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Cure Spell AdjustmentsFollow

#1 Mar 26 2012 at 9:44 PM Rating: Excellent
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99RDM/WHM, 47% Cure Potency, 141 MND, 78 VIT, 368 Healing Magic. No Atma/Cruor Buffs (besides Max HP so I could cancel to drop HP easily).

Screenshot


Looks pretty awesome so far!
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#2 Mar 27 2012 at 4:29 AM Rating: Decent
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My sch was doing around 975 non raptured cure IVs in Voidwatch with the bravers drink. Expect some 1.5ks under it. I also did rapture CIII for fun on lightsday and it was 900. This update is great.
#3 Mar 27 2012 at 6:22 AM Rating: Excellent
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Soo...does this mean Revenge of the Pink Mage is coming to theaters soon?
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#4 Mar 27 2012 at 6:41 AM Rating: Decent
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That is really impressive. Well I'm certainly impressed. What with owning my own pocket Taru healer.

I can probably get away with swapping her cure III spam to a Cure II spam if those numbers are anything to go by..
#5 Mar 27 2012 at 6:53 AM Rating: Decent
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So...can this FINALLY silence (heh...get it? Silence is a spell and...ok that's not gonna work) the RDMs complaining about their healing magic sucking? I really hope so.
#6 Mar 27 2012 at 7:24 AM Rating: Decent
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All I see is Rdm's pulling hate with their cure IV's now. Unless they do something to adjust it's emnity generation it's gonna cause a lot of rdm's to get smacked.

*This was mainly observed in 6 rounds of Legion last night. So is more based on initial observations of a Rdm pulling Lofty Adamantoise, off a decently geared Pld ( O chain, mixed Olgier/Creed+2, - pdt magian sword) than reliable data

#7 Mar 27 2012 at 7:53 AM Rating: Excellent
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Quote:
All I see is Rdm's pulling hate with their cure IV's now. Unless they do something to adjust it's emnity generation it's gonna cause a lot of rdm's to get smacked.


Pretty sure it ain't gonna happen (at least not without some WAY overdue changes on the enmity system as a whole) because Cure 5 was withheld presumably for this very reason.

However, the RDMs who aren't total rejects are probably better prepared to take a hit than most frontliners are.
#8 Mar 27 2012 at 8:04 AM Rating: Good
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Fynlar wrote:
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All I see is Rdm's pulling hate with their cure IV's now. Unless they do something to adjust it's emnity generation it's gonna cause a lot of rdm's to get smacked.


Pretty sure it ain't gonna happen (at least not without some WAY overdue changes on the enmity system as a whole) because Cure 5 was withheld presumably for this very reason.

However, the RDMs who aren't total rejects are probably better prepared to take a hit than most frontliners are.


It's not about taking a hit, its about pulling the mob away from the DD and Tank. People hate balls to the walls RNG and BLM for that reason. They are going to hate Cure IV spamming RDM just as much.

This is why the enmity system is such crap. An excellent PLD with all the hate tools maxed still struggles to keep a mob positioned when a RNG does barrage -> WS or a BLM casts a tier V nuke or a RDM does two back to back Cure IV's.
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#9 Mar 27 2012 at 8:23 AM Rating: Excellent
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Quote:
It's not about taking a hit, its about pulling the mob away from the DD and Tank. People hate balls to the walls RNG and BLM for that reason. They are going to hate Cure IV spamming RDM just as much.


There's a bit of a difference between them though...

- RNG and BLM are capable of holding back if they need to pull less hate. Healers do not have that same luxury. If you apparently need that Cure 4 spamming RDM just for your frontliners to survive, what are you going to do; tell him to stop?
- RNG needs to be at a certain distance to optimize the ranged damage. Cures don't care how far their target is

At any rate, if you really need so much healing that it's going to cause enmity issues without C5/6, guess what job you (still) need to invite to your party?

And I admit I'm no enmity expert, but wouldn't there not be a whole lot of difference in enmity between 5 cures for 400 each, and 4 cures for 500 each?

Edited, Mar 27th 2012 10:39am by Fynlar
#10 Mar 27 2012 at 9:21 AM Rating: Decent
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Tepogue wrote:
All I see is Rdm's pulling hate with their cure IV's now. Unless they do something to adjust it's emnity generation it's gonna cause a lot of rdm's to get smacked.


I'm not sure about rdm, but my sch has -45 enm (50 if I drop some healing magic skill) to help with enmity generation. Rdm should be able to get relatively close to that.

There are also some items in both Voidwatch and Legion to help with enmity. There is a new atmacite in Voidwatch that is up to -30 enmity making it easy to cap. There is also Devotion with a mix of mnd and -enm. In legion there an earring that has enm -20 (in legion) making it easy to cap as well. And if for some reason you bring rdm / sch to abyssea there are atmas with -enm such as minikin.

Sch does have one thing over rdm though, tranquility. That ability added to -50 gear enm gives sch -75 enm (.5 * .5) on a 950+ cure. The only issue with this is you cannot use animus minuo (-10 enm) and tranquility. That is where these items come in for sch to allow them to reach -50 gear enm and use tranquility.

#11 Mar 27 2012 at 9:26 AM Rating: Excellent
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I'm just really glad they didn't nerf Cure V as much as they did on the test server. People were saying it would go from 1100s to 900s. Mine only went down like 3 points I think. Cure IV is 867 now. Not too shabby. I was mad about this change before, but now that I see how they implemented it, it could've ruined the balance a LOT more than it did.
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#12 Mar 27 2012 at 1:45 PM Rating: Good
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Fynlar wrote:
And I admit I'm no enmity expert, but wouldn't there not be a whole lot of difference in enmity between 5 cures for 400 each, and 4 cures for 500 each?

Since the enmity generated by Cure 1 through Cure 4 is directly proportional to the amount of HP cured, there shouldn't be. However, there is a difference between the enmity a RDM generates from curing a total of 2k HP through Cure 4s and the enmity a WHM generates from curing a total of 2k HP through Cure 5s.

It will be interesting to see if RDMs and SCHs find that they have to equip more -enmity gear than before since they can now generate hate more easily now. All the theorycrafting in the world on these boards won't really tell us whether RDMs and SCHs will have hate issues provided that they're not having to act as main healers. (Lets face it, SE does not want RDM or SCH to be main healers.)
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#13 Mar 27 2012 at 2:05 PM Rating: Excellent
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Quote:
And I admit I'm no enmity expert, but wouldn't there not be a whole lot of difference in enmity between 5 cures for 400 each, and 4 cures for 500 each?


Depends how rapid the secession is. Fired back to back, probably not.

One 800-hp cure every minute vs two 400 hp-cures every 30 seconds, for instance, would generate the same cumulative enmity, but in one case volatile enmity is allowed to diminish between cures, whereas in the other it is all dumped on at once, meaning the mob is more likely to turn for a short time.
#14 Mar 27 2012 at 2:37 PM Rating: Good
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axciom wrote:
Soo...does this mean Revenge of the Pink Mage is coming to theaters soon?
God save us if it is.
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#15 Mar 27 2012 at 3:00 PM Rating: Decent
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<3 Tanaka. TY for fixing healing magic.

Signed my SCH and RDM.

TY you for giving me another big heal on a nice timer.

Signed my WHM.
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#16 Mar 27 2012 at 5:01 PM Rating: Good
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svlyons wrote:
Since the enmity generated by Cure 1 through Cure 4 is directly proportional to the amount of HP cured, there shouldn't be. However, there is a difference between the enmity a RDM generates from curing a total of 2k HP through Cure 4s and the enmity a WHM generates from curing a total of 2k HP through Cure 5s.

It will be interesting to see if RDMs and SCHs find that they have to equip more -enmity gear than before since they can now generate hate more easily now. All the theorycrafting in the world on these boards won't really tell us whether RDMs and SCHs will have hate issues provided that they're not having to act as main healers. (Lets face it, SE does not want RDM or SCH to be main healers.)

Along the same lines, you get the same enmity if you heal 1000 HP with 2 Cures I-IV or just 1 Cure I-IV. 1000 HP of enmity is a 1000 HP of enmity, and (good) RDMs and SCHs should be able to gauge that. The biggest problem I've always seen was pacing, which the old Cure 4 just wasn't good at anymore.
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#17 Mar 27 2012 at 6:42 PM Rating: Good
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400+ cure III's? My galka pld's mp pool is crying tears of joy cause by an intense orgasm.
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Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#18 Mar 28 2012 at 6:15 AM Rating: Excellent
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Tepogue wrote:
All I see is Rdm's pulling hate with their cure IV's now. Unless they do something to adjust it's emnity generation it's gonna cause a lot of rdm's to get smacked.

But don't you see? RDM can tank again! All they have to do now is spam Cure IV to replace the old Sleep spell hate!
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