In the highly anticipated follow up to part 1 of Mike B's DC Universe Online coverage, we get an in depth look at the game's various facets of gameplay: questing, pvp, co-op instances, and.. Black Dynamite?
The PC version really forces you to use a controller (not that big of deal) but the combo system only seems to work half the time - so you are just button mashing
The targeting system is broken and half ass - I end up targeting cars and interactive objects too many times over someone who is shooting at me.
Chat sucks - they must of bought tech/UI ideas from Square's FFXIV
The character creator compared to Cox or Champions Online is a joke - and all the male avatars look like some sort of 70's porn stand-in
VO is borked - I get old VO for missions I completed like 10 minutes later - and sometimes 2 of them playing over each other
Sluggish UI designed by some guy who wants to punish gamers
Too many reused models - I mean there are like 2 cop models in the game and half the trash I been fighting are cops.
Really basic boss fights - clear instance - find end boss - basic tank and spank for the most part.
Good side - Very nice VO on mission briefings when they actually work and the animated motion comics are cool. Great city layouts - Gotham is awesome Nice visual look (Unreal Game Engine) Open PVP - I wish Champions would do this in some contested zones Villain play/Hero play
I have much more fun creating characters in Champions and actually like game play better - and it's now free so yeah... unsub time for DCUO.
I almost kicked a puppy just thinking of how it would feel to be one of those those guys. Then I remembered... if they decided to stay for 5 more levels they'd be able to do the same to some other lvl 5s or perhaps your alt... btw I miss Gizmo Duck :/