ninja is probably screwed.





Edited, Apr 9th 2012 11:50am by Neisan
#13 Apr 09 2012 at 8:54 AM Rating: Good
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As Neisan said, Ruinator pretty much craps all over rampage, by an extremely large margin in most cases. As for PUP, Spiral really stands no real chance against pummel with a half decent pummel set, but feel free to merit it if you use your MNK often as said above. Exenterator, while having an annoying AGI mod, really is quite amazing for dagger jobs. As for NIN, I haven't really heard anything ultra positive related to shun, but I have no first hand experience with the ws myself. Since you can only max 3 merit ws, I would say axe/h2h/dagger all day every day for your jobs...
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#14 Apr 09 2012 at 9:15 AM Rating: Decent
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cool thanks thats what i was kinda thinking but wasnt really sure.
#15 Apr 09 2012 at 11:33 AM Rating: Good
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Raelix wrote:
saevellakshmi wrote:
On RDM my Req's are higher then my CDC's, it's pretty much a WS tailor made for RDM to use on lower end content. For PLD / BLU it's situational as their more limited in MND gear and have better DEX options.

Don't forget the attack penalty.


Yep -20%, that's why I said on low end content, aka dynamis / and whatever I'm doing with my fellow buddies. The attack penalty doesn't become obvious until your fighting really annoying crap with large amounts of defense. Dia III goes a long way to mitigating it somewhat, it's ability to pierce PDT has come in handy. Moten had it placed well above Vorpal on pretty much everything, only CDC beats it on bigger stuff. SE really shouldn't of made the attack penalty so severe.

Ruinator has a 35% attack bonus to go with it's 100% STR and copied fTP, makes it ridiculously powerful.
#16 Apr 09 2012 at 12:21 PM Rating: Excellent
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chinaman wrote:
Jobs I got are; BST, mnk, pup, blu, rdm, war, drg, cor, rng, thf, whm, pld, nin, and brd.

I'm really looking something for nin, mnk, pup, thf, bst. Dunno if these as will outdo rampage or stringing pummel for pup


First, 5/5 a merit WS or don't bother. At lower levels, the existing WS will beat or equal the merit WS. So you only have room to do 3 full 5/5 merit WS. If you're focused on the five jobs you listed, I'd say 5/5 dagger for sure and then pick the other two based on the jobs you plan to use more often out of NIN, BST, and outside-Abyssea MNK.

1) Get Exenterator unless you plan to get an empy dagger. It's really good for THF (plus you can get some use out of it on your other jobs, particularly as a good COR melee WS)

2) Blade: Shun - clearly the best katana WS if you aren't going to get Blade: Hi. Downside is that you need to use 5/5 merits for a WS that's only usable on one job. I'd personally say go for it given your priorities, and if you end up doing a Kannagi (one of the easier Empyrean weapons) you can switch to fulltime Blade: Hi and drop your Shun merits to free them up for a different merit WS.

3) Shijin Spiral... I also have MNK and PUP as a couple of my key concerns (for me it's PUP MNK DNC THF NIN COR). For PUP Shijin is not really that big of a deal. Stringing Pummel is superior to Shijin in Abyssea, and generally no worse than a sidegrade outside. However, Shijin is the best non-Empy/Relic WS for MNK outside of Abyssea. Your call on how often you use non-Abyssea MNK.

4) Axe... I really don't know much from personal experience. However, given that your pets will do a lot of your fighting for you, might be a consideration for sticking with Rampage from the BST.
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#17 Apr 09 2012 at 12:26 PM Rating: Default
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It would come down to which you value more, outside mnk, outside Nin, or Bst.

If we're taking dyna farming Ruinator hands down on Bst from what I've seen.
#18 Apr 09 2012 at 1:54 PM Rating: Excellent
Anza wrote:

1) Get Exenterator unless you plan to get an empy dagger. It's really good for THF (plus you can get some use out of it on your other jobs, particularly as a good COR melee WS)


Even with Twashtar, Exenterator is a really good weaponskill to have if you often come on Thief or Dancer, because Rudra's Storm isn't a very good weaponskill unless it's stacked with Climactic Flourish or Sneak Attack/Trick Attack. Often times you'll be building TP fast enough that you'd need to wait for the timers, so Exenterator is great to have during those cool down periods.
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#19 Apr 09 2012 at 2:35 PM Rating: Decent
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My decisions have been based on what other gear i'm getting for my jobs.

I'm close on getting Almace and Verts done so that makes me stay away from Shinjin and Requisent (though I minght leave 1 in Requisent for Blu for opening Skillchains depending on CDC)

So with those taken out of the picture. My other most used jobs are Bst, Thf, Nin, Blm,

Staff isn't worth getting so it's out, Bst is my current favortie job and I just finished 5/5 Ruinator and it's hands down beating Rampage in Sky where I'm working on Soloing/Duoing Kirin for the many times cursed w. Legs. And just Snarl after WS and most mobs never look at you.
For Nin I have no desire to do another Emp weapon, let along one for only a single job, but I am currently at Ench +3 for the Double Attack sexiness and 4/5 Shun is finally pulling ahead of Jin.

Which leaves Thf and well, in abyssea I can blu burn and get more items per hour than Thf can get. For dyna farming, (havnt gone since TH nerf on Pets) Bst/dnc beat Thf by around 30% for coin drops over 25 runs. So really I did unlock the Dagger Ws mainly for the enemy accuracy down effect which seems similar to Blade Kamu, but I hardly use Thf.

Since I am completely out of stuff to merit atm, I'm thinking about Xping up cor next and perhaps Last Stand will be my 3rd 5/5 WS, since at this time, I have no desire to do Armageddon.

#20 Apr 09 2012 at 3:46 PM Rating: Excellent
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Vlorsutes, Lord of Stuff wrote:
Anza wrote:

1) Get Exenterator unless you plan to get an empy dagger. It's really good for THF (plus you can get some use out of it on your other jobs, particularly as a good COR melee WS)


Even with Twashtar, Exenterator is a really good weaponskill to have if you often come on Thief or Dancer, because Rudra's Storm isn't a very good weaponskill unless it's stacked with Climactic Flourish or Sneak Attack/Trick Attack. Often times you'll be building TP fast enough that you'd need to wait for the timers, so Exenterator is great to have during those cool down periods.


Indeed. Even with Twashtar I'm 5/5 Exenterator. It's a damn good WS.
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#21 Apr 10 2012 at 7:16 AM Rating: Decent
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saevellakshmi wrote:
Raelix wrote:
saevellakshmi wrote:
On RDM my Req's are higher then my CDC's, it's pretty much a WS tailor made for RDM to use on lower end content. For PLD / BLU it's situational as their more limited in MND gear and have better DEX options.

Don't forget the attack penalty.


Yep -20%, that's why I said on low end content, aka dynamis / and whatever I'm doing with my fellow buddies. The attack penalty doesn't become obvious until your fighting really annoying crap with large amounts of defense. Dia III goes a long way to mitigating it somewhat, it's ability to pierce PDT has come in handy. Moten had it placed well above Vorpal on pretty much everything, only CDC beats it on bigger stuff. SE really shouldn't of made the attack penalty so severe.

Yeah I was just putting some extra emphasis on why you stipulated 'lower end content'. For PLD and BLU it's pretty much CDC all the way.

Realmrazer is actually the superior merit WS for PLD if you wanna keep a shield on, don't have Emp/WoE, and don't have anything better to merit. Gets scary with Atma of Echoes. We're talking fTP of 10.05 total with a DA proc and with a 70 damage weapon. Throw a decent 200 or so MND at it and you get a solid 4.9-5k damage.

Edited, Apr 10th 2012 6:17am by Raelix
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#22 Apr 10 2012 at 9:51 AM Rating: Decent
Anza wrote:
chinaman wrote:
Jobs I got are; BST, mnk, pup, blu, rdm, war, drg, cor, rng, thf, whm, pld, nin, and brd.

I'm really looking something for nin, mnk, pup, thf, bst. Dunno if these as will outdo rampage or stringing pummel for pup


First, 5/5 a merit WS or don't bother. At lower levels, the existing WS will beat or equal the merit WS. So you only have room to do 3 full 5/5 merit WS. If you're focused on the five jobs you listed, I'd say 5/5 dagger for sure and then pick the other two based on the jobs you plan to use more often out of NIN, BST, and outside-Abyssea MNK.

1) Get Exenterator unless you plan to get an empy dagger. It's really good for THF (plus you can get some use out of it on your other jobs, particularly as a good COR melee WS)

2) Blade: Shun - clearly the best katana WS if you aren't going to get Blade: Hi. Downside is that you need to use 5/5 merits for a WS that's only usable on one job. I'd personally say go for it given your priorities, and if you end up doing a Kannagi (one of the easier Empyrean weapons) you can switch to fulltime Blade: Hi and drop your Shun merits to free them up for a different merit WS.

3) Shijin Spiral... I also have MNK and PUP as a couple of my key concerns (for me it's PUP MNK DNC THF NIN COR). For PUP Shijin is not really that big of a deal. Stringing Pummel is superior to Shijin in Abyssea, and generally no worse than a sidegrade outside. However, Shijin is the best non-Empy/Relic WS for MNK outside of Abyssea. Your call on how often you use non-Abyssea MNK.

4) Axe... I really don't know much from personal experience. However, given that your pets will do a lot of your fighting for you, might be a consideration for sticking with Rampage from the BST.



Since ninja can use the dagger skill and from what I hear the dagger skill just as good for nin as shun(also gives acc down) it might be best to skip katana for axe so china can have respectable ones across the board for china's choice jobs.
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#23 Apr 10 2012 at 10:25 AM Rating: Default
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Quote:
. Something we've found out since it was release live is that ele gorget / belts effect all hits


When did this change? O.o FTP effects all hits now?
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#24 Apr 10 2012 at 11:19 AM Rating: Excellent
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Zafire wrote:
Quote:
. Something we've found out since it was release live is that ele gorget / belts effect all hits


When did this change? O.o FTP effects all hits now?

Where have you been?

This is what makes half of these WSes.
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#25 Apr 10 2012 at 11:28 AM Rating: Default
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Raelix wrote:
Zafire wrote:
Quote:
. Something we've found out since it was release live is that ele gorget / belts effect all hits


When did this change? O.o FTP effects all hits now?

Where have you been?

This is what makes half of these WSes.


TP Modifier (fTP) is a multiplier of your Base Damage on the first hit of a weapon skill.


Increases fTP multiplier by +0.1 and adds some amount of accuracy to the first hit of the Weapon Skill.


I haven't played in a long time, but that's how it was last year. I was just wondering when/if it really changed.


Edited, Apr 10th 2012 1:30pm by Zafire
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#26 Apr 10 2012 at 11:42 AM Rating: Excellent
If I remember correctly, the +0.1 fTP boost from gorgets carrying over into all hits of a weaponskill rather than the first one really only affects the new merit ones, and even then only about half of them. Older weaponskills still retain the older principle of it affecting the first hit.

Edited, Apr 10th 2012 1:43pm by Vlorsutes
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#27 Apr 10 2012 at 12:11 PM Rating: Decent
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Yeah I was cooking up a list to edit in, then stopped caring because you should go do your own research on this.

This is why people use Realmrazer or Stardiver and go 'WTF IT SUX'.
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#28 Apr 10 2012 at 12:26 PM Rating: Excellent
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For the attention of all Dragoon partaking in Voidwatch,
Please stop spamming Drakesbane as your only weapon skill, using Stardiver even ONCE will lower the NM's critical hit evasion. Not only will this help YOUR OWN damage by increasing the average damage that Drakesbane does but will ALSO make any Monk/Ninja/Warrior like you a whole lot more.

Respectfully,
Your Voidwatch Alliance.


Attention all Samurai partaking in Voidwatch,
The same, but replace Stardiver with Tachi: Ageha. Stop spamming Fudo like a @#%^ing tool.
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#29 Apr 10 2012 at 2:25 PM Rating: Good
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Zafire wrote:
Quote:
. Something we've found out since it was release live is that ele gorget / belts effect all hits


When did this change? O.o FTP effects all hits now?


On most of the new ones the +fTP is copied over on all hits. Meaning Req is a 5-hit sword WS at 1.0 for 5.0 fTP, but with belt + gorget it becomes 5 x 1.2 or a 6.0 fTP ws. This substantially increase's the damage output of these. The rule seems to be if the WS has an fTP of 1.0 or lower it gets copied, but if it's fTP scales over 1.0 then it doesn't. So Shoha / Upheaval don't get it copied, but most of the others do (and the ranged WS obviously). This is different then what was on the test server where only a few of them had copied fTP.
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#30 Apr 10 2012 at 10:35 PM Rating: Decent
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saevellakshmi wrote:
The rule seems to be if the WS has an fTP of 1.0 or lower it gets copied, but if it's fTP scales over 1.0 then it doesn't.

This is imprecise. Ruinator is 1.0 and mirrors fTP, but Exenterator is 1.0 and doesn't. You really just have to look it up or ask.

Edited, Apr 10th 2012 9:36pm by Raelix
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#31 Apr 11 2012 at 3:58 AM Rating: Good
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Raelix wrote:
saevellakshmi wrote:
The rule seems to be if the WS has an fTP of 1.0 or lower it gets copied, but if it's fTP scales over 1.0 then it doesn't.

This is imprecise. Ruinator is 1.0 and mirrors fTP, but Exenterator is 1.0 and doesn't. You really just have to look it up or ask.

Edited, Apr 10th 2012 9:36pm by Raelix


Hence me using "seems". So far SD / Req / Res / Ruin / Realm / Shun / LR all copy the fTP and Shin / Upheaval / Shattersoul / Shoha don't. The ones I'm not sure about are Exten and Entropy as they both seem fit the pattern of the first but I haven't seen testing done post update. On the test server Req did not have fTP copy, after it was released live it did so we know things changed that SE didn't tell us about.
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#32 Apr 11 2012 at 5:19 AM Rating: Decent
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I'd rather have regular fTP for blade: shun. Smiley: glare
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#33 Apr 12 2012 at 11:32 PM Rating: Good
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Entropy does, Exenterator doesn't.
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#34 Apr 13 2012 at 6:19 AM Rating: Decent
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sounds like SE messed up with Exent then, If the other similar fTP WS's work similar and only one doesn't well seems like SE oversight.
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#35 Apr 13 2012 at 10:05 AM Rating: Decent
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rdmcandie wrote:
sounds like SE messed up with Exent then, If the other similar fTP WS's work similar and only one doesn't well seems like SE oversight.

More like SE recognizes the ~15k+ THF could do in Abyssea with it and Atma of Echoes and decided that two-shotting most NMs might be a bit much.

Seems more like they have a good finger on usability, and at least someone in there is aware of the value of serious fTP stacking on these particular WS.
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#36 Apr 13 2012 at 12:59 PM Rating: Good
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How does one even use atma of echoes?

When I look it up, it says that it enhances elemental weaponskills based on the current day. None of these are elemental, and even if they have a property which is enhanced, how would one know the day that enhances an elemental weaponskill?

Is the atma bugged to work fulltime on all weaponskills or something?
#37 Apr 13 2012 at 1:07 PM Rating: Excellent
ItsAMyri wrote:
How does one even use atma of echoes?

When I look it up, it says that it enhances elemental weaponskills based on the current day. None of these are elemental, and even if they have a property which is enhanced, how would one know the day that enhances an elemental weaponskill?

Is the atma bugged to work fulltime on all weaponskills or something?


It's the same problem as what appears on the Mekira-oto/+1 and the Athos's Gloves. Rather than it working on elemental weaponskills, it's been shown to in a similar vein to the elemental gorgets from Sea, where it's based on the skillchain element associated with the weaponskill.
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#38 Apr 13 2012 at 1:10 PM Rating: Good
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Aha. Vague descriptions from SE as usual. This seems rather fun to play with, if admittedly a bit niche..
#39 Apr 13 2012 at 1:24 PM Rating: Decent
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ItsAMyri wrote:
Aha. Vague descriptions from SE as usual. This seems rather fun to play with, if admittedly a bit niche..

Niche? 6k Resolution is nothing to 'niche' about XD
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#40 Apr 14 2012 at 1:30 PM Rating: Decent
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Is it not day dependent? Having a super-strong WS available less than half the time seems pretty niche to me.

Unless you start planning your day around your weaponskill, I guess.
#41 Apr 14 2012 at 7:50 PM Rating: Default
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Read what Vlor said again.
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#42 Apr 14 2012 at 8:26 PM Rating: Good
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Yes.

Quote:
Depending on Day: Elemental Weapon Skill Damage


Now unless you're going to tell me that every gorget applies to every weaponskill, if it functions as a 0.5 ftp 'gorget' of the current day, it's only going to work three days out of eight for Resolution, and indeed for most (all?) of the Merit WS.

Or, y'know, if the 'day' part is meaningless and it always works, which is what I was asking in the first place.

Edited, Apr 14th 2012 10:27pm by ItsAMyri
#43 Apr 14 2012 at 10:09 PM Rating: Decent
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ItsAMyri wrote:
Yes.

Quote:
Depending on Day: Elemental Weapon Skill Damage


Now unless you're going to tell me that every gorget applies to every weaponskill, if it functions as a 0.5 ftp 'gorget' of the current day, it's only going to work three days out of eight for Resolution, and indeed for most (all?) of the Merit WS.

Or, y'know, if the 'day' part is meaningless and it always works, which is what I was asking in the first place.

Edited, Apr 14th 2012 10:27pm by ItsAMyri


Prolly wrong, but thought Vlor was alluding to this


Quote:
Notes

"Elemental weapon skill damage increases depending on day" gives +0.1 (or +25/256) fTP to any Weapon Skills (physical or magical) whose skillchain elements match the day.
This is similar to Elemental Gorgets or Elemental Belts, but Mekira-oto also works with all of the day properties that compose Darkness and Light.

Link to BG page on Mekira-oto


And the other tidbit i read somewhere(sorry no link to that, forget where i saw it) that said Atma of Echoes worked like Mekira-oto which itself worked like that line of weapons from Assault..


Then i may have(again prolly) been wrong assuming that since some of the merit WSs with fTP that carried over to subsequent hits seem to have properties from both lvl 3 Light and lvl 3 Darkness, the Atma would work fulltime for those specific WSs.

Alot of guessing on my part and assumption that you had read the info i had. And a ton of me mis-remembering what i really read to boot.

Apologies.
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#44 Apr 14 2012 at 10:57 PM Rating: Excellent
spiritreaverdiablos wrote:

Then i may have(again prolly) been wrong assuming that since some of the merit WSs with fTP that carried over to subsequent hits seem to have properties from both lvl 3 Light and lvl 3 Darkness, the Atma would work fulltime for those specific WSs.

Alot of guessing on my part and assumption that you had read the info i had. And a ton of me mis-remembering what i really read to boot.

Apologies.



None of the merit weaponskills have level 3 properties. The only weaponskills that have them are Relic and Empyreon weaponskills. To have light or dark has a property the skill must be able to do Light-> Light or Dark->dark not just simply be able to open or close either of the two.
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#45 Apr 15 2012 at 5:33 AM Rating: Decent
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I can't say for certain, but Echoes seems to work on more like 6 out of 8 days per week for Resolution, and even on those 'off' days it seems like its bugged or something and works half the time anyway.

It's very strange.

At worst though I just fall back to using Entropy.and still cover 6/8 days.

Edited, Apr 15th 2012 4:34am by Raelix
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#46 Apr 15 2012 at 6:49 AM Rating: Good
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Raelix wrote:
I can't say for certain, but Echoes seems to work on more like 6 out of 8 days per week for Resolution, and even on those 'off' days it seems like its bugged or something and works half the time anyway.

It's very strange.

At worst though I just fall back to using Entropy.and still cover 6/8 days.

Edited, Apr 15th 2012 4:34am by Raelix


Resolution is Frag / Scission, so only Earth / Wind / Thunder elements are active, that's 3/8. Entropy is Gravitation / Reverberation so Earth / Dark / Water. That's only 5/8 and Entropy is crappy compared to Resolution.

Also the L3 light / dark properties are not the same as Transfixion / Compression. As far as I know of, the Light / Shadow gorgets do not always work on the Emp / Relic WS's. KoTR is L3 Light / Fusion yet only the Flame / Light gorget works and not the Breeze / Thunder gorgets. Lots of bad info has been spread regarding what "L3 light" and "light gorget" mean.
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#47 Apr 15 2012 at 6:53 AM Rating: Decent
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That's why I said it was screwy. It's too often I say "wtf, that was a 6k Resolution but it's Watersday?"

You lost me at 'Entropy is crappy compared to Resolution'. Raw e-peen power yes, raw spammage with 2-4 hell no. You throw Echoes on a 2-4 Scythe and Entropy will easily outpace a vanilla sword Resolution, 4k vs 6k but twice as fast, and there are even fewer 2-4 GSes out there. OAT GS is a different class though, mostly in not hitting WS saturation too hard at high buffs.

Edited, Apr 15th 2012 6:16am by Raelix
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#48 Apr 15 2012 at 10:13 AM Rating: Good
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I recently forced a friend to try out Echoes for Resolution, but it didn't make any noticeable difference in damage done. Yes, it was a proper day.

Are we sure it hasn't been ninja patched somewhere down the line?
#49 Apr 15 2012 at 11:20 AM Rating: Decent
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Raelix wrote:
That's why I said it was screwy. It's too often I say "wtf, that was a 6k Resolution but it's Watersday?"

You lost me at 'Entropy is crappy compared to Resolution'. Raw e-peen power yes, raw spammage with 2-4 hell no. You throw Echoes on a 2-4 Scythe and Entropy will easily outpace a vanilla sword Resolution, 4k vs 6k but twice as fast, and there are even fewer 2-4 GSes out there. OAT GS is a different class though, mostly in not hitting WS saturation too hard at high buffs.

Edited, Apr 15th 2012 6:16am by Raelix



Quote:
you throw Echoes on a 2-4 Great Sword and Resolution will easily outpace a vanilla Scyth Entropy, 4k vs 6k but twice as fast


It's abyssea ... nuff said

Your talking TA / DA procs not averages, don't use epeen numbers when talking performance of a WS. I have all those atma's and Resolution, your not averaging 6K in abyssea on anything, not even worms. You'll see spikes into the 6K range, especially if you have Soul Eater up.

Entropy sucks due to it being a INT mod instead of a STR modded WS on a job that is defined by STR and ATK coupled with it having low fTP and only four hits. It's barely an upgrade to Guillotine and gets destroyed by Shoha / SD / Resolution / ect. Since DRK's can use GSWD and in fact have access to some very nice GSWD's there is little reason to ever bother with Entropy outside of solo situations for MP.

http://wiki.bluegartr.com/bg/Entropy

Edited, Apr 15th 2012 5:39pm by saevellakshmi
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#50 Apr 15 2012 at 11:44 AM Rating: Default
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You... don't... know who you're talking to do you?

Yes, on Echoes active days Resolution will average 6k in Abyssea without a TA (Double Attack from gear and VV should be 50%+ though). You think it averages less because you're killing things in only four or even just three hits instead of landing all five; you'd be doing upwards of 7k on those mobs.

Yes, Entropy pales in comparison to Shoha/Star Diver/Resolution, but you completely skip that it utterly crushes every other Scythe WS inside or outside of Abyssea while giving DRK infinite motherf*cking MP*. That it's an INT mod is irrelevant because DRK has almost as much INT gear as STR gear, most of time time on the same item!

*Indeed it's far more MP than a DRK could ever use, but at the same time a DRK not using their MP for something (and there is plenty to use it for) should have just come WAR.

You're completely clueless to the specifics involved here, and it's a little obnoxious for you to presuppose such things as Entropy "sucks" despite still being DRK's second best WS by leaps and bounds. Specifics such as the MP return or the fact that it closes solo Darkness from Quietus while Resolution can't close a solo chain with any other respectable WS, or is amazing for Apoc DRKs and uses most of the same gear as Catastrophe. Please stop parroting the same useless sh*t I have to shoot down weekly. Next you'll be telling DRKs to build Caladbolg Smiley: disappointed

Edited, Apr 15th 2012 1:25pm by Raelix
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#51 Apr 16 2012 at 12:24 AM Rating: Good
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Don't you know who he is? You must not know who he is. He's the Juggernaut Raelix, bitch.
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