Fynlar wrote:
Quote:
CoP was good, ACP and MKd'E weren't. That's really all there is to it.
I view it as the poorest expansion of the game, but to each their own!
I'm just not understanding how the add-ons are getting bashed for focusing too much on running around and getting cutscenes with the
occasional challenging fight, when that's exactly what the CoP missions were.
ACP CON's:- Run around 6 year old zones killing monsters 50 levels below you for a key item that wont drop after 2 hours.
- Horrendous quasi-fanfiction cutscenes reminiscent of a sh*tty Stephen King novel adapted into a sh*tty Stephen King movie .
- No actual character development, no climax to the story, no satisfying resolution, and possibly the blandest villain with generic evil intent ever spawned.
- Augmented gear that is horrible 90% of the time.
- Climbing Delkfutt's Tower level capped.
- Boss fight where the majority of job combinations will be discriminated against.
ACP PRO's:
- The one redeeming factor, a 10$ body piece with some great stats (which will probably be rendered useless soon with evolith equipment)
- One new enemy model, not counting the seed miasma around existing enemies.
CoP PRO's: - Interesting characters you actually care about.
- A complex plot enjoyable to follow if you don't like having plots spoon-fed to you.
- Frequent difficult battlefield fights with enjoyable cutscenes such as all 4 promyvions, Diabolos, Omega and Ultima,
- TONS of beautiful new areas to be explored during the missions.
- Many cool new enemy models like the Yovra, Taurus, and Aerns
- Many new HNMs, NMs, and pop NMs (several in each of the 25 new zones added) with great equipment drops.
- New summon, Diabolos
- Limbus, Sea gods, CoP dynamis, Wyrms, ENMs, etc. as new endgame content
- Many new synthesis recipes for crafters
- Tons of great new songs
- Epic final boss battle
- The best FFXI cutscene ever as a reward for totally completing CoP missions
- The Bahamut quest series
- A new city Tavnazia, and many side-quests involving it to be done.
CoP CON's: - A complex plot drawn out over several years can be hard to follow (if you can't take an hour to watch the cutscenes again at cutscene NPCs or on youtube.)
- Difficult fights can mean that some players will never be able to complete all of the missions, especially before the easy mode updates
- Lots of traveling back and forth between zones and waiting for JP midnight to continue.
It's like saying "I don't see the difference between the old and new Star Wars movies, they all involve space, jedis, bounty hunters, and light sabers why aren't they all equally good?"
The reason ACP fails so hard is that it is not supplemented by any of the essential pros I've listed for CoP. It might have been a good or even great add-on if the missions took place in one or two new zones with one or two new enemies with a well-written story. Is that really so much to ask for when we paid 1/3 as much for it as CoP? Instead we get nothing new but body armor and a seed crystal model.
Just because both expansions take place in FFXI and they both have FFXI style quests and missions (go to A then B then C then fight D) doesn't make them equivalent.
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Ralph Waldo Emerson wrote:
It is one of the beautiful compensations of life that no man can sincerely try to help another without helping himself.