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Announcing the Evolith System! (11/04/2009)
Posted: Nov 4th 2009 5:24am | IP: Logged | Reply to this
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http://www.playonline.com/pcd/topics/ff11us/detail/5017/detail.html

Quote:
We're pleased to announce a new system that promises to offer adventurers unprecedented customization options for their equipment! Named the "Evolith" system for the curious stones whose powers must be harnessed to reap the benefits, it will be introduced in a version update coming as early as late November.

Introducing Evolith

Little more than nondescript rocks at first glance, the substance known as evolith has long escaped the notice of the inhabitants of Vana'diel. Closer investigation, however, has revealed that these ancient stones harbor elemental power to rival that of crystals. With advances in the emerging discipline of synergy*, the time has come that their latent potential may at long last be tapped...

*Synergy is a new form of synthesis conducted using a "synergy furnace."
This system will be introduced in detail in a future Topics article.

With each piece of evolith possessing unique properties (*see example screenshots), adventurers may mix and match them in various combinations to bolster compatible equipment with the exact combination of attributes they desire.

*Development screenshot—subject to change.

Evolith 101

Adventurers may enhance their equipment with evolith through the following procedure:

1. Acquire evolith
- Evolith can be obtained by completing new NM hunting regimes accessible from "Hunt Registries" that will be introduced to certain areas alongside the Evolith system.
- Note that each piece of evolith is defined by a unique shape, size and elemental affinity.

2. Choose the base equipment you wish to enhance
- A vast assortment of equipment will support evolith, from several hundred existing items spanning a wide range of levels to new equipment slated to be introduced alongside the Evolith system.
- You may check whether or not a particular piece of equipment supports evolith by trading it to one of the "Synergy Engineer" NPCs that will be dispatched to certain cities.

3. Prepare your equipment
- A maximum of three evolith-holding "slots" may be etched into a given piece of equipment via synergy.
Note that each slot will have its own shape, size, and elemental affinity, to correspond with the evolith itself.
- The etching process will require the use of dedicated items.
- Similar to augmented items, etching evolith slots into a piece of equipment will render it untradeable and unauctionable.

4. Confirm compatibility
- Ensure that the slot is of the same shape and elemental affinity, and is large enough to hold the piece of evolith you wish to attach.

5. Attach evolith
- Evolith may be attached to a compatible piece of equipment via synergy.
- It is possible to outfit a piece of equipment with as many pieces of evolith as slots it contains.

*Development screenshot—subject to change.

The Finished Product

Should your synergy be successful, congratulations! The help window for your newly evolith-enhanced equipment will appear like this:

*Development screenshot—subject to change.

- Evolith Replacement and Slot Removal
Should you wish to replace an attached piece of evolith with one offering different benefits, this may be done at time via synergy. It is also possible to remove evolith slots entirely—thereby returning the equipment to its original state—through synergy using a dedicated item. Note that in both cases, the previously attached piece of evolith will be lost.

With countless varieties of evolith in existence, the possibilities are endless. Seek out the combination that best suits your playing style, and the equipment of your dreams can be yours!
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Posted: Nov 4th 2009 5:31am | IP: Logged | Reply to this
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This really reminds me of Final Fantasy VII's materia system. Looks very interesting, can't wait to see more details on this.
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Posted: Nov 4th 2009 5:32am | Edited: Nov 4th 2009 5:45am | IP: Logged | Reply to this
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The equipment Tummie .dat mine is prob blank equip that has a high amount of Evolith equip slots for the weapons at least.
Armor could change shape with the amount of Evolith equip to it with one theory.








PS: Hope no one has a fear of synergy.
http://www.youtube.com/watch?v=heGll7xo_RU

Edited, Nov 4th 2009 5:52am by BluemageOfDoom
Posted: Nov 4th 2009 5:32am | Edited: Nov 5th 2009 8:40am | IP: Logged | Reply to this
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Sounds awesome!

Dare I hope they learned from our reaction to FoV aug negative stats? Mid post correction:

Quote:
- Evolith Replacement and Slot Removal
Should you wish to replace an attached piece of evolith with one offering different benefits, this may be done at time via synergy. It is also possible to remove evolith slots entirely—thereby returning the equipment to its original state—through synergy using a dedicated item. Note that in both cases, the previously attached piece of evolith will be lost.
Yes, yes I do! :)

after post and second anouncment edit:
See what happens when I hope? SE goes and crushes it.
Quote:
What Is Synergy?

Synergy is an advanced form of synthesis wherein up to six players, each with unique skills, cooperate to create a single item via an apparatus called the "synergy furnace."
Joy. So now not only can my synth break, someone else can break my synth to. And tracking down other crafters for a specific skill, yeah loads of fun, just what I need, more crap I have to shout for in whitegate because my friends can't help me.

I wrote:
His Excellency Soracloud wrote:
Ughh you need a Party to do it?

I can't even get 6 people together in two hours for CoP....
Multidude wrote:
First we have to deal with the people spamming the furnace to skill up, then we have to skill up a specific element, then we need to get 5 other people who match the recipe's elements and have the required skill level, and then we need to risk our items not once but TWICE to finally get a stone on a piece of equipment that you may or may not lose in the process?
And thus hopes raised by the 1st announcement are CRUSHED.



Edited, Nov 5th 2009 8:47am by thatdamnelf
Posted: Nov 4th 2009 5:38am | IP: Logged | Reply to this
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Choosable augments = win
Ability to chose new augments or erase existing augments = win
Finally able to get haste augment on neck or backpiece? = uber win
Difficulty of NMs, Droprates on evoliths, frequency of NM fights = could be the only fail...we will see
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Posted: Nov 4th 2009 5:41am | IP: Logged | Reply to this
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This looks pretty promising! As long as it doesn't end up being limited to horrendous items that even with great augments wouldn't beat mediocre AH choices, this is pure awesome! As said above, removing augments -- Win!
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Posted: Nov 4th 2009 5:57am | IP: Logged | Reply to this
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1) They finally realised that augments suck, and instead of fixing them, they add something else?
2) This is clearly a beta test for something that will be in XIV.
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Posted: Nov 4th 2009 5:58am | IP: Logged | Reply to this
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This sounds an awful lot like the augment system, however vastly improved. I'm interested how tough these NM's are to fight. I would hate to need 6 people every time I required another piece of Evolith. What's really strange is the pics by Tummie showed gear that isn't available yet, the .dats or anything. The Evolith system appears to be normal AH gear you customize. So I'm kinda confused at the moment.
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Posted: Nov 4th 2009 6:08am | IP: Logged | Reply to this
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This sounds like how they described augements right before fov augments came out.

hope it's good this time around.
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Posted: Nov 4th 2009 6:13am | IP: Logged | Reply to this
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Mighty Strikes: Ability delay -1? You know, I've always wanted that on a 1:59:59 timer. Two hours was just too long.
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Posting from Skytown, Elysia
Posted: Nov 4th 2009 6:16am | Edited: Nov 4th 2009 6:23am | IP: Logged | Reply to this
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Epic.

I don't know how else to react to this. I figured Final Fantasy XI would add customized socket like equipment into the game eventually. Yes we could all whine that this could have been added ages ago but you know what. It doesn't matter. This tops all of the updates ever to the game besides maybe augments. Square Enix will have a hard time from this update forward ever topping something like this. The possibilities are endless. I just hope there's not a lot of restrictions on this. Welcome back Square Enix to your game :-)

Actually the only thing that could even come close to topping this particular update would be to finally give Summoners their new avatars.

Okay so this scares me just a little bit: Should your synergy be successful, congratulations!

I wonder if your item has a possibility of being lost. And you obviously lose the evolith item if you ever put it back to a normal piece of gear. Also when you replace it. Well, regardless; crafting might make a come back with this system.

Edited, Nov 4th 2009 6:29am by Excenmille
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Posting from Hudson, Florida
Posted: Nov 4th 2009 6:17am | IP: Logged | Reply to this
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I think someone mentioned this in another thread about the new white aern looking weapons having customizable slots. The picture with of the DRK on the main page with the Gsword pretty much confirms that.

Having those weapons with 5 or 6 augmentable slots would be a pretty cool concept. I can see myself spending more time upgrading and customizing a few of these rather than wasting time with stuff like random FOV augments or the fey weapon fights.

Sadly...from the looks of it this only applies to those jobs that actually get the new weapons unless they have some more .dats to add.
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Merits: 8/8 Marksmanship, Critical% 4/4, Rapid Shot 5/5, Snapshot 5/5, -Enmity 4/4, STR 5/5, Flashy Shot 1, Stealth shot 4/4, 8/8 dagger, 4 evasion, 6/8 MP 5/5 Reverse flourish 5/5 haste samba, 1/1 Saber dance, 1/1 Fan dance, 5/5 Closed Position, 3/3 No foot rise, 5/5 triple attack, 1/5 flee, 5/5 assasin's charge, 1/1 feint, 4/5 aura steal.

RDM Af2: 3/6
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Posted: Nov 4th 2009 6:22am | Edited: Nov 4th 2009 6:46am | IP: Logged | Reply to this
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Excenmille wrote:
Okay so this scares me just a little bit: Should your synergy be successful, congratulations!

I wonder if your item has a possibility of being lost. And you obviously lose the evolith item if you ever put it back to a normal piece of gear. Also when you replace it. Well, regardless; crafting might make a come back with this system.
As long as the chances of losing the base item isn't absurdly high, I don't think it'll be a problem since we get to see what we're getting on success ahead of time. And as long as the evoliths have a reasonable supply (drop rates etc that Kalisa mentioned) crafting gets a fat bonus in that gear is finally a consumable in a way we'll actually want to use and not feel ripped off about.
Kalisa wrote:
Choosable augments = win
Ability to chose new augments or erase existing augments = win
Finally able to get haste augment on neck or backpiece? = uber win
Difficulty of NMs, Droprates on evoliths, frequency of NM fights = could be the only fail...we will see
Did I miss something? It looks like the system is a bit different from adding stat X onto gear Y, the stats shows all are tied to specific action types, less enmity on "light elemental healing magic" and attack on "axe weapon skills". I hope we get to just some % haste onto some gear, but I didn't see anything to confirm it yet. my bad, see other post

lol at the ability delay example being 1 second off of a 2hr.

Edited, Nov 4th 2009 6:52am by thatdamnelf
Posted: Nov 4th 2009 6:25am | IP: Logged | Reply to this
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Erecia wrote:
Mighty Strikes: Ability delay -1? You know, I've always wanted that on a 1:59:59 timer. Two hours was just too long.


Quite possible that it's just a developmental item and will be different in the update. Sounds like a good 2 hour swapping piece whichever may be the case and also wonder if it touches job abilities too? Hopefully November 9th adds the preliminary .DAT files which is how someone found out all the possible augments. Perhaps we'll find out all the possible customizations.
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Posting from Hudson, Florida
Posted: Nov 4th 2009 6:28am | IP: Logged | Reply to this
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Quote:
Did I miss something? It looks like the system is a bit different from adding stat X onto gear Y, the stats shows all are tied to specific action types, less enmity on "light elemental healing magic" and attack on "axe weapon skills". I hope we get to just some % haste onto some gear, but I didn't see anything to confirm it yet.

lol at the ability delay example being 1 second off of a 2hr.


You can't really deduce anything yet about which augments will be available just from the few that they posted. Nor was I saying that haste would be a "definite" augment choice (hence the "?") So yeah...way too early to confirm or deny either.
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75 rng 75 rdm 75 dnc 75 thf
RoZ, CoP, ToAU: Complete Rank 10 sandy
Merits: 8/8 Marksmanship, Critical% 4/4, Rapid Shot 5/5, Snapshot 5/5, -Enmity 4/4, STR 5/5, Flashy Shot 1, Stealth shot 4/4, 8/8 dagger, 4 evasion, 6/8 MP 5/5 Reverse flourish 5/5 haste samba, 1/1 Saber dance, 1/1 Fan dance, 5/5 Closed Position, 3/3 No foot rise, 5/5 triple attack, 1/5 flee, 5/5 assasin's charge, 1/1 feint, 4/5 aura steal.

RDM Af2: 3/6
RNG Af2: 5/6
DNC AF2: 5/6
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Posted: Nov 4th 2009 6:38am | IP: Logged | Reply to this
Nope, no 6th star either.
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Augments were the beta test for this system and will be forgotten. Just like our personal npcs were the beta test for puppets. [:rolleyes:]
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Posting from Seaford, Long Island
Posted: Nov 4th 2009 6:39am | IP: Logged | Reply to this
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Definite plus in adding the customization angle to Augmenting. Definitely should've been there from the beginning instead of the random lottery ticket that's FoV. Part of me hopes Alchemy will be able to synth up some Evolith stones as a much-needed boost to the craft, but ultimately that'd depend on the range of possible augments.
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Posted: Nov 4th 2009 6:40am | IP: Logged | Reply to this
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Kalisa wrote:
Quote:
Did I miss something? It looks like the system is a bit different from adding stat X onto gear Y, the stats shows all are tied to specific action types, less enmity on "light elemental healing magic" and attack on "axe weapon skills". I hope we get to just some % haste onto some gear, but I didn't see anything to confirm it yet.

lol at the ability delay example being 1 second off of a 2hr.


You can't really deduce anything yet about which augments will be available just from the few that they posted. Nor was I saying that haste would be a "definite" augment choice (hence the "?") So yeah...way too early to confirm or deny either.
oh, I missed the question mark altogether. I thought there was mention somewhere I missed that you were commenting on. Guess I'm a lil excited, been awhile since an update announcement did that ;P
Posted: Nov 4th 2009 6:48am | Edited: Nov 4th 2009 6:50am | IP: Logged | Reply to this
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What bothers me about this system is that they put so much emphasis on the Evolith Stones, and not the equipment. There is no information as to where the equipment comes from. We simply know that old equipment along with new equipment will support the Evolith system. It's a matter of where does the new equipment come from because there are about 150+ pieces of new armor that has to be accounted for.

This has potential to be great, allowing players to customize their armor and "augment" them as they see fit based on the slots available for the equipment. However, this has potential to fail if:

1) The Evolith Stones you obtain from hunting are completely random with a random number generator added to the +X(%) number on the stone
2) A really terrible Evolith Stone list with very bad options
3) The new equipment/weapons are hard to obtain or only available via crafted items.

Hopefully they explain more about the equipment when they announce more later on this month.

Edited, Nov 4th 2009 3:56am by ImmortalAlchemist
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Posted: Nov 4th 2009 6:55am | IP: Logged | Reply to this
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Erecia wrote:
Mighty Strikes: Ability delay -1? You know, I've always wanted that on a 1:59:59 timer. Two hours was just too long.


It's probably equivalent with group 1 merits, which reduce timers with 2 seconds per 1 minute recast. Ability delay -1 would be a 240 second delay, or 4 minutes.
Notice that it required [DoubleCircle 1], which could mean there are stronger versions around. I doubt the Ability delay -5 (-20 min) evoliths are easily obtained though...
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Posted: Nov 4th 2009 7:05am | Edited: Nov 4th 2009 7:07am | IP: Logged | Reply to this
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Nope, no 6th star either.
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Kalisa wrote:
Choosable augments = win
That's what I thought at first, until I read the rest of the article.
Playonline.com wrote:
Should your synergy be successful, congratulations! The help window for your newly evolith-enhanced equipment will appear like this:
Synthing by itself is already a crap-shot. Kind of wonder if its based on any synth skill, or some random modifiers or what.

Edited, Nov 4th 2009 7:13am by lolgaxe
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Posted: Nov 4th 2009 7:15am | IP: Logged | Reply to this
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I can't really see any huge differences in the Japanese and English versions of this notice. Even the bit at the end about making your "dream" equipment is the same.

One small difference is that where it says "a future Topics article," the Japanese version says "the next" one, so expect it pretty soon. And as usual "late November" is translated from something that means the last third or last ten days. Oh, and "dedicated items" does mean items used exclusively for that, in case anyone was thinking it was ambiguous.

The ImmortalAlchemist of Doom wrote:
1) The Evolith Stones you obtain from hunting are completely random with a random number generator added to the +X(%) number on the stone
I was thinking this same thing. It could even be a worse chance to get the right thing than augments if the slots carved into the items are random as well, although it at least wouldn't be ruining your things when it failed to produce results.

Just another thing that could easily go either way with what we've been given now, and I would hold off on hailing it as the greatest thing to happen to the game or expecting it to be terrible until we know all the details.
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Posted: Nov 4th 2009 7:16am | IP: Logged | Reply to this
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Oh wow... a very interesting system indeed! Its what Augments should have been in the first place. Bye bye endless Eraser fights and Tab farming in Sky for Ogre Gloves with +# Fire Smiley: oyvey

I'll take that Axe Weaponskill Attk +6 on my Flame Rings...

So what do you think; Rings and Earrings 1 Slot, Base Weapons 1, HQ Weapons 2, Base Equipment 2, HQ Equipment 3?
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Posted: Nov 4th 2009 7:16am | IP: Logged | Reply to this
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Should your synergy be successful, congratulations! The help window for your newly evolith-enhanced equipment will appear like this:


I think what they meant by this is if you trade the right evolith plus the right weapon you get a successful synergy but if you don't, then you get item traded back to you. Might quite possibly lose your evoliths.

Still it's a lot better than the current system as it says there that we may use current gear and new upcoming gear for it by just trading to npc current gear and checking if it can be enhanced.

Hopefully, at some point they will allow us to enhance current endgame gear since we are allowed to remove the enhancements from the gear and get it back. It would make a lot of endgame gear that became useless a little better.
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Posted: Nov 4th 2009 7:18am | IP: Logged | Reply to this
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Also, in before QQ about SE allowing people to easily obtain gear that rivals Salvage, Relic, etc.
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Posted: Nov 4th 2009 7:19am | IP: Logged | Reply to this
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Augments wont be forgotten as this system wont encompass all gear. They said it will only effect some gear already available and will be on some new gear. So the Augment system has its palce still.
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Posting from Kentucky
Posted: Nov 4th 2009 7:20am | IP: Logged | Reply to this
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would be interesting if the diffrent armor versions where evolved from what stones you equiped.
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Posting from Sweden
Posted: Nov 4th 2009 7:27am | IP: Logged | Reply to this
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Hopefully you'll be able to AH stones you don't want, so the flaw of FoV and being stuck with a junk item hopefully won't be as likely. And if it becomes 1 pop per person, going as a group might still get you what you're after even if yours doesn't put out.

Just want to re-emphasize my hope for integrating crafting in the stone production process. The popped NMs could certainly drop stuff from a set pool, but SE could easily add stone ingredients to various (H)NMs where HQ synths could yield some impressive stuff. Personal Alchemy bias aside, just mentioning elemental affinities screams inclusion of Anima, which has been rather underutilized aside from RR items over the years.
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lolgaxe wrote:
Kalisa wrote:
Choosable augments = win
That's what I thought at first, until I read the rest of the article.
Playonline.com wrote:
Should your synergy be successful, congratulations! The help window for your newly evolith-enhanced equipment will appear like this:
Synthing by itself is already a crap-shot. Kind of wonder if its based on any synth skill, or some random modifiers or what.

Edited, Nov 4th 2009 7:13am by lolgaxe




That made alarms go off in my head as well. No Wotg end game unless they turn walk of echos into an intense FoV hahaha. At least the worry about soccer is over.



Hopefully this will be such a rousing success that all we will have to complain about is.... THE LACK OF COLORS ONLY 3 SQUARE COME ON. And more designs!



Hahahaha never happy.
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Not the best game in the world but still sad to see it go. Hopefully sega will get their act together with whatever their next attempt is.
Posted: Nov 4th 2009 7:28am | IP: Logged | Reply to this
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Sounds good, but they usually ruin whatever they add. I'm sure this will be no different.
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Sounds great to me! New NMs to hunt. New ways to augment or rather Evolith our equipment. Really looking forward to this update.
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Posting from Seattle, WA
Posted: Nov 4th 2009 7:38am | IP: Logged | Reply to this
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Quote:
Hopefully you'll be able to AH stones you don't want


They are EX which means no AHing or trading sadly...yet they're not rare so maybe we can get multiple stones and stack the effects on the same piece of gear...?
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75 rng 75 rdm 75 dnc 75 thf
RoZ, CoP, ToAU: Complete Rank 10 sandy
Merits: 8/8 Marksmanship, Critical% 4/4, Rapid Shot 5/5, Snapshot 5/5, -Enmity 4/4, STR 5/5, Flashy Shot 1, Stealth shot 4/4, 8/8 dagger, 4 evasion, 6/8 MP 5/5 Reverse flourish 5/5 haste samba, 1/1 Saber dance, 1/1 Fan dance, 5/5 Closed Position, 3/3 No foot rise, 5/5 triple attack, 1/5 flee, 5/5 assasin's charge, 1/1 feint, 4/5 aura steal.

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Posted: Nov 4th 2009 7:44am | IP: Logged | Reply to this
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I really hope there is a stone storage NPC.

Quote:
Ensure that the slot is of the same shape and elemental affinity


This might suck if you get a great stone, but it is the wrong shape for your gear.

I never bothered with FoV augments, but this looks like a much better system. Looking forward to it.
Posted: Nov 4th 2009 7:50am | IP: Logged | Reply to this
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So can you augment and Evolith synergy an item, or does one disable the other?

If you can do both, with enough time and effort, and in the case of augments, luck, you could end up with some seriously good gear.
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Server = Remora - Rank 10 Windurstian

Menchi
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Posting from UK
Posted: Nov 4th 2009 7:59am | IP: Logged | Reply to this
Tyjet
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Personally, Mighty Strikes: Ability Delay -1 seems more like you get the bonus to your other abilities while your Mighty Strikes effect is up instead of the delay affecting the Mighty Strikes recast.
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Tyjet - Blood Elf Paladin Level 56
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Tijet - Rank 10 Windurst
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Posting from Alabama
Posted: Nov 4th 2009 7:59am | IP: Logged | Reply to this
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My guess is that the first evolith will be random and come from random hunts, ie the first augments come from random hunts. Later, they'll add more, narrowed to set lists, from certain events. Likely, any WotG endgame will have rewards based around Powerful Evolith, since, if you look, evolith doesn't look much unlike atomos's area. I can see any Walk of Dreams endgame event dropping really potent evolith rewards.
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Theytak, Siren Server
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Posting from a Marvelous Garden Party
Posted: Nov 4th 2009 8:02am | IP: Logged | Reply to this
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ScorpionEx wrote:
So can you augment and Evolith synergy an item, or does one disable the other?

If you can do both, with enough time and effort, and in the case of augments, luck, you could end up with some seriously good gear.


From the screenshots, it's obvious that both items get the AUG EX flags once used, so the answer is: no.

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No PUP, no glory! <Inferno Claws [4563/3520]>
Recent landmark: Death Blossom
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Posting from Ruhotz Silvermines
Posted: Nov 4th 2009 8:05am | IP: Logged | Reply to this
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Quote:
They are EX which means no AHing or trading sadly...yet they're not rare so maybe we can get multiple stones and stack the effects on the same piece of gear...?


Only if that piece of gear has two slots that are the same size, shape, and element. Look at the screenshots. The axe WS bonus is size 5. There is a solid down arrow shape, a hollow up arrow shape, a hollow round shape. I'm going to say at least 8 different shapes. 8x8x5 = 320 different kinds of slots, and you cannot mix and match. I think the bonuses will be pretty much tied to a particular item type. They just can't have a slot appear on more than a hand full of items, unless there are combinations that aren't used by any crystals/slots.

It says you can replace one evolith with another, so at least that hints that there may be two evolith crystals that can fit into the same slot. I guess either there are perhaps thousands of these crystals, making it a total crapshoot to get a good one, or they don't use most of the slot combinations after all ;)
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Posting from Waterloo, Ontario
Posted: Nov 4th 2009 8:10am | IP: Logged | Reply to this
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It sounds good atm. Lets see what gear we can augment though.
Posting from NY USA
Posted: Nov 4th 2009 8:23am | IP: Logged | Reply to this
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Looks like we'll have bunches and bunches of emergency updates immediately following the update day. The screenshots say they're 'development pictures' so it looks like they're pushing this out as fast as possible or half-a$$. Hopefully they won't mess it up as badly as they did augments.

I was hoping for a new mog house menu for just furnishings personally.

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Meara. Done!
Posting from Canada
Posted: Nov 4th 2009 8:37am | Edited: Nov 4th 2009 8:39am | IP: Logged | Reply to this
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prediction.

lots of bitching about nms, monopolization, bad drop rates, horrible time sink.

Edited, Nov 4th 2009 8:39am by xbobbobx
Posted: Nov 4th 2009 8:44am | IP: Logged | Reply to this
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Heres to hoping that this leads to easier weskit augments!

Been holding out on farming up the avatar blood, since I haven't had much time lately. This will probably be the kick in the pants I need to finally go and get some.
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Server: Odin Race: Tarutaru
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Posting from NYC, New York
Posted: Nov 4th 2009 8:49am | IP: Logged | Reply to this
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Kalisa wrote:
Quote:
Hopefully you'll be able to AH stones you don't want


They are EX which means no AHing or trading sadly...yet they're not rare so maybe we can get multiple stones and stack the effects on the same piece of gear...?

They're not flagged as Rare because it's all the same item ("Evolith"), with the only thing differentiating them being the script at the bottom describing the bonus (similar to how signatures and enchantments are stuck on the bottom of the description).

Since you could put up to 3 Evolith etchings onto a single item, it would be rather inconvenient to be able to only hold one Evolith at a time.
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lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 75 SCH
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Lakiskline
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Posting from Largo, FL
Posted: Nov 4th 2009 8:55am | IP: Logged | Reply to this
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Looks interesting. I used to play a game called Dark Cloud where you would fuse stones to weapons to make them stronger, and giving them atributes.
I might have to reactivate my account to check this out... :)
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MNK75 (Retired) 2004-2008
Lu'Shang Rod : 29/12/2007

Playstation Network ID: Ragexen

Currently playing: inFamous
Posting from The Garden of Ru'Hmet
Posted: Nov 4th 2009 9:00am | IP: Logged | Reply to this
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I'm a bit worried about the whole:

Quote:
Should you be succesful...
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Name: Surian Bedivere
Job: PLD 75 - BRD 75 - MNK 75 - BLU 75 - SAM 75 - RDM 75 - SMN 75
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Posting from Viva la Netherlands~
Posted: Nov 4th 2009 9:08am | Edited: Nov 4th 2009 9:23am | IP: Logged | Reply to this
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Am I reading this right? You need to get an item prepared for the augment. This is a random process that could give a huge number of different setups. Then you have to obtain the Evolith. These are various items that not only have a wide range of bonuses, but will also have a wide range of comaptability with your prepared item. And they are EX?

So you might conceivable spend the next 18 years of your life trying to get an evolith that is compatible with your prepared item that provides something useful?

What am I missing? Do certain items always get a certain compatability? Will axes always get Fire: Solid Triangle: and a random size? always size 5? Will Axe Weapon Skills: Attack +6 always have Fire: Solid Triangle: Size 5?

If it is in anyway otherwise this system is going to be a bigger load of crap than the FoV augments.

Quote:
Quote:
They are EX which means no AHing or trading sadly...yet they're not rare so maybe we can get multiple stones and stack the effects on the same piece of gear...?


Only if that piece of gear has two slots that are the same size, shape, and element. Look at the screenshots. The axe WS bonus is size 5. There is a solid down arrow shape, a hollow up arrow shape, a hollow round shape


I think the slots can only be the same size/shape/element. There's a number denoting how many slots you have on the item. It's in the same characater string as all the rest.

Or were you refering to the stones? Since we don't know if they will all be the same size/shape and element I can see your point.

Edited, Nov 4th 2009 9:23am by IAmAnsel
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FFXI
Ansel
75MNK - 75RDM
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Posting from Cyberspace
Posted: Nov 4th 2009 9:09am | IP: Logged | Reply to this
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Quote:
Looks interesting. I used to play a game called Dark Cloud where you would fuse stones to weapons to make them stronger, and giving them atributes.


Dear lord, that game was brilliant. Now all we'd need is the ability to reshape (read: totally anihilate) Bastok and the nostalgia is complete!

As for the system, i'm a bit skeptical about it, it sounds too good. Wonder if you'll need tabs to fight NM's for Evoliths.
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Blacky, Lakshmi
RDM75, BLM75, BLU75

RDM AF2: 5/5 12/7/08
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Posting from In thy vacuum cleaner.
Posted: Nov 4th 2009 9:23am | IP: Logged | Reply to this
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Quote:
They're not flagged as Rare because it's all the same item ("Evolith"), with the only thing differentiating them being the script at the bottom describing the bonus (similar to how signatures and enchantments are stuck on the bottom of the description).

Since you could put up to 3 Evolith etchings onto a single item, it would be rather inconvenient to be able to only hold one Evolith at a time.
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I wasn't questioning why they were not rare thus not looking for an explanation nor was I saying that they should be....

I swear... People have been extra touchy with my posts lately wih completely misinterpreting what I say....whatev...
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75 rng 75 rdm 75 dnc 75 thf
RoZ, CoP, ToAU: Complete Rank 10 sandy
Merits: 8/8 Marksmanship, Critical% 4/4, Rapid Shot 5/5, Snapshot 5/5, -Enmity 4/4, STR 5/5, Flashy Shot 1, Stealth shot 4/4, 8/8 dagger, 4 evasion, 6/8 MP 5/5 Reverse flourish 5/5 haste samba, 1/1 Saber dance, 1/1 Fan dance, 5/5 Closed Position, 3/3 No foot rise, 5/5 triple attack, 1/5 flee, 5/5 assasin's charge, 1/1 feint, 4/5 aura steal.

RDM Af2: 3/6
RNG Af2: 5/6
DNC AF2: 5/6
77.0 +1 Woodworking
Posted: Nov 4th 2009 9:28am | IP: Logged | Reply to this
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I am going to laugh so @#%^ing hard when this turns out to be another monumental flop like the augment system.
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"If you pull the trigger on this, you are ruining someone's day, somewhere and sometime!"
Posting from Dynamis - Aht Urhgan Whitegate
Posted: Nov 4th 2009 9:35am | IP: Logged | Reply to this
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As long as I can get any amount of CHR on a backpiece I'll be a happy Beastmaster.
Posted: Nov 4th 2009 9:40am | Edited: Nov 4th 2009 5:16pm | IP: Logged | Reply to this
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465 posts
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Quote:
when this turns out to be another monumental flop like the augment system.

^^ This

EDIT: I Made an assumption here that I feel obligated to elaborate on. There are certain EX and RA/EX Items in the game that are allowed to be traded/bazaared, even though they cannot be sold in the AH (the most notable recent one that 'breaks the rules' is the smart grenade, which is allowed to be mailed to others despite it being RA/EX). Basically how it works is SE lists things as tradeable or non-tradeable seperately on the item (as many of you will see on DAT mining results) - so while its still likely they will not be tradeable, as pointed out later in this thread, I'm 'guessing' they will be, because otherwise its going to get too hard to make practical use of them... unless this is SE just being difficult again.

Edited, Nov 4th 2009 5:16pm by FUJILIVES
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ItsAMyri wrote:
Basically, the game was better when people spent more time talking about how they were going to do some mission/party/bcnm/nm/whatever, and less time arguing over which piece of gear will increase their DPS by 0.5% on firesday if the mob has feint on it, and you have two bards (but NOT a bard and a corsair, because then Y piece provides 0.2% more WS!)

Because now its WoW. You idiots made it this way.
Posting from Phoenix - I love Phoenix.
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