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[dev] Voidwatch: Crystal Petrifact/ Weakness system revisionFollow

#1 Mar 30 2012 at 1:04 PM Rating: Good
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Camate wrote:

Some of you might be finding Crystal Petrifacts on your adventures. As stated in the version update notes, this item will be required for the final chapter of Voidwatch, but currently cannot be used.

This item will be the equivalent of Voiddust once the final chapter is implemented. By exchanging a certain amount of Cystal Petrifact, you will be able to obtain trigger items to challenge the monsters of the final chapter.

That said, while it may just be taking up space in your inventory right now, you might want to hold on to them for future use. Unlike Voiddust, Crystal Petrifact can only be obtained under certain circumstances and is not designed to be sellable.

Hope you are all looking forward to the final chapter of Voidwatch!

http://forum.square-enix.com/ffxi/threads/22273-Voidwatch-Crystal-Petrifact?p=300321#post300321

Camate wrote:
Happy Friday everyone!

I have quite a bit of information to share regarding adjustments to the weakness system for the final chapter of Voidwatch.
Mizuki_Ito wrote:

Hello. Director Mizuki Ito here.

For the final chapter of Voidwatch, we are currently revamping the effects of weakness exploitation as well as weakness options. Below I will explain about the plans for each adjustment and specific adjustment content.

Effect of weakness exploitation revamps

Currently, the main objective of exploiting weaknesses has been to gain temporary items, but we would like to improve this and make the actual action of exploiting a weakness elicit an effect that is advantageous in battle (weakening a monster’s attack).The severity of the effect will be larger with the amount of “!” weaknesses hit, with the maximum gains coming from weakness exploits with “!!!!!”.

Weakness option revamps

Based on feedback, we are working on improving this aspect, with focus on those options that are difficult to exploit weaknesses.

Specifically for the current adjustments, we will be revamping the below, focusing on abilities and spells acquired via merit points as well as special abilities of pets.

Removal of abilities/spells acquired via merit points

We will be removing these from the weakness options due to the large effects it is eliciting on restricting the freedom of how players can spend their merit points.

Weakness adjustments related to pet’s special abilities

With the limited number of options available for pets as well as the frequency of use when compared to other jobs, it is more difficult to exploit weaknesses. Therefore, in order to improve this aspect, we will be adjusting this by focusing on refinement.

The below outlines the adjustments for each pet.

Familiars
Consolidated to the special ability “Sheep Charge”(Sheep).
(This was chosen based on pet level, amount of HP, attack power, and jug cost.)

Wyverns
Breath will be removed as an option.
While wyverns will lose the special ability for weakness, dragoon job abilities can be utilized.

Avatars
Consolidated to one option for each avatar.
Carbuncle: Holy Mist
Fenrir: Lunar Bay
Ifrit: Fire IV
Shiva: Blizzard IV
Garuda: Aero IV
Titan: Stone IV
Ramuh: Thunder IV
Leviathan: Water IV
Diabolos: Night Terror

Automaton
Consolidated to the special ability “Armor Shatterer” (Sharpshot frame).
(This was chosen based on the fact that it is possible to attack from long-distance without getting close.)

Adjustments for other job abilities
Replace Bounty Shot with Shadowbind
Replace Modus Veritas with Libra
Addition of Bully to weakness options

※For each option that will be removed, we will be replacing it with a spell or ability for that same job, and we will be doing our best so that ratio in which each job can exploit weakness does not change.
(We will only be reducing the number of options and will make it so that the utility of that job is not reduced.)


In regards to these revamps for the weakness effects and weakness options, based on feedback for the final chapter, we would like to continue making adjustments and ultimately reflect these changes in the previous chapters of Voidwatch.

Finally, in regards to adjustment progress, as long as everything continues to go smoothly, we estimate that we will be able to implement the above content.
By all means, please give us your feedback on these adjustments as well as feedback after implementation.



http://forum.square-enix.com/ffxi/threads/22046-Voidwatch-Final-Chapter?p=300319#post300319

Edited, Mar 30th 2012 3:25pm by Szabo
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#2 Mar 30 2012 at 1:44 PM Rating: Decent
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relevant

Epic troll Mr. Tanaka. Smiley: disappointed

Hmmm I suppose I should quote what its relevant too eh.

Quote:
This item will be the equivalent of Voiddust once the final chapter is implemented. By exchanging a certain amount of Cystal Petrifact, you will be able to obtain trigger items to challenge the monsters of the final chapter.

That said, while it may just be taking up space in your inventory right now, you might want to hold on to them for future use. Unlike Voiddust, Crystal Petrifact can only be obtained under certain circumstances and is not designed to be sellable.

Hope you are all looking forward to the final chapter of Voidwatch!


.


Edited, Mar 30th 2012 3:53pm by rdmcandie
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#3 Mar 30 2012 at 1:55 PM Rating: Good
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Why now?
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#4 Mar 30 2012 at 2:43 PM Rating: Default
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How about you remove the idiot nerf you did to Miser's Roll, or just send me my gil I spent for another function that you retroactively decided shouldn't be a function...

So many more things broken with this game than the measly things SE identifies...

Wouldn't know logic if it took all your profits away.
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#5 Mar 30 2012 at 6:06 PM Rating: Excellent
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Mizuki_Ito wrote:

Familiars
Consolidated to the special ability “Sheep Charge”(Sheep).
(This was chosen based on pet level, amount of HP, attack power, and jug cost.)



Wait, so now they're forcing level 99 Bst's to use a level 86 cap pet? Idiotic...
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#6 Mar 30 2012 at 6:20 PM Rating: Decent
Auntmac wrote:
Mizuki_Ito wrote:

Familiars
Consolidated to the special ability “Sheep Charge”(Sheep).
(This was chosen based on pet level, amount of HP, attack power, and jug cost.)



Wait, so now they're forcing level 99 Bst's to use a level 86 cap pet? Idiotic...


This was properly becuase the event was released initially at the level 90 cap I believe. So they wanted a pet from that range.

Not that I agree with it, Just that's properly where they are coming from.

Either way that aside I really like the adjustments here.
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#7 Mar 30 2012 at 7:18 PM Rating: Good
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Why now?


Why NOT?
#8 Mar 30 2012 at 7:42 PM Rating: Good
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I like how they just could've avoided the merit issue by letting everyone get the abilities from scrolls and such. Instead, they just kinda shot RDM's incentive to be there even further.
#9 Mar 30 2012 at 7:47 PM Rating: Excellent
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I like how they just could've avoided the merit issue by letting everyone get the abilities from scrolls and such. Instead, they just kinda shot RDM's incentive to be there even further.


But who's gonna make the cake when I'm gone think up some new merits in their place? You?!
#10 Mar 30 2012 at 7:50 PM Rating: Decent
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Laxedrane the Irrelevant wrote:
Auntmac wrote:
Mizuki_Ito wrote:

Familiars
Consolidated to the special ability “Sheep Charge”(Sheep).
(This was chosen based on pet level, amount of HP, attack power, and jug cost.)



Wait, so now they're forcing level 99 Bst's to use a level 86 cap pet? Idiotic...


This was properly becuase the event was released initially at the level 90 cap I believe. So they wanted a pet from that range.

Not that I agree with it, Just that's properly where they are coming from.

Either way that aside I really like the adjustments here.


I was drinking too when I first read your post.

I think you meant probably.

Twice.
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#11 Mar 30 2012 at 10:25 PM Rating: Excellent
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yeah but there are other pets avail before 90 that cap at 99... like the rabbit (76!) for example (the rabbit also kicks the sheep's ass in every other way) - other than maybe CC with sheep song, but that is pretty useless in VW - the curaga from the bunny is going to be generally more helpful even in a small way (not to mention possible crit damage from foot kick)

this is a total trollface.jpg from SE in any way except that NN jugs are cheap to make.

But even then, rabbits can be made at like 35 cooking or something, and the parts aren't that hard to get. Farming snolls sucks but w/e

OH WAIT ... I just got it, since the only way you can proc as BST in a timely way (because of charges) is to not be useful at all in any other way, NN makes total sense

Edited, Mar 30th 2012 9:33pm by Olorinus
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#12 Mar 30 2012 at 10:29 PM Rating: Good
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Seriha wrote:
I like how they just could've avoided the merit issue by letting everyone get the abilities from scrolls and such. Instead, they just kinda shot RDM's incentive to be there even further.


RDM was popular like 5 years ago, therefore RDM tears are delicious
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#13 Mar 30 2012 at 10:33 PM Rating: Good
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Olorinus wrote:
Seriha wrote:
I like how they just could've avoided the merit issue by letting everyone get the abilities from scrolls and such. Instead, they just kinda shot RDM's incentive to be there even further.


RDM was popular like 5 years ago, therefore RDM tears are delicious

Amen to that. Drink up!~
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#14 Mar 30 2012 at 10:38 PM Rating: Good
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Erecia wrote:
Olorinus wrote:
Seriha wrote:
I like how they just could've avoided the merit issue by letting everyone get the abilities from scrolls and such. Instead, they just kinda shot RDM's incentive to be there even further.


RDM was popular like 5 years ago, therefore RDM tears are delicious

Amen to that. Drink up!~

Rating this up does not show enough support for letting it rain RDM tears everywhere.

Screw RDMs for taking Zip/Despot to solo and generally dominating every event so they could go wear 4/5 Relic and Adaberk on their DRK. They had their glorious time now they can schlepp it like the rest of us.
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#15 Mar 30 2012 at 10:57 PM Rating: Good
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We all weren't @#%^s like that. ;_;

And to answer Fyn's sarcastic query, ABSOLUTELY! :P

Edited, Mar 31st 2012 12:58am by Seriha
#16 Mar 30 2012 at 11:14 PM Rating: Excellent
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Warrior was popular like five years ago, therefor... er...
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#17 Mar 30 2012 at 11:22 PM Rating: Decent
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Olorinus wrote:
Seriha wrote:
I like how they just could've avoided the merit issue by letting everyone get the abilities from scrolls and such. Instead, they just kinda shot RDM's incentive to be there even further.


RDM was popular like 5 years ago, therefore RDM tears are delicious


its a good thing that RDM is very useful in Legion then otherwise it would be in a very bad place.
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#18 Mar 30 2012 at 11:38 PM Rating: Good
Olorinus wrote:
yeah but there are other pets avail before 90 that cap at 99... like the rabbit (76!) for example (the rabbit also kicks the sheep's ass in every other way) - other than maybe CC with sheep song, but that is pretty useless in VW - the curaga from the bunny is going to be generally more helpful even in a small way (not to mention possible crit damage from foot kick)

this is a total trollface.jpg from SE in any way except that NN jugs are cheap to make.

But even then, rabbits can be made at like 35 cooking or something, and the parts aren't that hard to get. Farming snolls sucks but w/e

OH WAIT ... I just got it, since the only way you can proc as BST in a timely way (because of charges) is to not be useful at all in any other way, NN makes total sense

Edited, Mar 30th 2012 9:33pm by Olorinus



My Guess would be, becuase the sheep was the most common pet next to yuly. Even at 99 I see way more of the sheep then I do of just about any other pet besides yuly.

And considering they didn't change the recipe of yuly... I don't think.. Then an expensive pet that this adjustment would only serve to make them even more expensive?

Anyways they should make it so that any high level weapaonskill from that class's pet (Since some crazy fool would properly come /pup just for the staggers) will stagger it. That way people aren't locked into one type of pet. It be the same thing since at this point they mines well change the weakness message to "Weak to armor shatter" Instead of "Weak to automaton weaponskill."
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#19 Mar 31 2012 at 1:26 AM Rating: Good
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Laxedrane the Irrelevant wrote:
properly
You keep saying that word....I do not think it means what you think it means.

Edited, Mar 31st 2012 2:27am by AshOnMyTomatoes
#20 Mar 31 2012 at 2:09 AM Rating: Good
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You keep saying that word....I do not think it means what you think it means.


Don't go taking his posts for granite.
#21 Mar 31 2012 at 3:34 AM Rating: Excellent
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So why not have the triggers work like in dynamis. Not one specific sword ws, just any sword ws. Not one specific pet ws, just any enemy targeting pet ws.

You already put in a better system a year ago!
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#22 Mar 31 2012 at 7:13 AM Rating: Good
AshOnMyTomatoes wrote:
Laxedrane the Irrelevant wrote:
properly
You keep saying that word....I do not think it means what you think it means.

Edited, Mar 31st 2012 2:27am by AshOnMyTomatoes


I'll freely admit I am not the best speller in the world. Hell, if it wasn't for spell check, my post would look like a 1st grader spelled them, Also doesn't help that I am nearsighted and my screen now 5 feet away from me. I know the difference between properly and probably but it is a bad habit of mine to write properly instead of probably..It's something I am trying to change but some nights, like last night, I simply don't care and my bad habits shine through.
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#23 Mar 31 2012 at 12:18 PM Rating: Default
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Laxedrane the Irrelevant wrote:
Auntmac wrote:
Mizuki_Ito wrote:

Familiars
Consolidated to the special ability “Sheep Charge”(Sheep).
(This was chosen based on pet level, amount of HP, attack power, and jug cost.)



Wait, so now they're forcing level 99 Bst's to use a level 86 cap pet? Idiotic...


This was properly becuase the event was released initially at the level 90 cap I believe. So they wanted a pet from that range.

Not that I agree with it, Just that's properly where they are coming from.

Either way that aside I really like the adjustments here.


A decent BST will have fully upgraded relic gloves, so the sheep will spawn at 99 every time. Bandwagon Perle BSTs have no reason to be angry about additional gimpiness.
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#24 Mar 31 2012 at 3:35 PM Rating: Decent
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Um, gloves can't take pet higher than cap. I appreciate you telling us gimps how it's done however.

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#25 Mar 31 2012 at 6:47 PM Rating: Decent
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Auntmac wrote:
Wait, so now they're forcing level 99 Bst's to use a level 86 cap pet? Idiotic...

I finally got tired of reading the RDM tears posts and read the original post. So they're also forcing PUPs to use Sharpshot frame ONRY to trigger VW weakness? I guess those of us who like to use H2H + Soulsoother have just got to be hammered down now like the rusty nails we are. Not to mention the BLM nuking PUPs.
#26 Mar 31 2012 at 7:41 PM Rating: Decent
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Elwynbelwyn wrote:
Auntmac wrote:
Wait, so now they're forcing level 99 Bst's to use a level 86 cap pet? Idiotic...

I finally got tired of reading the RDM tears posts and read the original post. So they're also forcing PUPs to use Sharpshot frame ONRY to trigger VW weakness? I guess those of us who like to use H2H + Soulsoother have just got to be hammered down now like the rusty nails we are. Not to mention the BLM nuking PUPs.


I don't see the problem there. You can change to sharpshot pretty quickly IF the weakness is automaton, and use whatever you want in the mean time.
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#27 Mar 31 2012 at 8:05 PM Rating: Good
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Laxedrane the Irrelevant wrote:
AshOnMyTomatoes wrote:
Laxedrane the Irrelevant wrote:
properly
You keep saying that word....I do not think it means what you think it means.

Edited, Mar 31st 2012 2:27am by AshOnMyTomatoes

I'll freely admit I am not the best speller in the world. Hell, if it wasn't for spell check, my post would look like a 1st grader spelled them, Also doesn't help that I am nearsighted and my screen now 5 feet away from me. I know the difference between properly and probably but it is a bad habit of mine to write properly instead of probably..It's something I am trying to change but some nights, like last night, I simply don't care and my bad habits shine through.

It's ok, AshOnMyTomatoes. I got the reference.
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#28 Mar 31 2012 at 9:01 PM Rating: Good
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Um, gloves can't take pet higher than cap. I appreciate you telling us gimps how it's done however.


Nazuna has a cap of 86
5/5 Beast Affinity raises this to 96
The augmented relic gloves +2 enhances Beast Affinity to increase pet level by 3 per merit instead of 2, making Nazuna effectively level 99, since the gloves also force the pet to spawn at its maximum possible level.

Is any of this not correct?
#29 Apr 01 2012 at 4:49 AM Rating: Decent
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TaimMeich wrote:
I don't see the problem there. You can change to sharpshot pretty quickly IF the weakness is automaton, and use whatever you want in the mean time.

I do have to ask if you have played PUP much or at all. Because you usually have to remove some attachments before you are even allowed to change head/frame, and if you don't want to remove them all and start over, you have to guess which ones are blocking the change!

And then you have to change half of the attachments going between non-Sharpshot and Sharpshot, so there are no shortcuts like for the other changes. The least inefficient way I've found is to have lists of attachments written down in the order they appear in the list. Even then it still takes at least a minute to make the change.

Of course if it's just for a weakness proc, I guess you could wipe them all and just drop in a Scope (oh the horrors of empty attachment slots!), but you still have to go back later and put the poor thing back like it was. What would BLUs say if they were told to wipe their whole spell list just to set some spells they don't normally use?
#30 Apr 01 2012 at 5:38 AM Rating: Decent
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Come to think of it, I don't think the current situation is very BALANCED.

PUP should have to take a 1 min lockout on calling out the automaton after messing with the frame/attachments, just like BLU does with spells, tbh
#31 Apr 01 2012 at 9:04 AM Rating: Decent
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Um you mean like Dues Ex Automata, which is on a 1 minute recast. Granted it takes longer than 60 seconds to get your pet healed up so you can deactivate/activate.

Or I guess you could wait 16 minutes for activate to reset.....

You are right it isn't balanced, activate should be reduced to 60 seconds to better balance the versatility of PUP with BLU.
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#32 Apr 01 2012 at 11:53 AM Rating: Decent
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Elwynbelwyn wrote:
TaimMeich wrote:
I don't see the problem there. You can change to sharpshot pretty quickly IF the weakness is automaton, and use whatever you want in the mean time.

I do have to ask if you have played PUP much or at all. Because you usually have to remove some attachments before you are even allowed to change head/frame, and if you don't want to remove them all and start over, you have to guess which ones are blocking the change!


Damn, you caught me! I actually haven't played PUP at all, I'm just a random newbie trying to look cool.


And actually replying to your arguments, if you don't know what attachments to remove to be able to change from your current frame to sharpshot, it's your problem. Now that there's only ONE possible outcome on a automaton weakness call, you can and should prepare beforehand. that, way, you:

1. read proc
2. deactivate
3. remove the 2-3 attachments that block the frame change
4. change frames and (optional) add new attachments
5. activate or DEA
6. wing if you don't have TP and role reversal
7. wind maneuver, fire maneuver
8. deploy
9. ???
10. profit.

That should take, at most, 1 minute. Less time than poor BLUs, who also need to try 3-4 different spells after setting them.
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#33 Apr 01 2012 at 6:36 PM Rating: Default
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Um you mean like Dues Ex Automata, which is on a 1 minute recast. Granted it takes longer than 60 seconds to get your pet healed up so you can deactivate/activate.


No, I mean like after you mess with any of the frame/attachment stuff the game will not let you use Activate or Deus for 1 minute.
#34 Apr 01 2012 at 7:16 PM Rating: Excellent
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Fynlar wrote:
Quote:
Um you mean like Dues Ex Automata, which is on a 1 minute recast. Granted it takes longer than 60 seconds to get your pet healed up so you can deactivate/activate.


No, I mean like after you mess with any of the frame/attachment stuff the game will not let you use Activate or Deus for 1 minute.

One question: Why?

No, seriously, what exploit or unfair benefit does this ability cause to need a timer? BLU could theoretically spam different kinds of high-damage spells, but PUP can do what, deploy and wait for the automaton to sit there drooling for a moment before doing something anyhow? Especially with a weakened automaton from Deus Ex? Does it maybe reset the inter-spell timers? I doubt it would.

Or are you just sour grapes-ing on this?
#35 Apr 01 2012 at 7:17 PM Rating: Default
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One question: Why?


Because it would be balanced. It's what Tanaka-san would want.
#36 Apr 01 2012 at 8:58 PM Rating: Excellent
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So if warriors can swap weapons should WS's be locked out for a minute, too?
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#37 Apr 01 2012 at 10:03 PM Rating: Decent
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So if warriors can swap weapons should WS's be locked out for a minute, too?


Obviously.

BALANCE for all!
#38 Apr 02 2012 at 9:26 AM Rating: Decent
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Olorinus wrote:
Um, gloves can't take pet higher than cap. I appreciate you telling us gimps how it's done however.



Um, yes they can. If you have 5/5 Beast Affinity merits and the gloves are fully augmented. And you're welcome.
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#39 Apr 02 2012 at 12:13 PM Rating: Default
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yankeestom wrote:
Olorinus wrote:
Um, gloves can't take pet higher than cap. I appreciate you telling us gimps how it's done however.



Um, yes they can. If you have 5/5 Beast Affinity merits and the gloves are fully augmented. And you're welcome.


You just said gloves, not merits. There are many BST who would rather spend their merits improving their damage/damage reduction with Killer Instinct than using capped pets - Xilk for example in the BST forums would probably object to being called a gimp for making that choice. (I'm an admitted gimp but that guy rocks)

Yes, you can get sheep to 99, but you have to sacrifice power to do so (especially with the adjustments to Killer Instinct). I don't think it is worth the trade off to participate in an event you're unlikely to get invited to anyway.
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#40 Apr 02 2012 at 12:30 PM Rating: Good
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Olorinus wrote:
yankeestom wrote:
Olorinus wrote:
Um, gloves can't take pet higher than cap. I appreciate you telling us gimps how it's done however.



Um, yes they can. If you have 5/5 Beast Affinity merits and the gloves are fully augmented. And you're welcome.


You just said gloves, not merits. There are many BST who would rather spend their merits improving their damage/damage reduction with Killer Instinct than using capped pets - Xilk for example in the BST forums would probably object to being called a gimp for making that choice. (I'm an admitted gimp but that guy rocks)

Yes, you can get sheep to 99, but you have to sacrifice power to do so (especially with the adjustments to Killer Instinct). I don't think it is worth the trade off to participate in an event you're unlikely to get invited to anyway.


I used "gimp" to refer to the bandwagon BSTs running around in Perle armor who leveled the job to farm Dynamis. Xilk is not one of those.

I didn't specify the merits because my original post said "fully upgrade relic gloves"--the augment that makes them fully upgraded deals specifically with Beast Affinity merits, so I assumed that would be a given.

What power do you have to sacrifice to take advantage of the gloves? My Group 2 merits are 5/5 BA and 5/5 Killer Instinct. I had to give up Feral Howl (which is no loss in my opinion) and Beast Healer, which is not that important if you have good pet -PDT and Reward sets.


Edited, Apr 2nd 2012 2:31pm by yankeestom
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#41 Apr 03 2012 at 9:32 AM Rating: Excellent
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The problem with the 5/5 affinity with the augmented gloves is that it only applies to that one pet, every other Lv76+ jug is capped with 3/5 affinity or 2/5 if you ignore the nq coerl.

I recently reduced it down to 2/5 affinity when i augmented my gloves because i never use sheep or the NQ coeurl,, now i have to consider switching my merits back.

Edited, Apr 3rd 2012 9:33am by Deadbeet
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#42 Apr 04 2012 at 6:38 AM Rating: Default
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Fynlar wrote:
Quote:
One question: Why?

Because it would be balanced. It's what Tanaka-san would want.

Well, guess what, there already is such a timer!

http://ffxi.gamerescape.com/wiki/Burden

BLU doesn't have to put up three maneuvers (with a 10 second delay between each) to turn on its awesomeness, nor does it get slapped down with an Overload for doing it right away like PUP does after activating an automaton. Or even after changing zones.

Now go off and BALANCE with yourself in a corner. And stick to whining about nerfs for jobs you actually understand.
#43 Apr 04 2012 at 6:56 AM Rating: Decent
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Quote:
Now go off and BALANCE with yourself in a corner.


That would actually not be very balanced at all, unless there were 3 more of me and we each took our own corners.

It is clear that you do not understand Tanaka-san's vision.
#44 Apr 04 2012 at 9:14 AM Rating: Good
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480 posts
Elwynbelwyn wrote:
Fynlar wrote:
Quote:
One question: Why?

Because it would be balanced. It's what Tanaka-san would want.

Well, guess what, there already is such a timer!

http://ffxi.gamerescape.com/wiki/Burden

BLU doesn't have to put up three maneuvers (with a 10 second delay between each) to turn on its awesomeness, nor does it get slapped down with an Overload for doing it right away like PUP does after activating an automaton. Or even after changing zones.

Now go off and BALANCE with yourself in a corner. And stick to whining about nerfs for jobs you actually understand.


Burden, even just after activation, is not a concern anymore. Buffoon's collar, AF1 hands, AF2+1/2 body on maneuver activation makes us pretty much immune to overload. For lower level PUPs, sure, it's a mild concern. But not at 90+
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