Episode 41 - Final Fantasy XIV
Square Enix's latest creation could quite possibly be the most polarizing release in recent MMO history. However, love it or hate it, the Final Fantasy lineage has a devoted following, and then there's Mike B. It's no secret that he is not the biggest fan of XIV, but with the NDA lifted, we finally get to see if he has good reason.

Episodes:

138BFF Report - Ep 138 - PanzarPanzar is a free-to-play, team-based, third-person action game in the spirit of modern competitive multiplayer games.137BFF Report - Ep 137 - Shootmania StormShootMania the FPS “Powered By Players” ShootMania Storm is revolutionizing the multiplayer FPS by adding a community dimension and unlimited replayability. Developed by the Nadeo studio, renowned for community racing game, TrackMania, ShootMania Storm boasts quick-fire matches and epic battles, where only your talent will distinguish...136BFF Report - Ep 136 - DefianceJoin the futuristic online open-world shooter where thousands of players scour a transformed Earth competing for alien technology. Hunt alone or with others as you improve your skills and level up, unlocking powerful weapons that will help you survive the massive battles that await.135BFF Report - Ep 135 - BioShock InfiniteA first person shooter set in 1912 where players assume the role of former Pinkerton agent Booker DeWitt, sent to the flying city of Columbia on a rescue mission.134BFF Report - Ep 134 - Trials Evolution Gold (PC)Trials Evolution: Gold Edition marks the Trials franchise’s triumphant return to the PC gaming platform. RedLynx’s signature franchise, the Trials series first made its mark in gaming with the 2008 release of Trials 2 SE for the PC.133BFF Report - Ep 133 - Tomb RaiderTomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold.132BFF Report - Ep 132 - Age of WushuMike B takes a look at the latest action sandbox MMORPG from Snail Games, Age of Wushu.131BFF Report - Ep 131 - Crysis 3Crysis 3! Use the enhanced Nanosuit to Assess, Adapt, and Attack every situation and experience tactical freedom.. or.. you know.. just use stealth and bow it up for 8 hours.130BFF Report - Ep 130 - Path of ExileAre we ready for yet another ARPG? Well, Path of Exile from Grinding Gear Games just went open beta and Mike B is here to give us the breakdown.129BFF Report - Ep 129 - Warframe BetaMike B jumps into closed beta for the space-ninja PVE shooter from Digital Extremes, Warframe.128BFF Report - Ep 128 - Top 5 Most Controversial Games of 2012Mike B wraps the Top 5 Most Controversial Games of 2012, did your favorite game make the list?127BFF Report - Ep 127 - Turtle Beach SpecialMike B showcases the Turtle Beach 2012 headset line.. just in time for Christmas!126BFF Report - Ep 126 - Planetside 2Mike B revisits Planetside 2 post-launch to review the current state of the game and to give us his thoughts on the game's cash shop.125BFF Report - Ep 125 - HawkenMike B takes a look at the fast paced Mech FPS, Hawken, in today's BFF Report.124BFF Report - Ep 124 - Natural Selection 2The highly anticipated indie title, Natural Selection 2, blends RTS and FPS in a way not seen in many franchises. Did it pull it off?123BFF Report - Ep 123 - Happy WarsMike B takes a look at the first free-to-play game released on the XBox Live Arcade in this week's BFF Report.122BFF Report - Ep 122 - Torchlight 2Today on the BFF Report, Mike B checks out the latest installment in the Torchlight series and shows you how modding done right can give a game endless replay value.121BFF Report - Ep 121 - RavagedMike B takes a look at the post apocalyptic shooter, Ravaged. Funded by Kickstarter and developed by indie studio 2 Dawn Games, Ravaged brings chaotic and skill based gameplay to the FPS genre.120BFF Report - Ep 120 - Planetside 2 Beta ImpressionsMike B gives us his initial impressions and brief general overview of some of the mechanics and functions of Planetside 2.119BFF Report - Ep 119 - Gunnar GlassesMike B takes a look at, or rather, through Gunnar's Technology Eyewear. Do they deliver on the hype that surrounds them?118BFF Report - Ep 118 - AirMechMike B takes a look at the latest RTS/MOBA/Action Shooter hybrid, AirMech, and tries to pinpoint why it's yet to take off.117BFF Report - Ep 117 - Bullet RunMike B takes a look at the latest free to play shooter from SOE, Bullet Run.116BFF Report - Ep 116 - The Secret World (Part 2)In the second and final part of his coverage of The Secret World, Mike B takes a look at PvP, missions, and the dangers of wild goose chases?115BFF Report - Ep 115 - The Secret WorldThis week on the BFF Report, Mike B gets a good look at the mysterious universe of Funcom's The Secret World.114BFF Report - Ep 114 - DrakensangThis week on the BFF Report, Mike B takes a look at the latest browser based free to play massively multiplayer online action role playing game from Bigpoint, Drakensang.113BFF Report - Ep 113 - Quantum ConundrumMike B takes a look at Quantum Conundrum, the latest from Portal creator, Kim Swift.112BFF Report - Ep 112 - SMITEHi-Rez is taking on the MOBA genre by fusing the familiar feel of a third person RPG and the gameplay functions of the action RTS. Mike B takes the challenge to see if this combination will work in today's BFF Report.111BFF Report - Ep 111 - KraterPer the fans request, Mike B takes a look at the post-apoc squad based action role playing dungeon crawler (PASBARPDC for short), Krater.110BFF Report - Ep 110 - ARMA 2: DayZ modThis week, Mike B takes a closer look at the hottest mod out for ARMA 2, DayZ.109BFF Report - Ep 109 - Portal 2 Community MapsMike B may be on vacation, but that doesn't mean work stops! Today's BFF Report is covering the latest addon to Portal 2 community which allows the players to create their own puzzles.. you know what? Just watch..108BFF Report - Ep 108 - Family Guy OnlineEvery so often an interesting case comes across the desk of Senior Vice Detective of Internal Operations and Current Affairs Echelon Spec 7 Mike B, and Family Guy Online certainly qualifies itself as a game that might just be hitting all the right points..107BFF Report - Ep 107 - Trials EvolutionThis week Mike B takes a look at the latest couch console commander title, Trials Evolution. With the undeniably insane track customization and irresistible replay value, is there any question that this game is worth the $15?106BFF Report - Ep 106 - TERA OnlineThe highly controversial game from Korea's Bluehole Studio has made it's way around the world courtesy of En Masse Entertainment and Frogster. Our own Mike B has spent the past few months in various betas collecting more information than he could squeeze into today's massive 25 minute BFF Report. Does TERA make the cut?105BFF Report - Ep 105 - Legend of GrimrockLegend of Grimrock is bringing back the funk with it's true-to-origin dungeon crawler design. For all the fans of Might and Magic, Eye of the Beholder and that one person who played Scarab of Ra, this game might be the throwback you were looking for.104BFF Report - Ep 104 - WoW MoP: Pandas, Pandas EverywhereThis week Mike B takes an extended look at some of what is in store for players with the next expansion for World of Warcraft, Mists of Pandaria.103BFF Report - Ep 103 - Modern Combat 3 (Mobile MW3)Gameloft, the creators of Order and Chaos (Mobile MMORPG), have set a pretty high bar with their entry into the mobile FPS market, Modern Combat 3. Mike B gives us a breakdown of the mechanics and features available in this impressive app.102BFF Report - Ep 102 - Realm of the Mad GodWith its recent Steam debut, Realm of the Mad God is making headway in the mainstream. Mike B takes a look through it see if its worth a click.101BFF Report - Ep 101 - Mass Effect 3 Co-opWe all knew that there would be a co-op system included in Mass Effect 3, but what we didn't know was the amount of depth and progression that was going to be included. Even Mass Effect franchise fan Mike B was a skeptic, as the game had always thrived on it's single player elements. So, this week on the BFF Report, our host will be covering several of the backend elements as well as the combat system changes that Bioware will be bringing us come the 6th.100BFF Report - Ep 100 - Guild Wars 2The NDA has dropped, the green flag goes up, and Mike B delivers with his 100th episode of the BFF Report! Today he gives us two shows worth of content on Arenanet's Guild Wars 2!99BFF Report - Ep 99 - RIFT Mobile App + Valentine's Day SpecialThis week on the BFF Report, Mike B takes a look at the new RIFT Mobile App and then hops in-game to marry some guy to support TRION's entry into the Guinness Book of World Records.98BFF Report - Ep 98 - Turtle Beach Earforce z6a HeadsetHaving never done a BFF Report on a piece of hardware, Mike B gives a BFF style review of the latest tech from Turtle Beach, the Earforce z6a headset.97BFF Report - Ep 97 - Kingdoms of Amalur: ReckoningThis week on the BFF Report, Mike B takes a run through Kingdom of Amalur: Reckoning.96BFF Report - Ep 96 - Trine 2This week on the BFF Report, Mike B takes a look at the latest puzzle/platformer from Frozenbyte, Trine 2.95BFF Report - Top 5 Most Controversial Games of 2011Mike B aka Fony wraps up 2011 with his list of the most controversial games of the year! You may be surprised to see who made the list and more importantly, why!94BFF Report - Ep 94 - RIP Lego UniverseFrom time to time Mike B will take a look at an older game in the MMO genre, but this week we have, what was previously, a shelved episode for the soon to be shelved game, Lego Universe.93BFF Report - Ep 93 - RIFT Holiday EventsThis week Mike B is tasked with exploring the Fae Yule holiday events in RIFT.92BFF Report - Ep 92 - Star Wars: The Old Republic (part 3)This week on the BFF Report, Mike B takes a final look at Bioware's first MMORPG, Star Wars: The Old Republic. The focus of this episode will be PvP and Warzones.91BFF Report - Ep 91 - Star Wars: The Old Republic (part 2)Mike B is back to continue his coverage of the upcoming MMO, Star Wars: The Old Republic. This week, he focuses on flashpoints and reflects back on his thoughts on questing.90BFF Report - Ep 90 - Star Wars: The Old Republic (part 1)The most anticipated MMO of 2011 is finally here, and our own Mike B aka Fony is here to break down his adventures in beta for us.89BFF Report - Ep 89 - Tribes Ascend (Beta)This week on the BFF Report, Mike B takes a look at the latest from Hi-Rez, Tribes: Ascend. Yes, THAT Tribes.88BFF Report - Ep 88 - DOTA 2 PreviewThis week, Mike B takes a look at Valve's latest contribution to the MOBA market, DOTA 2.87Episode 87 - WoW 4.3 PreviewThis week on the BFF Report, Mike B takes a brief look at some of the new features/dungeons coming in 4.3!86BFF Report - Ep 86 - Mists of John MaddenHours away from heading out to Blizzcon, Mike B takes a moment to speculate on the latest "leaks" regarding the next World of Warcraft expansion..85Episode 85 - Orcs Must Die!Orcs Must Die is the latest in a short line of action tower defense games, and Mike B is here to break it down in this week's BFF Report.84Episode 84 - Dark SoulsThis week on the BFF Report, Mike B gets a last minute assignment change to cover Dark Souls. He doesn't seem too stoked about it..83Episode 83 - League of Legends (Dominion)This week on the BFF Report, Mike B takes a look at League of Legends and their latest game mode, Dominion.82Episode 82 - Diablo 3 BetaMike B has managed to get into the Diablo 3 beta and has put together a brief overview of some of the systems currently in place. He also discovers what he considers some rather curious design flaws involving the new stat/skill system and, in true BFF Report format, demonstrates them accordingly.81Episode 81 - Quick Guide to Minecraft 1.8With 1.8 dropping at the last second, Mike B drops everything to give us a quick guide to some of the many changes that went in. He also points out a few engine changes that could have adverse effects on some of you miners..80Episode 80 - Minecraft Inspired GamesThis week on the BFF Report, Mike B takes a look at the handful of available voxel-based sandbox, or "Minecraft inspired," titles currently available on the XBOX Indie Arcade.79Episode 79 - From DustIn this week's BFF Report, Mike B aka Fony takes a look at the Ubisoft's controversial release, From Dust.78Episode 78 - Gamescom 2011Gamescom 2011 is all the talk this week, and Mike B is going to breakdown some of highlights from the event thus far.77Episode 77 - Cthulhu Saves the WorldWhat is this 16bit throwback JRPG parody game doing in my stream? Well, according to Mike B, this is the hottest thing for less than a Big Gulp/corndog combo on the market right now..76Episode 76 - Rusty HeartsThis week on the BFF Report, Mike B checks out Rusty Hearts, a Beat'em Up MMORPG from Perfect World Entertainment.75Episode 75 - Dragon NestThis week Mike B gives a first impressions look at the latest MMO from Nexon.74Episode 74 - Age of Conan: UnchainedIn this week's BFF Report, Mike B takes a look at the newest edition to the converted-to-F2P family, Age of Conan: Unchained.73Episode 73 - APB ReloadedThis week on the BFF Report, Mike B takes another look at the newly relaunched (beta) APB Reloaded.72Episode 72 - Team Fortress 2Team Fortress 2 is the latest F2P conversion in the Massively Multiplayer Online Hat Collection Game genre... I don't even think I need to finish this description after that, tbh.71Episode 71 - Duke Nukem ForeverThe reviews for DNF are rolling in and, for the most part, it's not good. Expecting a less than stellar release, Mike B gets his hands on the game to break down what exactly went wrong, what managed to work, and then shows us it's predecessor to draw comparisons.70Episode 70 - WoW 4.2: FirelandsThe 'big' 4.2 is right around the corner and Mike B aka Fony is here to provide us with a guide to some of the newest questlines and PvP changes.69Episode 69 - The Witcher 2In this week's BFF Report, our host breaks down the latest hack n' slash RPG, The Witcher 2. Attempting to keep the review of the M rated game as close to PG-13 as possible, he's able to give an in-depth assessment of the many unassuming assets associated with the carefully assembled assault of assorted assailants.68Episode 68 - L.A. NoireIn true BFFR fashion, Mike B steps into the latest release from Rockstar Games and pokes around the edges to see what makes this game 1940's open world adventure work, and what doesn't. (Mild) Spoilers incoming!67Episode 67 - Spiral KnightsSpiral Knights is a recently released java based hack n' slash/dungeon crawler. And while it wouldn't normally be something on Mike B's radar, you, the viewers sent in an overwhelming number of requests for an episode covering this latest installment from Three Rings and Sega.66Episode 66 - Order & Chaos (iPad MMO)Having recently rigged his iPad for outbound recording, Mike B jumps right into the latest MMORPG offerings from the mobile world, Order & Chaos. It has been mentioned by many forum-goers that this game feels 'inspired by' World of Warcraft, but do those observations have any merit? Watch and decide for yourself...65Episode 65 - RequiemIn today's episode of the BFF Report, Mike B takes a look at a game that's been passed around more than.. well lets just say it has a mature rating and go from there.64Episode 64 - Portal 2The game that started off as a simple Half-Life 2 mod and earned its way to Game of the Year 2007 has just released it's follow up, Portal 2. In today's BFF Report, Mike B shows us some of the newest additions to the game, with focus primarily on the games biggest feature, co-op.63Episode 63 - Black ProphecyIn this episode of the BFF Report, Mike B takes a look at the latest F2P installment from Gamigo Games, Black Prophecy. The action MMORPG focuses focuses on space combat and little else, but does it have enough to maintain a solid footing against other contenders for the space MMO genre? ;62Episode 62 - Mass Effect 2: The ArrivalBioware's Mass Effect 2 has bestowed upon us it's final piece of DLC. "The Arrival" is said to be the bridge between this and the upcoming third installment in the franchise, Mass Effect 3. Is it a worthy cap to this award winning game? Let's find out...61Episode 61 - DarksporeMaxis has taken it's Spore brainstorming sketchbook and developed their co-op action-RPG title, Darkspore. At a glance it may feel like other titles currently on the market, is it though? Mike B brings us the full report... ;60Episode 60 - Gods and HeroesIt's not often you see a full blown Roman mythology based MMORPG, and Mike B seems to think that this is the angle Heatwave Interactive is going for. But, with the inclusion of old fiction and magic, wouldn't this go into the 'Fantasy MMO' bucket? With the game still in beta, Mike B dives in to see if G&H has what it takes to compete in today's crowded MMO market.59Episode 59 - EverquestIn the first special edition "classic" BFF Report, Mike B aka Fony takes us on a trip through the original Everquest. ;58Episode 58 - WoW - Zul'Gurub 2.0The first chunk of 4.1 is on the PTR and with it comes Zul'Gurub and Zul'Aman. These two classic dungeons have been retooled for Cataclysm, and Fony has managed to check out the first of the two available for testing, ZG. Is this just another case of rehashing content to fill space? Watch and find out..57Episode 57 - Battlestar Galactica OnlineSeveral years ago, a guy with too much time on his hands successfully coded Quake to work within any Java enabled browser. Up to that point, the most impressive games "playable at work" ranged from N-Game to Farmville. Bigpoint is hoping to raise the bar even higher with their upcoming release, Battlestar Galactica Online. Did they pull it off?56Episode 56 - RIFT (Dungeon Guide)In the third installment of the BFF Report's coverage of Trion's debut title, Mike B gives us a walkthrough style first look at the first 3 dungeons available in RIFT. Are you RIFTing br0?55Episode 55 - StarCraft 2 Custom MapsWhat do you get when you mix Bejeweled, Left4Dead, Iron Chef, and a ChinHawk with Starcraft 2? A pretty sweet set of official custom maps and today's episode of the BFF Report!54Episode 54 - RIFT: Warfronts (PVP)Player vs. player combat in any MMO is a complicated system to balance for developers. Besides the various character classes, there is the meticulous, and crucial element of the board itself in which the combat takes place. In today's episode, Mike B gives us the run down on RIFT's own PvP battleground system: Warfronts.53Episode 53 - DC Universe Online (part 2)In the highly anticipated follow up to part 1 of Mike B's DC Universe Online coverage, we get an in depth look at the game's various facets of gameplay: questing, pvp, co-op instances, and.. Black Dynamite?52Episode 52 - RIFT (part 1)In today's episode of the BFF Report, Mike B gives us the basics on how to get going in the world of Telara. With RIFT scheduled for release on March 1st, 2011, there is plenty of time to get as much information out there as possible, and it seems that Fony is planning on doing just that. Is RIFT on your radar?51Episode 51 - DC Universe OnlineWe are quickly approaching DC Universe Online's release date, and luckily Mike B was able to get into the beta to get the full report! What's that? It's not a full report? What happ...uh oh..50Episode 50 - Top 5 Controversial Games of 2010Fifty episodes of the BFF Report and it just happens to arrive just in time for a good ol' 2010 wrap up! In today's episode, Mike B goes over some of the games he's reviewed in the past and picks out some of the most controversial pieces in this year capping countdown. Did your favorite make the list?49Episode 49 - Bloodline ChampionsIn this week's episode of the BFF Report, Mike B takes a closer look at one of the more unique additions to the Massively Online Battle Arena genre, Bloodline Champions. Will the latest from Funcom provide the twist that gamers are looking for in a genre with such deep running roots? Does Mike B really do the show with no pants on? Watch and find out...48Episode 48 - Cataclysm - Beyond 80 (part 2)Last week Mike B brought you coverage of one of the newest Cataclysm zones, Vashj'ir. This week, he brings you highlights from his journey through the center of the world (of Warcraft), Deepholm. Yes, there will be more Neverending Story references, but we can blame Blizzard for that. ;47Episode 47 - Cataclysm - Beyond 80 (part 1)The Shattering is live, and Old Blanchy is dead. Millions of players in Azeroth are adapting to the world reshaped by the black wyrm, Deathwing. The ability to experience the new leveling zones, previously covered in the BFF Report, is available for play, but what about what lies beyond the cap? ;46Episode 46 - Cataclysm - Horde Starting ZonesFollowing up on last week's Alliance starting zone review, Fony has delivered a shiny new BFF Report FOR THE HORDE (cwutidid?). In this episode, we get the inside scoop on each race, some funky beta bugs and the best FREE companion pet.. Darnell. ;45Episode 45 - Cataclysm - Alliance Starting ZonesWe know that the decision to re-roll is a tough one, and unless there's an OP racial involved, or some shiny new race, having to grind through the same old content is rough. The expansion is a month out, the leveling experience has been almost completely revamped, but where do you start? Thankfully Mike B is here to do all the grunt work and assist you in making that decision..44Episode 44 - World of TanksOn his way out to BlizzCon 2010, Fony was kind enough to drop us this week's BFF Report covering WORLD OF TANKS. He got a chance to sample some of the vehicle classes and also breaks down the gameplay and progression aspect for us. Does this game deliver in the "OMGFREAKINTANKSWOOO" department? Yes, but does it deliver in fun and replayability? Let's find out...43Episode 43 - WoW 4.0.1Fresh off the GDC boat, Fony is slammed with the sudden release of 4.0.1 on the live servers. So, to help you prepare for Cataclysm, he has put together a video checklist of some of the basic changes that have been implemented. He also brings to light some of the gameplay oddities that this patch has introduced, points out unintended symbolism, and does it all while making a sandwich.42Episode 42 - Warhammer OnlineWarhammer Online is largely considered the premiere PvP oriented MMO amongst players in the genre. Having recently hit it's 2 year mark, and per your suggestions, Mike B utilizes the game's "Endless Free Trial" feature to bring back his thoughts on Mythic's take on the Warhammer IP. After two years, does this game still deliver? Let's find out...41Episode 41 - Final Fantasy XIVSquare Enix's latest creation could quite possibly be the most polarizing release in recent MMO history. However, love it or hate it, the Final Fantasy lineage has a devoted following, and then there's Mike B. It's no secret that he is not the biggest fan of XIV, but with the NDA lifted, we finally get to see if he has good reason.40Episode 40 - Lord of the Rings Online (F2P)Several subscription based games have been making the switch to the free-to-play model recently, LotRO being one of them. Unfortunately for Mike B, he wasn't able to experience (afford) the game during it's sub-days, but there really couldn't be a better time to jump into some nasty hairy flip-flops and take on Middle Earth. Let's see what he thought...39Episode 39 - MineCraft (Alpha)Most of the time when games go to open beta, the NDA takes a walk. Unfortunately, this was not the case this week with Square Enix's latest release, Final Fantasy XIV. As a last minute request, and with the assistance from a fan, Mike B was able to jump into the latest buzz-worthy game, MineCraft. Could this game be the next massively successful independent IP to hit the underground? You tell us!

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A WoW noob giving advice is like no advice
# Nov 21 2010 at 1:06 PM Rating: Decent
Mike,

Nice vid and all but you are a relative noob when it comes to MMO's. Anyone that started with just WoW is pretty much a casual noob and will never understand us old timers and our love for MMO's that are HARD and promote a community feel rather than these hand holding amusement parks that you POST 2004 MMO kiddies grow up in.

So while you are dead on about the terrain issue and things that like...do a little reading before you play a game and quit expecting your hand to be held
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http://bluntforcegamer.com
A WoW noob giving advice is like no advice
# Nov 22 2010 at 8:50 PM Rating: Decent
2 posts
Apparently you never played WoW when it first came out. It got easier when BC came out but before that, it was HARD. And if he is a noob when it comes to MMOs that's a good thing because he's telling things like it is and any new people like that.
____________________________
"Winston, pedal faster!"
"Patience is a Virtue...""Not right now it isn't!"
This is funny.
# Nov 20 2010 at 12:27 AM Rating: Decent
2 posts
Ok,
A. He stated it was a beta, so stop using the beta excuse.
B. FF is a great platform their online games though have been at the very least closed to people who dont like to level faster than 1 level every 2-3 weeks via daily quests.
C. Just be glad he didnt focus to much on the mob name vs how quickly it will rip your face off....(<--still cries at night about the bunny rabbits killing him in XI...and gary getting killed by a lady bug lol.)
D. Yes Mike plays more wow than other games, just like you(talking to the FF players) play more FF than other games. Hence yes in an unfamiliar world things look different. e.g. If i was to drop you in to Icecrown citadel with a level capped character infront of the Lich King and say, Fight him....hmm? you want to know how nah, why would you liketo know that.

The main point here is different people like different types of games and styles. Mike pokes fun in all his reviews its hard to say he is picking on FF because he is a Chinhawk of Flame and FF is his newest victim. FF has always been graphically amazing thats nothing new the main point to his review was how much was sacraficed to make it pretty when it comes to gameplay. Yes its pretty but imo I dont play a game to have to run through filler zones to get to the next quest because the game developers though it was to easy and didnt want to "spoon feed me" the quest by making it relativly close to the point i recieved it. Mind you many quests in omg im gonna say it WoW make you travel long distances. I dont do those quest. Will never do those quests...so i grind mobs.

Stop hating on the chin hawk or stop watching his videos, either way put the flame thrower away and play the game you enjoy to play.

P.S. If a game review stops you from playing a game grow a pair and use that wonderful thing called free will instead of being spoon fed opinions.
08/10/10 changed?...
# Oct 08 2010 at 10:34 AM Rating: Decent
39 posts
ok so its past the beta period now,

I love FFXI, I loved FFXIII I loved FFX, and X-2.
FFXIV, I’m 50% sure I’ll grow to love but atm, I feel like SE is **** in my face.

the anticipation for this game was huge, for me personally I was gagging to get this game when it was releesed.

when I bought the game opening the box, all the Goody's SE gave me the flask, the diary, the DVD, everything was
totally awesome.

so I installed and played the game.
and when I started playing it was a bit laggy, I changed server and the problem went away, and is still getting even better.
I know FFXI, and this is a follow up MMO.
so I knew the mobs would be far and few between, I knew levelling would be a bit of a grind, I knew crafting would be important but difficult. I knew dealing with SE customer support would be bad.
so I was well prepared, and I overlooked everything, I also knew there would be copy pasted terain, I don’t mind tbh ^^
but I also know, that with FFXI it took them YEARS, to change simple things for the better.
FFXI took about 4 years to implement changed with crafting to make it easier, and enable you to choose if you want to make a regular item or try and HQ it, GENIUS! WONDERFULL.
and after years of player it was a sigh of relief.
so I’m thinking, when SE made changed to FFXI and sales went up and people came back to the game,
they obviously put those things that made FFXI so much more enjoyable in FFXIV right?
lol I mean they’d be stupid to forget everything they learned on FFXI.

but they did.

don’t get me wrong, it’s not the same game and some things can’t simply be carried over.

but the thinking behind some of the ideas.
I know its suppose to be difficult, it’s not a game for a quick pop in and play for 10 min
so its past Beta its had about 3/4 major updates and he's what I (no not a journalist, but do I really need to have that title to be able to tell people how I, an SE fan FFXI fan found the game? NO)

quests, for the first 10 levels I do the same quests each day. bored.
targeting system, X to target near targetable, then tab.
(tough when most of the quests involve killing 2 mobs at once)
Retainers, Great idea for mules! but selling things? where? miles away opposite side of the City.
nope I think I’ll stick to looking in the bazzy's of PLAYERS who STILL sit in hallways of the places I TRAVEL THROUGH to find what I’m looking for, along with 90% of other players.
partying system in FFXI, there was one, in this they’ve made it more primitive and an even bigger hassle to use.
sorting of inventory come on, really? (they will obviously fix this in a simple patch, but the 8th's update didn’t fix it.. and no sign of it being fixed soon. Surprise, surprise.)
Crystals/resistances, ok iv made this point before. If I want Fire Crystals then I put all my resistances into fire. YAY fire crystals. but. not I’m only strong Vs Fire. so if I’m fighting something that doesn’t use fire attacks. I’m screwed. so the "Armoury system" there so proud of, seems broke.

these things aren’t problems because its "in beta" or even because its only just out of beta, these are issues that should have been dealt with prior to beta.
prior to release.
I want to keep playing and hoping they fix them and make the game I want to play, but knowing SE they won’t not for at least 2 years.
so I give myself another 2 or 3 months before I give in and cancel my subscription.

I feel let down by SE.

good review though, funny ^^.
I don’t think FFXI/XIV is for you thought BFF.

PLEASE SE, GET OFF YOUR DRUNK WEALTHY **** AND SORT THESE ISSUES OUT! NOW! PRIORITISE FFS!

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Copy pasting in Other MMORPGs
# Oct 08 2010 at 1:52 AM Rating: Decent
Ok, so I made an account just because I wanted to address one glaring fact about this game and WoW (And most other MMORPGs) that I think Mike B failed to mention.

Yes, most MMORPG's use excessive copying of Terrain in order to insure the game isn't too big, but I've never seen it to the extent shown in this video.

I've never had a chance to play FF14, but this isn't the first time this issue has been brought up. I've seen people talking about this problem on various other mmo sites (Such as MMORPG.com), so this isn't an issue that's unique to Fony, it's something that a lot of people had a problem with.

The thing is with WoW, when you're roaming the terrain, even when you're miles and miles away from any city or town, you have a good idea where you are. the caves might be the same, but Blizzard does a pretty good job at making the overall terrain of each zone look unique, and all of them have many planes of reference to help ease travel through these zones, from a monument to a natural structure.

And it's not just like this with WoW. Anarchy Online is going on 10 years, and it has a very well designed terrain.

The thing that got me about this was the fact that it looked like they didn't even try. It looked as if they made a few textures and terrain designs and put them through a terrain generator or something and said "Ok, here's this zone".

My first impression of this game is that they were really lazy when designing the world. And it's this kind of laziness that's going to make it slack.

As for the rest of the game, all I have to make my opinion on is what BFF showed in his video, and I don't believe I'll be buying this game. The game, despite the graphics, looks clunky and confusing. I'm all for complex games. I love Eve and still play Anarchy Online from time to time, but this just seems to breech the retarded levels of complexity.

Plus, the world is meh. It's beautiful, but it's a typical Asian fantasy setting. If I want to play that, I'll just pick out one from the huge list of F2P Asian MMORPG's.




Edited, Oct 8th 2010 3:56am by TidesofEuropa
keep defending
# Sep 29 2010 at 11:13 AM Rating: Default
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83 posts
I'm going to keep defending this MMO for a number reasons.

One - the standard edition hasn't gone live yet and it is most like that SE plans to have an update ready to go very shortly.

Second - the game was designed to more of an asian style MMO. If want to get the same old sort of experience you get with WoW or LOTRO your not going to get it because like FFXI, FFXIV is not the same old cookie cutter experience. It's a different MMO based on a number of fundamental differences from WoW and LOTRO.

Three - there are some issues which over all are very minor issues and will be patched very easily. For anyone who likes this style of MMO you're going to put up with them for the short while it's going to take them to patch it.

Four - consider the source. Most north american players have only experienced WoW and expect to get more of the same with a different game. It's easy for this people to disagree with something they don't understand. If it is not your kind of game fine, then don't play it, but we don't need trolls supporting threads of bad reviews based on a TON of false information.

Five - don't ruin it for others, just because you don't like this type of game doesn't mean your opinion is the word of god and have to spew your negitive demeanor all over the place.

Bottom-line - if you want something different and want to break away from the same basic MMO mold then you will really want to try FFXIV and see it through past some of the annoying parts.
keep defending
# Sep 29 2010 at 5:44 PM Rating: Good
2 posts
One: Copy/Pasta terrain is not something that can be patched in, especially not in one week.

Two: Different =/ better. Also, asian MMOs are notorious for grinding, so it's not a good thing.

Three: The key word there is "some issues which overall are minor issues". Sure, some of the problems are minor. Copy/Pasted terrain and massive lack of non-daily quests are not. Neither is the abysmal UI. Or the lack of AH. Face it, a lot of these things you're going to have to wait months for.

Four: Again, different =/ better. There's a reason that North American (and European) gamers expect MMOs to be like WoW: It has worked the best, and is the best MMO to date. For example, Aion was very similar to WoW. So, by your logic it should succeed in NA. But it did not, because like every MMO since WoW's release, it is not as good.

Five: ...except he's a game reviewer, and it's his job to review games and call out games he doesn't like. Don't like it? Take your own advice and don't watch it. Go read/watch any of the other reviews the game has gotten so far (good luck finding one that isn't at least fairly critical of the game).

To put it quite bluntly, the game is not finished. Why? Because they know now is the time to launch it: a couple of months before the next WoW expansion, when people get bored and quit. They wanted to get it out before Cataclysm came too close to releasing.

Not A Game Review
# Sep 29 2010 at 10:13 AM Rating: Decent
3 posts
This isn't a Game Review, it's a video about a noob running around in Beta.
Not A Game Review
# Oct 02 2010 at 5:37 AM Rating: Good
Avatar
***
1,273 posts
AzyriaMiqote wrote:
This isn't a Game Review, it's a video about a noob running around in Beta.


This isn't a response, it's a post about a troll running around in the forums.
Not A Game Review
# Oct 08 2010 at 9:19 AM Rating: Decent
39 posts
StrijderVechter wrote:
AzyriaMiqote wrote:
This isn't a Game Review, it's a video about a noob running around in Beta.


This isn't a response, it's a post about a troll running around in the forums.


this isant any of those things, THIS IS SPARTA!!
____________________________


BFF Report on Beta?
# Sep 29 2010 at 9:34 AM Rating: Decent
18 posts
Did you base this off of the Open Beta? The clues given by those brats (yes, I they are brats) were very specific. They literally tell you what emote you were supposed to use. Considering the discussion of the "lifted" NDA, I would assume so. Maybe it'd be better if this were done a month down the line.

As far as the land goes, yeah.. it is a bit disappointing, but luckily it's not hard to put out of mind.

Edited, Sep 29th 2010 11:35am by FreyarS
____________________________
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Signature Pending
reviews
# Sep 27 2010 at 6:31 PM Rating: Decent
21 posts
Ya if he were to rehash on something could call it old School game getting a fresh review, problem is old game might be better in most ways but newer games have more options
pl0x
# Sep 27 2010 at 5:52 PM Rating: Decent
6 posts
I know this is like my 3rd post asking this but please do a review on Runescape.
Even though it isn’t in beta it has had some big releases lately like Dungeoneering.
It may have a bad rap, but Jagex has greatly improved it since its release in 2001.
This game literally is the most popular F2P MMO out there and that deserves a review doesn’t it?
It should be a more enjoyable experience than FF.
pl0x
# Sep 29 2010 at 10:00 AM Rating: Decent
1 post
Lol if he is gona revew Runscape Then he should review Mabinogi.... Much better than Runscape i believe also F2P
Casuals and Hardcores.
# Sep 27 2010 at 5:24 PM Rating: Default
2 posts
Hey, look, FFXIV is coming out. I remember XI, it was for hardcores only. The interface seems really complicated, and the gameplay is hard to understand and unintuitive...so I guess this game must be for hardcore players!

Wait a second...I can only quest a certain amount of the time, and the combat is slow. Additionally, I don't need to fight at all: I can fish or mine for my entire career...so I guess this game is for casuals?

Final Fantasy XIV: A game hardcores will understand, but won't enjoy, and a game casuals will enjoy, but won't understand.

Hooray?
6.0
# Sep 27 2010 at 3:16 PM Rating: Default
4 posts
Good review .. but its getting thrashed everywhere .. hes right the game is sub-par if best.

Its getting no more then a 6.0 .. and most of the time less in reviews.. all i got to say is they better pick up the pace and fix it.. so more then just the small fan crowd can look past everything wrong with it.

Anyone know how long its gonna last? .. my quess probally a long time since its enix .. and they seem to be pumping money into projects like that for years now... i say.. BRING OUT SOMETHING GOOD! .. miss when it was just square soft.
Whoa people put down them torches!
# Sep 27 2010 at 4:21 AM Rating: Default
21 posts
i read all the comments there confusing as hell, people reply to other posts and the time line is all messed up, but with that said.
No Jump ? i hope its added later like he said it might, and yes we want to jump off the stage, id done same **** thing, and its werid how a few are bashing mike so bad on the game, how long did he play it ?





**** calm down both sides

i played Wow 4 years
i played LOTRO 2 years
1 played Eve online 1 year ( cool game )
still on Fallout 3

so with that said oh wait i own Most every FF game well Nes, Super Nes, PS1, PS2, i Dont own FF11 , not paying to play a game that looks like most mmorp these days, **** i stopped playing FF13 59.99 ill never get back it wasnt bad it was cool, But boring im sorry id rather play FF10-x2 than 13, even 12 started to lose me.

Its in Beta so just keep your eyes on it, it might be super badass when released so keep eye out, and stop repeating yourselfs over and over in the thread, which is the longest one ive seen out of all 40 esp.

i have bad grammer and spelling for this im sorry

Peace

Keep up the good fight Mikeb

p.s if i played it id make a cat girl probley to :)

Edited, Sep 27th 2010 6:31am by Gavener
Whoa people put down them torches!
# Sep 27 2010 at 1:32 PM Rating: Decent
2 posts
Great review.

But dude. You say pasted like pasta+ed. Its PAYSTED.

Just sayin
Whoa people put down them torches!
# Sep 28 2010 at 4:48 PM Rating: Default
12 posts
ressolute wrote:
Great review.

But dude. You say pasted like pasta+ed. Its PAYSTED.

Just sayin

It's a term! My goodness he's not saying it wrong he's saying it like a term.... it's a phrase!
Cool story bro
# Sep 26 2010 at 5:22 PM Rating: Good
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52 posts
double posted

Edited, Sep 26th 2010 7:23pm by Demonpusher
Entertaining
# Sep 26 2010 at 5:17 PM Rating: Good
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52 posts
As fony said in the video much can be patched, but terrain? I really stopped giving two **** about the terrain after playing. Every MMO has some kind of copy paste, why point it out now? I doubt anyone will stop copy and pasting at any point in any game.

He reviewed it as he felt it, it was a game that had a player base and fed to them. Do we have time to teach every god **** thing about MMOs? Lord I hope not. I really hate starting levels in every game, no matter how much I end up enjoying the game at its prime stages, but what I hate more then that is people being spoon fed in every new MMO that comes out or still being spoon fed in the top MMOs out on the market. When is this **** going to stop seriously? Even while spoon fed in other MMOs on the market they still end up mid or even end game level not knowing a god **** thing.

The market I guess has become where things like this are mandatory, where things have to be made super easy and long winded tutorials need to waste more of a game designers time. For that reason is why I sure as **** do not play many or even none of the console games.

I respect fonys opinion but, he said he reviewed it for us? The people who looked forward to FFXIV? Really you did and the whole video mostly on whining about copy paste and text issues and walking? Uh, cool thanks I guess, but why didn't you mention the ability to mix up class abilities or change classes on the fly? Why didn't you mention that there is a instant teleport system in place that replenishes itself every day so you don't have to walk too much?

Fun to watch BFF, great entertainment.

Edited, Sep 26th 2010 7:23pm by Demonpusher
Entertaining
# Sep 27 2010 at 5:57 PM Rating: Default
6 posts
You have to remember Mike B started this by doing “unbiased” AION reviews which did nothing but make fun of them. His reviews are always going to be biased and you know why people watch them? Cause what he says is F*cking true and hilarious.
Funny and Honest
# Sep 26 2010 at 8:29 AM Rating: Default
1 post
Thanks for the review. It was hilarious and I laughed throughout...however reading some of the fanatical posts in response to the review proved to be even more entertaining. I have been playing Final Fantasy games since the early nineties (probably longer than many of these fanatics have even been alive) and have extremely enjoyed them over the years. That said, whether positive or negative, I still appreciate an honest opinion from other gamers. Some of us can actually formulate our own opinions while at the same time respecting other people's opionions, even if they are not in agreement with our own. Keep up the good work!

Funny and Honest
# Sep 26 2010 at 9:22 AM Rating: Default
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249 posts
kittyjenjen wrote:
Thanks for the review. It was hilarious and I laughed throughout...however reading some of the fanatical posts in response to the review proved to be even more entertaining. I have been playing Final Fantasy games since the early nineties (probably longer than many of these fanatics have even been alive) and have extremely enjoyed them over the years. That said, whether positive or negative, I still appreciate an honest opinion from other gamers. Some of us can actually formulate our own opinions while at the same time respecting other people's opionions, even if they are not in agreement with our own. Keep up the good work!


I am tired of these pseudo video blogging journalists that pass off beta footage as release footage just to discredit a game they don't like. This video is full of lies. The only thing thats correct is the copy and pasted terrain tiles.

If 90% of your video is wrong it's not an opinion or review. He is simply lying and this video should be taken down or at least have a note stating that it is based on BETA footage and for entertainment only.

KJ
~fear and loathing~
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Funny and Honest
# Sep 26 2010 at 1:46 PM Rating: Excellent
22 posts
KindjalFerrer wrote:
kittyjenjen wrote:
Thanks for the review. It was hilarious and I laughed throughout...however reading some of the fanatical posts in response to the review proved to be even more entertaining. I have been playing Final Fantasy games since the early nineties (probably longer than many of these fanatics have even been alive) and have extremely enjoyed them over the years. That said, whether positive or negative, I still appreciate an honest opinion from other gamers. Some of us can actually formulate our own opinions while at the same time respecting other people's opionions, even if they are not in agreement with our own. Keep up the good work!


I am tired of these pseudo video blogging journalists that pass off beta footage as release footage just to discredit a game they don't like. This video is full of lies. The only thing thats correct is the copy and pasted terrain tiles.

If 90% of your video is wrong it's not an opinion or review. He is simply lying and this video should be taken down or at least have a note stating that it is based on BETA footage and for entertainment only.

KJ
~fear and loathing~


Are you kidding me? Mike is lying? When you are watching a video of him narrating what is happening in game?

So when he said the game could be fixed through patches and that it had potential he was lying, too? lol

I don't mind people calling each other liars but you watched the video, didn't you?

What the **** is he lying bout?

Edited, Sep 26th 2010 3:52pm by doinkemb

Edited, Sep 26th 2010 3:54pm by doinkemb
Funny and Honest
# Sep 26 2010 at 6:50 PM Rating: Default
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249 posts
doinkemb wrote:


Are you kidding me? Mike is lying? When you are watching a video of him narrating what is happening in game?

So when he said the game could be fixed through patches and that it had potential he was lying, too? lol

I don't mind people calling each other liars but you watched the video, didn't you?

What the **** is he lying bout?


The video is based on BETA! So everything you see there is not what you get when you buy the game. Thats not a lie as such but he is misleading on purpose as he never states this so called "review" is based of beta gameplay 4 weeks old.

1. The walk takes less than 3 minutes and you can instant teleport once you visited there. You can also teleport back you don't have to walk back as he said.

2. You can turn off the "ready sound" and interface sounds in general. He says he wishes one could turn it off but it's probbly never going to happen with SE. Generalization and false facts.

3. The emote you have to do with the kids are in the text when you talk to them highlighted in ITALIC. It's not guessing and you don't need anyone to tell you the "clues". You just need to EFFING READ WHAT THEY SAY.

4. He says he can't continue doing anything until he finishes the quest. LIE. You can continue anytime, you don't need to complete the story line quest.

There is more of these facts based on beta gameplay that he uses for comedic effect. It's all WRONG.

KJ
~cleaning the tubes~
____________________________
Funny and Honest
# Sep 27 2010 at 12:36 PM Rating: Good
7 posts
LOL ..... yes you might be able to do those but they game does not tell you. for a theme park game its fails. they game is just as bad as 11. I love FF games these are not FF games they are **** that SE pinches out to get 15 bucks a month from you. no jump no real quest helper no system to in place to help new players and OMG WTF IS WRONG WITH THE MOUSE!!!! mouse = fail, no jump = fail, FF as a MMO always = FAIL.

this game is a **** turd if you liked 11 have fun but if you like real MMOs stay the **** way from this brown log.
Funny and Honest
# Sep 27 2010 at 8:12 PM Rating: Default
Nosmirc wrote:
LOL ..... yes you might be able to do those but they game does not tell you. for a theme park game its fails. they game is just as bad as 11. I love FF games these are not FF games they are sh*t that SE pinches out to get 15 bucks a month from you. no jump no real quest helper no system to in place to help new players and OMG WTF IS WRONG WITH THE MOUSE!!!! mouse = fail, no jump = fail, FF as a MMO always = FAIL.

this game is a sh*t **** if you liked 11 have fun but if you like real MMOs stay the **** way from this brown log.


There is a "quest helper system", it's called the tutorial and first quest. It even shows you how to use emotes, how escort quests work, how you find things on the map, how the Journal lists your quests and opens the map to show you where to go. Awesome helper system, but in order to understand it you have to read. Something that aparently most players that are crying because you can not jump are not able to do.

Who said this game is a themepark? It's not at all a themepark.
What's wrong with the mouse? It works exactly like every other MMO mouse. In case you missed the memo: It has a hardware mouse.

You just made a fool out of yourself, not only by the drivel you post but also by your inability to form coherent sentences and the need to use multiple exclamation marks.

Well done!

KJ
~!!!!Q_Q!!!!~
____________________________
My personal opinon on the review, game and fanboys.
# Sep 26 2010 at 8:18 AM Rating: Good
22 posts
I read some of these posts but not all of them and I want to express my opinion.

I don't think Mike is a malicious person. I pre-ordered this game just like a lot of people expecting a great game. I thought I would love this game and I wanted to. However, this is awful. I stopped playing after day two.

Why? This is two-thousand-%*&^ing-ten. How can you release something like this? I see it has potential, like Mike said, through patching, to be great. The UI delays are HORRID to the point its practically unplayable. You know, honestly when I logged on, created a char and did the main quest I did enjoy it. Then I tried some class changing, adding some abilities to my bar and found it was just a hassle, delayed and clunky. Have you guys tried vendoring or even selling items through a retainer? It takes about 15seconds to sell an item because of the delays. Have you tried mining? Mining one node for 5 potential items takes close to 4 minutes because of delays. Don't you think thats out of control? Just a bit? People PAY FOR THIS. They log on to play a game that is ENGAGING. A game where you can log on and JUST DO WHAT YOU WANT TO DO. It is NOT possible like this. This is HORRID.

This game, like this, will not be successful and only be played by the same fanboys that stuck by FFXI knowing deep down that it was ridiculous and the menu based, laggy UI was outdated. AND THE BIGGEST THING? Eight years later and this UI is EVEN WORSE in terms of delays. We just took a step back in time with this. I thought SE could have improved on FFXI's HORRID, LAGGY, MENU-BASED UI but they DIDNT. Can't you guys SEE THIS?

I wanted to like this game. I really did. I pre-orded the CE hoping to have something awesome and even bought a new PC FOR THIS GAME. This REALLY let me down I cannot stress that enough.

Go ahead, now. Tell me to gtfo "we dont care, youll see this game will go on without you". And I agree that it will. By fanboys. The same ones I spoke about earlier who are so **** blind that they feel SE can't do anything wrong.

You fanboys are pitiful. People like me aren't asking you to quit we are just voicing how bad this game is and you take it so personal. You don't even realize people like me posting this kind of stuff are the ones that will influence SE to make this game RIGHT.

Thanks for your time. And, thank you Mike for a good review. Your review would not have made me cancel my pre-order just so you and eveyone else knows. The fact I played this game myself and saw how bad it is would have. I want my 85 bucks back.
My personal opinon on the review, game and fanboys.
# Sep 26 2010 at 9:40 AM Rating: Default
*
249 posts
doinkemb wrote:
I read some of these posts but not all of them and I want to express my opinion.

I don't think Mike is a malicious person. I pre-ordered this game just like a lot of people expecting a great game. I thought I would love this game and I wanted to. However, this is awful. I stopped playing after day two.

Why? This is two-thousand-%*&^ing-ten. How can you release something like this? I see it has potential, like Mike said, through patching, to be great. The UI delays are HORRID to the point its practically unplayable... QQ...rage..quit


I agree with you 100%. The game is laggy and it's frustrating to sell stuff or mine/harvest/fight with this much lag. The UI i don't care much about, every game has it's own and it takes time to get used to. Took me longer to learn EvE Online as a matter of fact. The first two days... wait, hold on.

The game just released and there is lag? How dare SE have the game lag on release day when everyone is in the same zone doing the same things. I much rather sit in a queue or have the severs crash so i can't play at all. I want it to take 10 minutes to loot something like it did on WoW release, thats the way to do it! I demand SE makes NPC not appear because of lag and quests never finish because the mobs don't ever show up. Oh **** you SE! You are useless.

I want my money back NOW~

KJ
~rage quit achievement unlocked~
____________________________
My personal opinon on the review, game and fanboys.
# Sep 26 2010 at 1:57 PM Rating: Excellent
22 posts
KindjalFerrer wrote:
doinkemb wrote:
I read some of these posts but not all of them and I want to express my opinion.

I don't think Mike is a malicious person. I pre-ordered this game just like a lot of people expecting a great game. I thought I would love this game and I wanted to. However, this is awful. I stopped playing after day two.

Why? This is two-thousand-%*&^ing-ten. How can you release something like this? I see it has potential, like Mike said, through patching, to be great. The UI delays are HORRID to the point its practically unplayable... QQ...rage..quit


I agree with you 100%. The game is laggy and it's frustrating to sell stuff or mine/harvest/fight with this much lag. The UI i don't care much about, every game has it's own and it takes time to get used to. Took me longer to learn EvE Online as a matter of fact. The first two days... wait, hold on.

The game just released and there is lag? How dare SE have the game lag on release day when everyone is in the same zone doing the same things. I much rather sit in a queue or have the severs crash so i can't play at all. I want it to take 10 minutes to loot something like it did on WoW release, thats the way to do it! I demand SE makes NPC not appear because of lag and quests never finish because the mobs don't ever show up. Oh **** you SE! You are useless.

I want my money back NOW~

KJ
~rage quit achievement unlocked~


Maybe we are misunderstanding some things. Im not talking about UI lag as in latency. The UI lag I talk about is when you try to set skills, when you got to vendor and it just hangs for 5secs in between selling items. Im talking about UI delays not latency delays.

Unless you are saying that these delays are caused by server latency?

If they are then I don't have many problems with this game right off the hop. But, I dont think this is server side lag. I think that it was MADE this way like FFXI was with just random delays through the menu based crap.

You know what I mean? Maybe someone can clarify that for me.
My personal opinon on the review, game and fanboys.
# Sep 26 2010 at 6:56 PM Rating: Default
*
249 posts
doinkemb wrote:
Maybe we are misunderstanding some things. Im not talking about UI lag as in latency. The UI lag I talk about is when you try to set skills, when you got to vendor and it just hangs for 5secs in between selling items. Im talking about UI delays not latency delays.

Unless you are saying that these delays are caused by server latency?

If they are then I don't have many problems with this game right off the hop. But, I dont think this is server side lag. I think that it was MADE this way like FFXI was with just random delays through the menu based crap.

You know what I mean? Maybe someone can clarify that for me.


Yes, it's server lag. If you are in a crowed area the menus take ages to pop up. Using a skill like harvesting a tree can take up to 1 minute. If there are 400-500 people in the zone it goes down the **** If you move to a less crowded zone it happens almost instantly, maybe 1 second delay.

For some reason it is much better in cities. I assume they have better servers for the City Zones than for the outdoor zones. It would make sense since outdoor zones will not be as crowded once the initial rush dies down and people spread out more.
____________________________
revamped intro
# Sep 26 2010 at 7:38 AM Rating: Good
3 posts
After reviewing player criticism that the introductory sequence involving three frenzied jellyfish is a little underwhelming, Square Enix has decided to give that a segment a drastic graphical overhaul to improve the feeling of immesrion and excitement.

You can see it here http://www.youtube.com/watch?v=PafcE2NuzBg

If you want to know why the player is throwing rocks at the jellyfish, its because the player has chosen to be a miner as their starting profession, so the only attack they get is rock throw.

Edited, Sep 26th 2010 9:39am by gorf566
Ridiculous People
# Sep 25 2010 at 1:56 PM Rating: Good
1 post
Mike will end up doing a special bonus video beating on all you Fanboys who are screaming like he's just insulted your intelligence, or your balls.

I like the names of those first couple of mobs. Frenzied. Frenzied?... Do those things look **** Frenzied to you? Jesus

Ridiculous game. Don't understand what you fan-boys get out of a game like this, worst of all your paying a monthly fee for this. Just my two cents I've been watching his reports since he first started and reading some of the terrible posts on this video I had to say something, you cant start calling Mike a "**** reviewer" because he's stated his personal opinion on a game he was particularly looking forward to. You are all horrible people and selfish, id go as far as calling that an understatement.

Peace!

Edited, Sep 25th 2010 3:58pm by MrMyst2010

Edited, Sep 25th 2010 4:00pm by MrMyst2010
Too much makeup
# Sep 25 2010 at 9:55 AM Rating: Excellent
3 posts
Why are you wearing so much makeup?
Too much makeup
# Sep 25 2010 at 7:16 PM Rating: Excellent
Chinhawk Model
*
73 posts
polkapunk wrote:
Why are you wearing so much makeup?

What makes you think Im wearing makeup?
#KindjalFerrer, Posted: Sep 26 2010 at 6:53 AM, Rating: Sub-Default, (Expand Post) Oh come on Mike, now you are just insulting everyone's intelligence. At least stand up for yourself and grow a pair.
Too much makeup
# Sep 26 2010 at 9:53 AM Rating: Decent
3 posts
KindjalFerrer wrote:
fony wrote:
polkapunk wrote:
Why are you wearing so much makeup?

What makes you think Im wearing makeup?


Oh come on Mike, now you are just insulting everyone's intelligence. At least stand up for yourself and grow a pair.

KJ
~hunting screaming benders~


I think the best way for Mike to grow a pair and to deal with all the thinly veiled ad hominen insults is to do his next video in a pink tutu.
Load of Bollocks
# Sep 25 2010 at 7:55 AM Rating: Decent
20 posts
meh

Edited, Sep 25th 2010 9:01am by beelzabubJones
____________________________
Light be not my Friend
Darkness be not my Enemy
Time be my Killer
Life be my Oblivion
Baller.
# Sep 24 2010 at 11:23 PM Rating: Decent
3 posts
Yo Mike, thanks for the honest and entertaining review, I'm sure you will get some kicks out of the fanboyism going on in this thread along with the waves of crying that will soon come. Enjoy your birthday, and keep up the great shows. :D

I particularly like everyone talking about how the copypasta is "not bad" and "in other games". Someone should draft up an FPS where the storyline is 20+ hours of the same zone, recolored. I bet people would see it clearly then! :P
blab
# Sep 24 2010 at 4:21 PM Rating: Good
gameplay > graphics
player friendliness = more players

graphics are the icing on the cake. gameplay must come first.
it may be 'intuitive' and friendly to veterans and people who are at least familiar to mmos, but its a major turn-off to newbies and people used to much more streamlined games. you can be as derisive as you like, but mmos are complex games and pretty intimidating to an absolute new user. i guess if you want to keep them out and deny Enix money and a growing playerbase though, that's cool.

if people enjoy this game, then so be it - you shouldn't have such a fervent need to defend it, or at least do it WELL. too many people defending this game have a really snotty and arrogant tone dismissing and putting down everyone else, and it doesn't help your case. you cry everyone else is being biased, when you're being the most so.

it's really unfortunate that fanboys will defend this to the point that they won't allow it to be critiqued. i'm sorry that you would rather have a game that stagnates rather than allowing it to improve, be fixed, and then really shine. pulling the 'its in beta'~ cry isn't really helping either. yes he's said repeatedly that fine, that's a somewhat viable excuse, but then if it's in beta there should be MORE of a cry to fix all of these problems before its release as alpha, while there's still time and while its much easier to fix than through major patches. who knows, maybe you'll even have to pay for that.

you can attack WoW all you'd like, but don't try to compare apples to oranges - terrain =/= buildings. buildings tend to look the same in localized areas, but that's really no excuse for allowing terrain to be so copied. in 'smaller' non-mmo games it can be much more viable to create more unique buildings, but in an mmo it would pretty much be a lot of useless data that bogs down the whole thing. it also makes your arguments look weak when you have to constantly discredit another game.

basically, if you don't really notice something in a game then that's when the designer did a good job. we noticed the copy-pasted caves in WoW, but not the buildings, because localized similar buildings feels natural and normal. we also did not notice copied world terrain because it doesn't happen, although there are some claims that it does.

judge this one for what it is and help it improve.

also, for the people jumping on his comment about how 90% of the pop are catgirls.. really? grasping at straws mang, learn sarcasms/don't take stuff so literally.

Edited, Sep 24th 2010 6:28pm by aestheticmachine

Edited, Sep 24th 2010 6:29pm by aestheticmachine
blab
# Sep 25 2010 at 3:54 PM Rating: Decent
12 posts
I couldn't agree more.
copy and paste issues
# Sep 24 2010 at 1:30 PM Rating: Excellent
1 post
i have been reading all these coments, and i am suprised at the reaction to the copy and paste thing.

people are argueing over the diffrence between wow and this game. as it has been noted 6 years apart.

this game uses the same terain, wow has very little to no coppied terain.

before you argue that point, yse their are like 3-5 cave designs that get used over and over and most all the inns and other buildings have like 2-3 models.

their is a diffrence between copied terain and copied caves and buildings.

on another note, yes this game is still in beta, and just like wows curent beta, they both are missing things, and can both use changes.

someone above said wow is too simpe, i totally agree, and their makeing it more and more simple to the point i have been with wow for 4 yrs now and its gotten so simple im getting board with it.

yes this game doesn not have features and needs modifications but thats why its in BETA.

and mike b did have a one sided review, but its kind of right in that if a game that came out in 2004 can have a better user interface and questlines and terain design (not graphics) than a game that comes out in 2010 their needs to be some work done.

Forestwalker/80 hunter/farstriders
Misticwalker/80 shamman/farstriders
copy and paste issues
# Sep 24 2010 at 1:45 PM Rating: Excellent
8 posts
Neonatal wrote:
i have been reading all these coments, and i am suprised at the reaction to the copy and paste thing.

people are argueing over the diffrence between wow and this game. as it has been noted 6 years apart.

this game uses the same terain, wow has very little to no coppied terain.

before you argue that point, yse their are like 3-5 cave designs that get used over and over and most all the inns and other buildings have like 2-3 models.

their is a diffrence between copied terain and copied caves and buildings.

on another note, yes this game is still in beta, and just like wows curent beta, they both are missing things, and can both use changes.

someone above said wow is too simpe, i totally agree, and their makeing it more and more simple to the point i have been with wow for 4 yrs now and its gotten so simple im getting board with it.

yes this game doesn not have features and needs modifications but thats why its in BETA.

and mike b did have a one sided review, but its kind of right in that if a game that came out in 2004 can have a better user interface and questlines and terain design (not graphics) than a game that comes out in 2010 their needs to be some work done.

Forestwalker/80 hunter/farstriders
Misticwalker/80 shamman/farstriders


You guys need to stop embarassing yourselves like this. Why on earth would he have some kind of malicious agenda? He wants a good game just like the rest of us.

Face it, FFXIV is a disaster. It's just about as bad, NO, it's worse than Vangard SOH, and that was a major train wreck.

SE has done everything in their power to make this game as difficult and unrewarding as they possibly could have. They have NO CLUE as to what motivates players.

All I can say is thank god we DO still have WoW to play. It's getting old, and tired, but at least it's built by people with half a brain in their heads. People who understand that it's more satisfying to be rewarded for hard work than to be forced to pay to work for nothing.

copy and paste issues
# Sep 24 2010 at 4:58 PM Rating: Default
8 posts
Zerozen wrote:

You guys need to stop embarassing yourselves like this. Why on earth would he have some kind of malicious agenda? He wants a good game just like the rest of us.


Reviewers without an agenda dedicate a decent amount of playtime to a game, review the positive aspects of the game (and there are many) as much as what they find negative instead of concentrating as much as they cam on negativity, raging and nitpicking, and finally don't very conveniently "leak" the review before the game is even released and spam it anywhere they can.

Quote:
Face it, FFXIV is a disaster. It's just about as bad, NO, it's worse than Vangard SOH, and that was a major train wreck


Looks like the many playing right now and having lots of fun beg to differ. But of course according to you they are all blind SE fanboys right?

Quote:

All I can say is thank god we DO still have WoW to play. It's getting old, and tired, but at least it's built by people with half a brain in their heads. People who understand that it's more satisfying to be rewarded for hard work than to be forced to pay to work for nothing.


Have fun with being spoon-fed and hand-led for the rest of your gaming life. Thankfully looks like there are a lot of people that enjoy something different.
____________________________
Staff Writer This is my Joystick
copy and paste issues
# Sep 26 2010 at 1:06 PM Rating: Good
3 posts
Abriel wrote:
Zerozen wrote:

You guys need to stop embarassing yourselves like this. Why on earth would he have some kind of malicious agenda? He wants a good game just like the rest of us.


Reviewers without an agenda dedicate a decent amount of playtime to a game, review the positive aspects of the game (and there are many) as much as what they find negative instead of concentrating as much as they cam on negativity, raging and nitpicking, and finally don't very conveniently "leak" the review before the game is even released and spam it anywhere they can.

Quote:
Face it, FFXIV is a disaster. It's just about as bad, NO, it's worse than Vangard SOH, and that was a major train wreck


Looks like the many playing right now and having lots of fun beg to differ. But of course according to you they are all blind SE fanboys right?

Quote:

All I can say is thank god we DO still have WoW to play. It's getting old, and tired, but at least it's built by people with half a brain in their heads. People who understand that it's more satisfying to be rewarded for hard work than to be forced to pay to work for nothing.


Have fun with being spoon-fed and hand-led for the rest of your gaming life. Thankfully looks like there are a lot of people that enjoy something different.


I don't think I've ever seen so many strawman arguments and ad hominem attacks before in my life than in this thread lol.

I think the issue with this game is that while yes, its unfair to nitpick flaws in a beta, some of the flaws in this game are far more serious than mere nitpicks and should be pointed out to the unwary.

Yes, some of these problems can be fixed eventually. And the most serious flaw, the lack of a hardware mouse, has already been addressed.

I think this game can be saved, its just I dunno, given SE's track record in FFXI it seems they take a loooong time to fix things.

copy and paste issues
# Sep 24 2010 at 1:50 PM Rating: Decent
8 posts
Sorry! This was meant to be a reply to the post below this one, but the system wont allow me to edit my own post. So Nonatal I wasn't replying to you, i was replying to Abriel.
This "review" is a complete trainwreck born out of an agenda
# Sep 24 2010 at 11:51 AM Rating: Default
8 posts
Let's put a little of perspective to this tranwreck of a "review":

- The "review" isn't even of the released game. He reviewed the beta a couple weeks ago.
- the goon purposedly "leaked" the review more than a week ago (on twitter), when the game wasn't even released, to try and get people to cancel their preorder. Real professional uh?

That shows quite clearly that he has a big agenda against the game (as the true wow fanboy that he is), and that's why he spends the whole time of the review nitpicking and raging about absolutely minor (or plain false) stuff.

Just look at how he begins the video. He says that he's using a pad because he "heard" that the mouse/keyboard controls are **** (yay, real professional there!), and purposedly slams the character against the wall multiple times just to try and show the controls much worse than what they are (you must be blind and stupid to do that so many times, and with a controller).
The whole "review" continues like that, with him purposedly looking for stuff to nitpick on, inventing it where there's none ("Oh my god! This bridge is too long! Rage!"), completely ignoring the many good sides of the game to try and give a completely negative image.
The raging about the allegedly copy/pasted terrain is another laughable overdramatization of something that's present (often much worse) in every single MMORPG out there, scratch that, in every game out there. It's actually unnoticeable in the game itself, unless one really gets **** bent to look for it purposedly, like everywhere else.

To put it down simple, this "review" is a complete misrepresentation of the game, born from an evident agenda, and you should take it with a BIG grain of salt, since it basically doesn't make a single good point.

Quite the loss of credibility for ZAM to host something something as misrepresentative, overly dramatic and often plain false as this.

As a more complete counterpoint you can read my personal beta impressions here. At least those aren't plagued by an overly evident agenda.

Edited, Sep 24th 2010 1:58pm by Abriel
____________________________
Staff Writer This is my Joystick
This
# Sep 24 2010 at 1:53 PM Rating: Good
2 posts
Abriel wrote:
Just look at how he begins the video. He says that he's using a pad because he "heard" that the mouse/keyboard controls are **** (yay, real professional there!)
Well, to be fair, the FF MMOs are geared toward console play, and as such are more enjoyably played with a game pad. You even mention the fact that it is geared toward consoles in your own review. If, compared to the game pad, the keyboard / mouse controls are crap, then it's a valid point.
Abriel wrote:
and purposedly slams the character against the wall multiple times just to try and show the controls much worse than what they are (you must be blind and stupid to do that so many times, and with a controller).
...Did you watch the same review? He didn't slam the character into a wall... he tried to jump off of the stage, but there's no jump in FFXIV. Something of a departure from the normal for games.. most gamers are used to jump. Or at least "Fall off of the edge of a 3 foot stage".
Abriel wrote:
The whole "review" continues like that, with him purposedly looking for stuff to nitpick on, inventing it where there's none ("Oh my god! This bridge is too long! Rage!"), completely ignoring the many good sides of the game to try and give a completely negative image.
He wasn't complaining about the length of the bridge. He was complaining about the VERY long run to the first quest, which after you finish you then have to make the very same trek back to the beginning area. It was a remarkably long run for a. first. quest. And then you say that he ignores the good sides? Again, did you watch it? He remarked on the beauty of the visuals, said that he had fun overall, but that there were some obvious flaws. If you can't say the same thing, then you are the one who is deluded.
Abriel wrote:
The raging about the allegedly copy/pasted terrain is another laughable overdramatization of something that's present (often much worse) in every single MMORPG out there, scratch that, in every game out there. It's actually unnoticeable in the game itself, unless one really gets **** bent to look for it purposedly, like everywhere else.
Excuse me? I have NEVER seen that level of copy pasta in an MMO. Not UO, not EQ, not WoW, not EQ2.. need I go on? There is zero copy pasta *terrain* (not saying anything about buildings / structures or caves. Those are not terrain.) in WoW and that was released in 2004. This is 2010. You cannot get away with that **** these days without someone ripping you apart for it.
Abriel wrote:
To put it down simple, this "review" is a complete misrepresentation of the game, born from an evident agenda, and you should take it with a BIG grain of salt, since it basically doesn't make a single good point.
Pointing out flaws in a game to assist in buying decisions are, by their very nature, good points. Every point he makes he backs up, shows you where he saw theese things, and why he feels they are problems.
Abriel wrote:
Quite the loss of credibility for ZAM to host something something as misrepresentative, overly dramatic and often plain false as this.

As a more complete counterpoint you can read my personal beta impressions here. At least those aren't plagued by an overly evident agenda.
Yes, pointing out problems in a game so people go into their purchases with a more thorough understanding of what to expect is a terrible agenda.

Now, is it a good game? Sure. I am sure there will be a VERY large following for it. I am also sure there are people out there for whom this game makes no sense. Trying to paint it in a wholly positive light like you seem inclined is fine for the fan-boys and others who are drawn to this kind of game. But you are deluding yourself if you think it's perfection. There are flaws. The copy/pasta is definitely one of them. It's also a BEAUTIFUL game. It uses a rather odd, or at least unintuitive, map. I gather from your review that the leveling pace feels good, as does combat.

Try to find some balance in your reviews. And don't go spreading lies in response to reviews that you don't agree with. Find the points of disagreement and focus on them and refute them. Or maybe you can't because the points are valid, in which case your only recourse is to attack them without evidence. HEY! THAT'S WHAT YOU DID HERE!
This
# Sep 24 2010 at 5:16 PM Rating: Decent
8 posts
XeonBlue wrote:
Well, to be fair, the FF MMOs are geared toward console play, and as such are more enjoyably played with a game pad. You even mention the fact that it is geared toward consoles in your own review. If, compared to the game pad, the keyboard / mouse controls are crap, then it's a valid point.


Fact is that since the introduction of hardware mouse, keyboard/mouse controls are not even nearly crap, they're actually very nicely set, and make navigating the menus much faster than a controller.
We already knew that hardware mouse was gonna come, so riling about it like it was a personal slight (and without even trying it first hand) is totally laughable.

Abriel wrote:
Did you watch the same review? He didn't slam the character into a wall... he tried to jump off of the stage, but there's no jump in FFXIV. Something of a departure from the normal for games.. most gamers are used to jump. Or at least "Fall off of the edge of a 3 foot stage".


1: yeah, very smart to be able to jump down a stage into a bunch of table and people right?
2: the areas from which you can't step down are VERY limited into the game, and normally are no issue. You can easily step down/climb down most ledges that aren't too high (more or less an average sized character's shoulder level). So he basically nitpicked on something that's not represemnted through the game (probably because he didn't play enough to notice).
3: people with a brain, once they hit an invisible wall, will simply move over somewhere else, they won't slam inside it repeatedly to try and showoff the controls as bad.
4: Many LOVE the fact that you can't jump in the game. Personally, a game without stupid bunny hoppers all over the place is pure heaven.

Abriel wrote:
He wasn't complaining about the length of the bridge. He was complaining about the VERY long run to the first quest which after you finish you then have to make the very same trek back to the beginning area.


VERY LONG run? Wohoo, it takes a WHOOLE 3 minutes. Obviously a FATAL flaw that cripples the game horribly!
talk about making a big deal out of nothing to try and make the game look worse than it is.

Quote:
He remarked on the beauty of the visuals, said that he had fun overall, but that there were some obvious flaws. If you can't say the same thing, then you are the one who is deluded.


There are flaws for sure, no more than the usual for a launch MMORPG. But the positives far outweight the negatives. Too bad he shared a passing half a second to praise the graphics (which are evident, so he couldn't do anything about it), and spend the whole rest of this sad excuse for a review raging about mostly misrepresented **** or nitpicking.
There's a LOT more good into the game than what he mentioned, and any reviewer with a ounce of integrity would have talked about it.
hell, the game has one of the best class and progression systems in the market (not to mention animation, music, fun combat and so forth), but of course he didn't even brush on those. Goodness forbid some people thinking that the game is actually good! (and it is).


Abriel wrote:
Excuse me? I have NEVER seen that level of copy pasta in an MMO. Not UO, not EQ, not WoW, not EQ2.. need I go on? There is zero copy pasta *terrain* (not saying anything about buildings / structures or caves. Those are not terrain.) in WoW and that was released in 2004. This is 2010. You cannot get away with that **** these days without someone ripping you apart for it.


Then you didn't look very well, mate. You may want to look better. If you can't find a MYRIAD of copy/pasted trees, underbrush areas and all that in the games you mentioned, you're **** blind.

Quote:
Yes, pointing out problems in a game so people go into their purchases with a more thorough understanding of what to expect is a terrible agenda.


To get people to go into their purchases with a more through understanding of what to expect, you need to write/talk about both the good and the bad, not raging for the whole review about what you perceive as bad (or want people to perceive as bad), and skimming or ignoring the good.

This is the whole difference between a reviewer with some professionalism and integrity, and a internet troll with an agenda and an immense bias.

Quote:
Try to find some balance in your reviews. And don't go spreading lies in response to reviews that you don't agree with. Find the points of disagreement and focus on them and refute them. Or maybe you can't because the points are valid, in which case your only recourse is to attack them without evidence. HEY! THAT'S WHAT YOU DID HERE!


Considering that my review is very balanced, and shows both the negatives and the positives (as any review should do), I'd say that's something you should say to MikeB, not to me.
____________________________
Staff Writer This is my Joystick
This "review" is a complete trainwreck born out of an agenda
# Sep 24 2010 at 1:50 PM Rating: Good
8 posts
You guys need to stop embarassing yourselves like this. Why on earth would he have some kind of malicious agenda? He wants a good game just like the rest of us.

Face it, FFXIV is a disaster. It's just about as bad, NO, it's worse than Vangard SOH, and that was a major train wreck.

SE has done everything in their power to make this game as difficult and unrewarding as they possibly could have. They have NO CLUE as to what motivates players.

All I can say is thank god we DO still have WoW to play. It's getting old, and tired, but at least it's built by people with half a brain in their heads. People who understand that it's more satisfying to be rewarded for hard work than to be forced to pay to work for nothing.
Spot on.
# Sep 24 2010 at 10:09 AM Rating: Good
3 posts
Sorry FF XIV lovers, this review is spot on. You may feel differently, but the rest of the MMO world agrees with Fony: This is substandard, and sub par quality for SE and the industry as a whole when it comes to fun and game play.

User-unfriendliness, antiquated menu and interaction system, a horrible control scheme, unnecessary layers of skin to peel off just to interact with/attack/engage something, annoying interface sounds (especially during combat- I mean, really? Do I need to hear a loud immersion breaking beep/ping sound EVERY time I attack?), grindy combat, looooong walks, boring quests, unheroic fights with ladybugs and marmots/squirrel thingies that kill your heroic fantasy game character who just killed 3 wolves/warg creatures in the opening cinematic gameplay bit (I'm no fantasy hero, and I could completely wreck a squirrel in real life with my bare hands, not to mention an axe...), a useless map system, a confusing menu and character sheets, no tutorial or any real new user help, no voice sounds on characters outside of cut scenes during regular questing and town interaction (everything seems so dead... I'm not asking for SWTOR levels of voice acting, but at least WoW-like vocal prompts would be great here), and insane levels of overworld map and exploration zone copy pasting. All of the above are completely unacceptable for a AAA MMORPG or any type of game release from one of the largest developers/publishers in the world in the year 2010, or any other developer for that matter. I love FF just as much as anyone else, maybe more than most, but enough is enough. Stop defending SE and start asking for more and better quality from a developer who is MORE than capable of offering it. I'm sorry you feel honest reviews are attacks on this game that will hurt your enjoyment of it and hinder the game's acquisition of loyal customers and possible fans/subscribers, thereby lowering the amount of people you can play with. If this happens, it has nothing to do with what people are saying about the game, the game pretty much speaks for itself.

And as far as your WoW copy paste arguments are concerned, you are right that WoW copies caves. CAVES. Not overworld terrain. Do some reading and investigation, as you all claim to have done for FF XIV, and you'll find that WoW's overworld terrain is all painted/done by hand. Meaning that the terrain artists at Blizz took their time to create every part of each zone uniquely with attention to detail, placing each tree, mountain, rock, etc. They did not copy/paste. And THAT was in 2004/2005.

Thanks for the great and honest review, Fony. Sure FF XIV has some cool parts to it (Art design and direction and music being two that especially stand out- Go, Nobuo Uematsu!). Too bad the broken bits completely destroy any enjoyment those good parts might offer.
Spot on.
# Sep 24 2010 at 10:39 AM Rating: Default
*
249 posts
Sunseraph wrote:
User-unfriendliness, antiquated menu and interaction system, a horrible control scheme, unnecessary layers of skin to peel off just to interact with/attack/engage something, annoying interface sounds (especially during combat- I mean, really? Do I need to hear a loud immersion breaking beep/ping sound EVERY time I attack?), grindy combat, looooong walks, boring quests, unheroic fights with ladybugs and marmots/squirrel thingies that kill your heroic fantasy game character...blah blah blah


Selecting a target and clicking a skill to attack is peeling off skin? Show me a game that does this in any other way?

So the interface beep annoys you. How about trying the sound config in game and turning it off? Oh right, you just post without thinking, sorry.
____________________________
Spot on.
# Sep 24 2010 at 11:19 AM Rating: Good
3 posts
KindjalFerrer wrote:
Sunseraph wrote:
User-unfriendliness, antiquated menu and interaction system, a horrible control scheme, unnecessary layers of skin to peel off just to interact with/attack/engage something, annoying interface sounds (especially during combat- I mean, really? Do I need to hear a loud immersion breaking beep/ping sound EVERY time I attack?), grindy combat, looooong walks, boring quests, unheroic fights with ladybugs and marmots/squirrel thingies that kill your heroic fantasy game character...blah blah blah


Selecting a target and clicking a skill to attack is peeling off skin? Show me a game that does this in any other way?

So the interface beep annoys you. How about trying the sound config in game and turning it off? Oh right, you just post without thinking, sorry.


You left out a layer, friend, as did I, so I'll fill in the blanks for us both. =)
You select a target, then activate attack mode (useless step IMO), which really just means: ready your weapon, then press "X" to attack. But yes, you actually have to take a second to ready your weapon before you can attack. This is an actual step for combat to take place. Mind you this action/animation takes abut a second or two. Which reminds me that combat animations require you to be stationary, so those of us who enjoy more heroic, action fantasy combat will be disappointed to find that our expert archer must stand in place to fire arrows, and our swordsmen must stand still to swing their blades, you cannot attack on the move. Thanks for reminding me.

But the layers don't end in combat. No, and the snarky reply has inspired me to elaborate =)
To interact with Aetheryte, you cannot simply walk up to it an click on it. That's right, in the year 2010, on a game developed for the PC, you cannot actually click on an object that is near your character to interact with it. You must open your main menu and under the interactions tab, select Aetheryte and click. Unintuitive you say? Yep. The game forces you to click or select things two or three times where once would suffice.

As for the sound thing, could you explain exactly where under sound config the option to disable the sound that plays every time you select an attack skill to attack a target? That would be great =) Unless, of course, you actually mean I should turn down ALL sound, since, that would greatly improve my overall game experience... (Not). Hope you didn't post without thinking there. ;-)

Also, the game must be terribly fun for you considering your repeated posts defending it here. Have you logged as much time actually playing the game as you have defending/posting about it? No? If not, it's cool. I agree, posting comments IS more fun than FF XIV though =)
Spot on.
# Sep 24 2010 at 6:21 PM Rating: Default
*
249 posts
Sunseraph wrote:
KindjalFerrer wrote:
Sunseraph wrote:
User-unfriendliness, antiquated menu and interaction system, a horrible control scheme, unnecessary layers of skin to peel off just to interact with/attack/engage something, annoying interface sounds (especially during combat- I mean, really? Do I need to hear a loud immersion breaking beep/ping sound EVERY time I attack?), grindy combat, looooong walks, boring quests, unheroic fights with ladybugs and marmots/squirrel thingies that kill your heroic fantasy game character...blah blah blah


Selecting a target and clicking a skill to attack is peeling off skin? Show me a game that does this in any other way?

So the interface beep annoys you. How about trying the sound config in game and turning it off? Oh right, you just post without thinking, sorry.


You left out a layer, friend, as did I, so I'll fill in the blanks for us both. =)
You select a target, then activate attack mode (useless step IMO), which really just means: ready your weapon, then press "X" to attack. But yes, you actually have to take a second to ready your weapon before you can attack. This is an actual step for combat to take place. Mind you this action/animation takes abut a second or two. Which reminds me that combat animations require you to be stationary, so those of us who enjoy more heroic, action fantasy combat will be disappointed to find that our expert archer must stand in place to fire arrows, and our swordsmen must stand still to swing their blades, you cannot attack on the move. Thanks for reminding me.

Clearly you have not played or just want to rant about something that is not there. YOU DON'T NEED TO GO INTO ACTIVE MODE TO ATTACK. Just use ANY skill or ACTION on the mob and it automatically goes into active mode and attacks instantly. How effing hard is that to understand?

But the layers don't end in combat. No, and the snarky reply has inspired me to elaborate =)
To interact with Aetheryte, you cannot simply walk up to it an click on it. That's right, in the year 2010, on a game developed for the PC, you cannot actually click on an object that is near your character to interact with it. You must open your main menu and under the interactions tab, select Aetheryte and click. Unintuitive you say? Yep. The game forces you to click or select things two or three times where once would suffice.

This is there for the simple reason that when the area is crowded and you can't target the crystal cause everyone and his mother is crowding it you still can access it and use your guildleves. Genius or "OMG, i need to do 2 things indstead of one Q_Q", you decide?

As for the sound thing, could you explain exactly where under sound config the option to disable the sound that plays every time you select an attack skill to attack a target? That would be great =) Unless, of course, you actually mean I should turn down ALL sound, since, that would greatly improve my overall game experience... (Not). Hope you didn't post without thinking there. ;-)

You have 3 Options, i can see how that is probably too much for you since you complain about 1 additional click or menu. Here, let me give you the options and explanation:

1. Background Music (do i really ned to..)
2. System Sounds (menu, action, clicks etc)
3. Sound Effects (BOOM! sizzle! Plonk! Boing! Footsteps too btw.)

Was that really that hard, did i really just explain this?


Also, the game must be terribly fun for you considering your repeated posts defending it here. Have you logged as much time actually playing the game as you have defending/posting about it? No? If not, it's cool. I agree, posting comments IS more fun than FF XIV though =)

I am also working and i have lunch break. This is when i go hunt down the many people that say bad things about my loveley game. I have Alchemy, Weaver, Botany, Conjurer and Thaumaturge at level 10. Yes i do play the game a bit.
____________________________
Spot on.
# Sep 24 2010 at 8:03 PM Rating: Good
3 posts
KindjalFerrer wrote:
Sunseraph wrote:
KindjalFerrer wrote:
Sunseraph wrote:
User-unfriendliness, antiquated menu and interaction system, a horrible control scheme, unnecessary layers of skin to peel off just to interact with/attack/engage something, annoying interface sounds (especially during combat- I mean, really? Do I need to hear a loud immersion breaking beep/ping sound EVERY time I attack?), grindy combat, looooong walks, boring quests, unheroic fights with ladybugs and marmots/squirrel thingies that kill your heroic fantasy game character...blah blah blah


Selecting a target and clicking a skill to attack is peeling off skin? Show me a game that does this in any other way?

So the interface beep annoys you. How about trying the sound config in game and turning it off? Oh right, you just post without thinking, sorry.


You left out a layer, friend, as did I, so I'll fill in the blanks for us both. =)
You select a target, then activate attack mode (useless step IMO), which really just means: ready your weapon, then press "X" to attack. But yes, you actually have to take a second to ready your weapon before you can attack. This is an actual step for combat to take place. Mind you this action/animation takes abut a second or two. Which reminds me that combat animations require you to be stationary, so those of us who enjoy more heroic, action fantasy combat will be disappointed to find that our expert archer must stand in place to fire arrows, and our swordsmen must stand still to swing their blades, you cannot attack on the move. Thanks for reminding me.

Clearly you have not played or just want to rant about something that is not there. YOU DON'T NEED TO GO INTO ACTIVE MODE TO ATTACK. Just use ANY skill or ACTION on the mob and it automatically goes into active mode and attacks instantly. How effing hard is that to understand?

But the layers don't end in combat. No, and the snarky reply has inspired me to elaborate =)
To interact with Aetheryte, you cannot simply walk up to it an click on it. That's right, in the year 2010, on a game developed for the PC, you cannot actually click on an object that is near your character to interact with it. You must open your main menu and under the interactions tab, select Aetheryte and click. Unintuitive you say? Yep. The game forces you to click or select things two or three times where once would suffice.

This is there for the simple reason that when the area is crowded and you can't target the crystal cause everyone and his mother is crowding it you still can access it and use your guildleves. Genius or "OMG, i need to do 2 things indstead of one Q_Q", you decide?

As for the sound thing, could you explain exactly where under sound config the option to disable the sound that plays every time you select an attack skill to attack a target? That would be great =) Unless, of course, you actually mean I should turn down ALL sound, since, that would greatly improve my overall game experience... (Not). Hope you didn't post without thinking there. ;-)

You have 3 Options, i can see how that is probably too much for you since you complain about 1 additional click or menu. Here, let me give you the options and explanation:

1. Background Music (do i really ned to..)
2. System Sounds (menu, action, clicks etc)
3. Sound Effects (BOOM! sizzle! Plonk! Boing! Footsteps too btw.)

Was that really that hard, did i really just explain this?


Also, the game must be terribly fun for you considering your repeated posts defending it here. Have you logged as much time actually playing the game as you have defending/posting about it? No? If not, it's cool. I agree, posting comments IS more fun than FF XIV though =)

I am also working and i have lunch break. This is when i go hunt down the many people that say bad things about my loveley game. I have Alchemy, Weaver, Botany, Conjurer and Thaumaturge at level 10. Yes i do play the game a bit.


LOLOLOL

I laughed when I saw your copy-pasta'd quoted reply...
I'm pretty much done with you, and this arguing over an obviously fail game bores me more than the game itself.
I'll finish you offf quickly so I can get on with my life and enjoy other fun things.

1. You DO need to go into active mode to attack. Sorry bud. If it doesn't involve multiple presses of a button, the LAYERS of ANIMATION still exist. Meaning, since you are such a dull blade, that your character, if he was sitting down, has to actually go through the standing animation, and the animation to take out his weapon, before actually hitting anything. It DOES NOT happen instantly. No sir. Wow and other action oriented MMOs do that instantly. This one does not. Oh, you also need to put away your weapon before you start regenerating HP after a fight. So let's not forget to do that... You know, because the fight isn't over until you put away your weapon because your ability to heal hinges on whether or not you are brandishing a weapon. Just thought I'd add that in there to really tick you off =)
2. There are plenty of ways to deal with crowed selectables in a game that don't involve excessive layers of commands and antiquated text menu driven nonsense. Welcome to 2010 and gaming on a PC.
3.Your sound solution would indeed rid me of the beeps and boops. It would also rid me of a lot of other sound effects that would serve to destroy immersion and enjoyment. Again, Fail. Don't worry, this one isn't just on your part though, it's the devs too. BRILLIANT solution though -.- (Not)
4. Nice job you got there. Glad you find time on lunch breaks to defend "your" (cause you obviously made it, which explains your frothing at the mouth need to defend it to the point of blatant misrepresentation and excessive use of bold text...) "loveley" (nice spelling error there- reminds me of a certain game we're going back and forth over...) game. However, you get paid to do whatever it is you do when you aren't on your lunch break crusades, not do PR for FF and SE. I suggest you stick to doing that from now on and learn to see things as they are, and respect how others view them, not how you want them to view them because you have an emotional investment in those things.
5. Have a nice life ;-)
Spot on.
# Sep 24 2010 at 9:53 PM Rating: Default
*
249 posts
Sunseraph wrote:

You left out a layer, friend, as did I, so I'll fill in the blanks for us both. =)
You select a target, then activate attack mode (useless step IMO), which really just means: ready your weapon, then press "X" to attack. But yes, you actually have to take a second to ready your weapon before you can attack. This is an actual step for combat to take place. Mind you this action/animation takes abut a second or two. Which reminds me that combat animations require you to be stationary, so those of us who enjoy more heroic, action fantasy combat will be disappointed to find that our expert archer must stand in place to fire arrows, and our swordsmen must stand still to swing their blades, you cannot attack on the move. Thanks for reminding me.

Clearly you have not played or just want to rant about something that is not there. YOU DON'T NEED TO GO INTO ACTIVE MODE TO ATTACK. Just use ANY skill or ACTION on the mob and it automatically goes into active mode and attacks instantly. How effing hard is that to understand?

But the layers don't end in combat. No, and the snarky reply has inspired me to elaborate =)
To interact with Aetheryte, you cannot simply walk up to it an click on it. That's right, in the year 2010, on a game developed for the PC, you cannot actually click on an object that is near your character to interact with it. You must open your main menu and under the interactions tab, select Aetheryte and click. Unintuitive you say? Yep. The game forces you to click or select things two or three times where once would suffice.

This is there for the simple reason that when the area is crowded and you can't target the crystal cause everyone and his mother is crowding it you still can access it and use your guildleves. Genius or "OMG, i need to do 2 things indstead of one Q_Q", you decide?

As for the sound thing, could you explain exactly where under sound config the option to disable the sound that plays every time you select an attack skill to attack a target? That would be great =) Unless, of course, you actually mean I should turn down ALL sound, since, that would greatly improve my overall game experience... (Not). Hope you didn't post without thinking there. ;-)

You have 3 Options, i can see how that is probably too much for you since you complain about 1 additional click or menu. Here, let me give you the options and explanation:

1. Background Music (do i really ned to..)
2. System Sounds (menu, action, clicks etc)
3. Sound Effects (BOOM! sizzle! Plonk! Boing! Footsteps too btw.)

Was that really that hard, did i really just explain this?


Also, the game must be terribly fun for you considering your repeated posts defending it here. Have you logged as much time actually playing the game as you have defending/posting about it? No? If not, it's cool. I agree, posting comments IS more fun than FF XIV though =)

I am also working and i have lunch break. This is when i go hunt down the many people that say bad things about my loveley game. I have Alchemy, Weaver, Botany, Conjurer and Thaumaturge at level 10. Yes i do play the game a bit.
[/quote]

LOLOLOL

I laughed when I saw your copy-pasta'd quoted reply...
I'm pretty much done with you, and this arguing over an obviously fail game bores me more than the game itself.
I'll finish you offf quickly so I can get on with my life and enjoy other fun things.

So you admit defeat, good for you! I like arguments, especially when people like you get irritated for beeing called out on beeing wrong.

1. You DO need to go into active mode to attack. Sorry bud. If it doesn't involve multiple presses of a button, the LAYERS of ANIMATION still exist. Meaning, since you are such a dull blade, that your character, if he was sitting down, has to actually go through the standing animation, and the animation to take out his weapon, before actually hitting anything. It DOES NOT happen instantly. No sir. Wow and other action oriented MMOs do that instantly. This one does not. Oh, you also need to put away your weapon before you start regenerating HP after a fight. So let's not forget to do that... You know, because the fight isn't over until you put away your weapon because your ability to heal hinges on whether or not you are brandishing a weapon. Just thought I'd add that in there to really tick you off =)

Nope, wrong again and proves once more that you did not play the game. It does register the damage immediately but still plays the animation as it should. Awww...you have to put away the weapon to heal, how nasty. In other games you have to heal by sitting down or doing some other weird stuff. Nice try.

2. There are plenty of ways to deal with crowed selectables in a game that don't involve excessive layers of commands and antiquated text menu driven nonsense. Welcome to 2010 and gaming on a PC.

Clicking 2 times is excessive, man, i wonder how you survive in the real world. Please, enlighten me what other methods there are. You sure can name at least 3 off the top of your head.

3.Your sound solution would indeed rid me of the beeps and boops. It would also rid me of a lot of other sound effects that would serve to destroy immersion and enjoyment. Again, Fail. Don't worry, this one isn't just on your part though, it's the devs too. BRILLIANT solution though -.- (Not)

So, the interface sounds are destroying your immersion. It only gets rid of system sounds, yes the same as in Windows, it's even called system sounds there, what a surprise! Again, you have not even played and tried this. Why is it you need to comment on something you have no idea about? Oh right, you're like the "expert" that made the video, pretending to know it all without checking the facts.

4. Nice job you got there. Glad you find time on lunch breaks to defend "your" (cause you obviously made it, which explains your frothing at the mouth need to defend it to the point of blatant misrepresentation and excessive use of bold text...) "loveley" (nice spelling error there- reminds me of a certain game we're going back and forth over...) game. However, you get paid to do whatever it is you do when you aren't on your lunch break crusades, not do PR for FF and SE. I suggest you stick to doing that from now on and learn to see things as they are, and respect how others view them, not how you want them to view them because you have an emotional investment in those things.

Awww. Angry much? Bold text is for clarity to seperate your text from my replies. Sarcasm obviously eludes you which is not surprising. Now you are switching to grammar **** mode because you don't have any arguments at all. Well played sir.

I respect others views. But if the facts are wrong then thats not a view. It's cute, but it's WROOOOOOOONG!


5. Have a nice life ;-)

I do already, thanks.
[/quote]



Edited, Sep 25th 2010 6:01am by KindjalFerrer

Edited, Sep 25th 2010 6:05am by KindjalFerrer
____________________________
Charitable review, honestly.
# Sep 24 2010 at 8:47 AM Rating: Decent
*
249 posts
First i like to say that i am tired of all you want to be journalists spreading your drivel all over the internet. No, sorry to burst your bubble, just because you have a fancy goatee and you are allowed to make a video blog does not make you a journalist or in any shape or form credible. Consider this reply as a cease and desist. Yes you are that bad.


1. You seriously complain about walking to the first camp? It takes less than 3 minutes.

2. So you spam your action button 10 times every attack? Are you that compulsive and impatient?

4. You can turn off the "ready sound" and interface sounds in general. Guess what brainiac, it's in the CONFIG menu hidden behind an ominous button called SOUND and has a slider to adjust it. I know, it's tough out there.

5. Despite what you might think (or maybe dream of since youre playing a cat), not 90% are playing a cat. In fact, the most popular race are Hyur (humes) followed closely by Lalafell. I know, the truth hurts. For the record, your comment was not even remotely funny or witty.

6. Reading, my friend, helps. The emote you have to do with the kids is in the text when you talk to them highlighted in ITALIC. I am sorry to break this to you, but you might be a little retarded.

7. You can continue anytime, you don't need to complete the story line quest. I don't know where you got that idea from, probably where all your info comes from, out of your ass.

8. There are spelling errors in every game. Even in games that have 11 million subscribers and are polished for years. You are just desperatly grasping for straws here and it's getting embarrasing for you.

9. There is as much copy and paste as in every other MMORPG. It is also only this obvious in about 10% of the areas, the first camp/starter zone.

10. Your generalizations are really annoying. You are doing this for US because YOU would be **** if you payed for an UNFINISHED game...Come on. The game is far from unfinished, you have not even played the game and you got no idea what quests, stories and end game waits to be discovered.

Sincerely,
KJ
~Yes! I care~
____________________________
Charitable review, honestly.
# Sep 28 2010 at 10:23 AM Rating: Decent
Scholar
*
90 posts
KindjalFerrer wrote:


6. Reading, my friend, helps. The emote you have to do with the kids is in the text when you talk to them highlighted in ITALIC. I am sorry to break this to you, but you might be a little retarded.




It was this statement that made me realize he was only playing the beta, so I pretty much didnt care abot anything else he said. Because in the beta, it was more vague.

Also all the zomg horible misspellings that needed to be pointed out because god knows every other game has perfect grammar and spelling, were all fixed at release including this horrible Treant word.

I love how he pretended he hadn't already played, and was magically figuring everything out to do in an instant at the begining. I just felt like he was hoping we were all too stupid to realize he didnt know what he was talking about/playing the beta.

And finally, as to your comment about not paying a monthly fee for this game, you didn't kido, you were playing Open Beta.
Charitable review, honestly.
# Sep 24 2010 at 8:59 AM Rating: Excellent
Chinhawk Model
*
73 posts
One word that justifies everything I said and everything I was insinuating:

WindowerXIV


Thanks for watching!
Charitable review, honestly.
# Sep 24 2010 at 9:05 AM Rating: Default
*
249 posts
fony wrote:
One word that justifies everything I said and everything I was insinuating:

WindowerXIV

Thanks for watching!


What does WindowerXIV have to do with the blatant misinformation you spread in this Video? As far as i know it was created to enable a hardware mouse. Guess what, there is a check box in the Config to enable that.

Sorry, but i don't understand that reply. Care to elaborate?

Sincerely,
KJ
~Troll Slayer~

PS: Wait, this was your defense? Seriously? Dude, grow a pair!

Edited, Sep 24th 2010 5:14pm by KindjalFerrer
____________________________
Charitable review, honestly.
# Sep 24 2010 at 9:26 AM Rating: Excellent
Chinhawk Model
*
73 posts
KindjalFerrer wrote:
fony wrote:
One word that justifies everything I said and everything I was insinuating:

WindowerXIV

Thanks for watching!


What does WindowerXIV have to do with the blatant misinformation you spread in this Video? As far as i know it was created to enable a hardware mouse. Guess what, there is a check box in the Config to enable that.

Sorry, but i don't understand that reply. Care to elaborate?

Sincerely,
KJ
~Troll Slayer~


WindowerXIV was made to support people who want to play the game in fullscreen without the risk of crashing when they ALT-TAB out. This is a very common problem amongst people with multiple monitor setups that also existed in XI. The fact that SE has yet to address this problem backs me up when I say that this game is unfinished and was clearly rushed, but Ill settle with, "they don't care" if you'll agree.

You are sensationalizing most, if not all, of my points in an attempt to discredit the entire episode. I won't badger you by breaking the entire thing down with my points, as I feel that the majority does, in fact, agree with me. This does not devalue your opinion, mind you, as you are completely entitled to it here on ZAM, and I weigh all past criticism with the intentions of preventing myself from becoming too biased in future reviews.

Thanks!
Charitable review, honestly.
# Sep 24 2010 at 9:49 AM Rating: Decent
*
249 posts
fony wrote:

WindowerXIV was made to support people who want to play the game in fullscreen without the risk of crashing when they ALT-TAB out. This is a very common problem amongst people with multiple monitor setups that also existed in XI. The fact that SE has yet to address this problem backs me up when I say that this game is unfinished and was clearly rushed, but Ill settle with, "they don't care" if you'll agree.

You are sensationalizing most, if not all, of my points in an attempt to discredit the entire episode. I won't badger you by breaking the entire thing down with my points, as I feel that the majority does, in fact, agree with me. This does not devalue your opinion, mind you, as you are completely entitled to it here on ZAM, and I weigh all past criticism with the intentions of preventing myself from becoming too biased in future reviews.

Thanks!


Your argument is that a game is unfinished if you can't alt-tab. That is just...nevermind.

I am not sensationalizing, i am stating FACTS. Something you have miraculously missed to provide in your little video blog.

I fear nothing can come from this conversation so i bid you farewell and good luck.

KJ
~Sad Panda~

PS: For the future, apply these 3 simple rules: 1. Check your facts, 2. Check your facts again 3. Have someone else check your facts.

Edited, Sep 24th 2010 5:55pm by KindjalFerrer
____________________________
this guy wanted to hate xiv
# Sep 24 2010 at 8:03 AM Rating: Default
As funny as this review was, it was completely unbalanced, and clearly written with the 'intention' of creating a bad impression.
It focussed almost entirely on the bad aspects of the game, and glossed over any of its positive aspects. Some of the things you wrote about have actually been changed; for example, when you die it now tells you how to return to your home point. Although I won't argue with that cut and paste doesn't exist, I will say that i hadn't noticed it until it was pointed out; WoW however, had copy/paste everywhere and I noticed it all the time; I can't count the number of times I've seen the exact same castle appearing in Azeroth, BC and NR areas.
I for one like the scale of the world, but can appreciate that others might think it too big.
The problem with this review is that the reviewer was 'looking' for faults. Show me one game and ask me to review it, and I will present you 100 faults with it. It's not difficult to rip any game to pieces. No game is perfect, and what one person thinks is perfect wil be hated by somebody else.
this guy wanted to hate xiv
# Sep 24 2010 at 2:11 PM Rating: Excellent
2 posts
Jugglingsnakes wrote:
Although I won't argue with that cut and paste doesn't exist, I will say that i hadn't noticed it until it was pointed out; WoW however, had copy/paste everywhere and I noticed it all the time; I can't count the number of times I've seen the exact same castle appearing in Azeroth, BC and NR areas.
Could you point them out for me please? Fony here went ahead and gave you 4 pieces of terrain that are copy / pasted, one of them ELEVEN PLUS TIMES. Could you give me a few of your examples that you noticed "all the time" in WoW? I know the caves, buildings, and structures have a lot of copy paste (Of which a LOT of the old world is losing), but not the *terrain*. Back up your assertions please.
i like
# Sep 24 2010 at 7:37 AM Rating: Good
1 post
I liked the game pretty much, after realizing it is just a game and not my life i decided to stick with it. I would say the copy and paste is a bit much but after realizing the cutting edge graphics and vast zones i let it go. Because if i were a graphics designer no way in **** would i be designing EVERY single terrain in graphics like those. Maybe in WOW shade graphics but no way on this.

And as for the walking it is a bit of a hassle but then again i don't want to finish everything in the first month and not get my moneys worth. The fighting system is excellent but could use some tune ups. I am sticking with it to see what it'll come out with later.

Also the patches are terrible with SE's terrible torrent system i decided to download utorrent and manually download the patches instead. Creating the horrid wait a simplistic 2-3 minutes.

I also enjoy the music, keeps me entertained, and i like that there is music everyone. Shows that while the lack of terrain, good graphics, music can keep my moneys worth. Overall not how i EXACTLY wanted the game to be but then again I'd have to make my own game with cutting edge apps and high paid graphic designers and purchase thousands of servers to keep it online for people to play just to do that... Oh wait i cant, so ill just play this.
FFIV
# Sep 23 2010 at 8:08 PM Rating: Good
1 post
Great review, gave me quite the laugh.

Couple of things.
1. I play WoW and have never and most likely will never play a FF game. However, major props to SE for the graphics. WOW. They were great. However, after playing the Cataclysm beta and seeing the complete graphics makeover that blizzard is making to terrain, weather effects, water, all the in game models and also their complete overhaul of the graphics engine itself, I am not super duper impressed with SE relatively speaking, although it is good, no doubt. WoW graphics are not that bad at all, but one thing some of you may have had a problem with is that I know from experience that there is a very steep drop off in terms of WoW's graphics when you start disabling graphics features. At max settings it really does look stunning, esp in Northrend, which has new models, remember that all the models in Azeroth have not changed since mid 2004. 6 years makes a **** of a difference folks. Having said that though, even max graphics in current WoW doesn't compete with FFIV graphics but that will change come Cataclysm but until then FFIV will reign unchallenged in the title of best graphics in an MMO.

2. I really don't care about the whole thing about having it be to difficult on the engine to render everything as an excuse for copy/paste. Honestly if you can't come up with an efficient enough way to allocate and deallocate the memory required to render that amount of terrain then there is a very simple solution. DON'T HAVE SUCH BIG ZONES. I would much rather have smaller zones than have copied terrain everywhere. Also the amount of walking in that review was absurd. It was time consuming to watch even at the 20x speed or whatever he was playing it at. Someone said something about at teleport feature that he missed? Well I would have missed it too becaues I have no idea what is going on and I am much less experienced than Fony is in the world of MMOs. Thus I would have been stuck walking around everywhere.

3. I think the lack of intuitiveness and the lack of any kind of tutorials coupled with the vast amount of slang associated with the FF series (and the lack of any explanation as to what those slang words mean without internet searches) are really going to create a massive barrier to brand new FF noobs, such as myself. I really have no interest in going and googling every word I come across, this is a 2010 game, not 17th century literature. The same is true to a degree with EVE, it also has an incredibly steep learning curve which I am still struggling big time to overcome.

Discuss!
FFIV
# Sep 24 2010 at 9:10 AM Rating: Good
8 posts
mindshare wrote:



2. I really don't care about the whole thing about having it be to difficult on the engine to render everything as an excuse for copy/paste. Honestly if you can't come up with an efficient enough way to allocate and deallocate the memory required to render that amount of terrain then there is a very simple solution. DON'T HAVE SUCH BIG ZONES. I would much rather have smaller zones than have copied terrain everywhere. Also the amount of walking in that review was absurd. It was time consuming to watch even at the 20x speed or whatever he was playing it at. Someone said something about at teleport feature that he missed? Well I would have missed it too becaues I have no idea what is going on and I am much less experienced than Fony is in the world of MMOs. Thus I would have been stuck walking around everywhere.





the major reason i hate Bastok in FFXI was on my first trip to dem to get the tele cystal i got lost. at the time i didnt know why i needed it or even how to get there but someone told me u should get it. i got the cystal & started on my way back when instead of going north i went south & there i was running in circles around Aulgung Pass in Konschtat for about 2 hours not knowing how to get back to Valkurm Dunes. when my cries for help went unanswered i was just about to log off forever when a White mage invite me to his party. the engish speaking japanese whm named Nekoyoshi then taught me how to use the auto translation to help me communicate with japanese players in the zone that didnt understand my cries for help, the <pos> command to find out my position so if i ever get lost all i need to do is know the position of the area i was trying to get to then spam the <pos> command to find my way & finally gave me a teleport dem. after he whm /point me in the direction of the dunes he then gave me 500gil to buy a map of the Bastok region & a Gausebit grass(used for the chocobo quest).

the reason i bring this up is while looking at the copy/paste montage it made me realize how lost i would be if i seen the same 2 rocks over & over again. i dont know if SE done this on purpose, to save memory or out of laziness. but the vertigo effect it can have on a person cant be aurgued & now i can say i am a little disappointed that i know about it. it will making it harder for me to regain the feeling of being lost in a huge zone.

mindshare wrote:



3. I think the lack of intuitiveness and the lack of any kind of tutorials coupled with the vast amount of slang associated with the FF series (and the lack of any explanation as to what those slang words mean without internet searches) are really going to create a massive barrier to brand new FF noobs, such as myself. I really have no interest in going and googling every word I come across, this is a 2010 game, not 17th century literature. The same is true to a degree with EVE, it also has an incredibly steep learning curve which I am still struggling big time to overcome.



FF noobs wither FFXIV or FFXI just have to ask for help. its just that simple. it is the reason why FF community is so strong we know we will need help & will have to help someone. u seen Emote quest, without payment nor a reason, just so no one else will have to suffer. 1 person passed along something he worked for just for the sake helping. i know u dont understand. its lost to most WoW players. u think its a learning curve when its just simple socialization skills.
Good
# Sep 23 2010 at 7:02 PM Rating: Excellent
1 post
Simple fact: If a game doesn't look fun, I'm not gonna play it. This looks utterly dull and repetitive. Even in the earliest stages of playing WoW when you're stuck on foot, it's not a tenth that far to walk to accomplish what's a 'kill three rats' quest.

Yeah yeah, mindless, baby-simple, whatever. You want artificially inflated difficulty in the form of time sinks? Okay. Play WoW and walk everywhere instead of running. It'll accomplish the same thing this does. Oh oh, and turn off all UI hints as to what an NPC is and force yourself to walk up to every NPC and try talking to them BEFORE you talk to a quest NPC.

Like the reviewer said, that was fine in the days before I was paying a monthly fee. WoW cuts out some(not all, but some)of the pointless timesink activities of an MMO by generally making it not onerous to travel around to complete quests, and never forcing you to do a quest because you have no other quests possibly available to you.

And for the ones who rank on him for using 'pasta'? PASTA MEANS PASTE. Literally. It's Italian. Go look it up, if you don't believe me.

Basically, the days of casual gaming are here. If you don't want to invest insane amounts of time to level a char and achieve things, there are plenty of games for that. Those who want to do the equivalent of trying to target shoot with a mirror while firing over the shoulder, you can play games like this. Have fun, the rest of us will be mocking you for looking like a moron. ;)
MO
# Sep 23 2010 at 5:04 PM Rating: Decent
16 posts
Btw when Mortal Online review coming? I dont want to miss it. Just thinking about what a failure it was gives me laughs
Cut and paste
# Sep 23 2010 at 3:24 PM Rating: Default
5 posts
This really made me laugh! All these complaints about cut and paste ( I've played and didn't notice) let's talk about the graphics. Of course ffxiv is better cause its new but wow is cell shaded! That looks horrible and the only reason they did cause it's cheap to make! I rather take good graphics over cell shaded anyday. I think wow players are scared of this game and want others not to play it...which is fine with me. Wow is too easy, no challenge, and very easy to max your character (way too easy!) at least ff makes it a challenge to mac your character. Now of course I'm going to be called a ff fan (which I am) BUT Im a big fan of blizzard. Now I know you won't believe that but how many of you played Warcraft before Warcraft 2 was out ( I still have my copy)? I doubt many of you had. I thought I would love wow but of course I thought I was junk. I'm on day 2 of ffxiv and I think it's the best mmorpg I've played, of course that can change. Just wanted to give my two cents on this topic.
POS
# Sep 23 2010 at 2:24 PM Rating: Good
2 posts
Back when 11 was in beta I looked into it. But it seems SE just does not evolve. All the FF games of late have been too linear, in both story and terrain. One of my biggest problems with what I saw in your review was the fact you were getting stuck on invisible walls. I hate obvious invisible walls with a passion!

You can't really compare World of Warcraft to this game for several reasons. WoW came out in 2004 first of all, of course it's dated, though aged much better IMO than the FF series. Most importantly, WoW's beta was good. Even in beta WoW was considered a great game with half a million subscribers to the beta alone.

Loved the older FF's greatly but they just haven't kept up with the times.
entertaining but is it a good review
# Sep 23 2010 at 9:43 AM Rating: Good
4 posts
hello mikeb.

i really love your show. you are a very entertaining guy, and your passion for games is great. please keep it up!


that being said however, it did seem like you were busting on this game instead of reviewing it. i myself don't mind that: i hate most MMOs, and i have never played nor am i planning to play this game.

but a review has got to be more rounded than the video above this post. you discussed some issues, starting area poor design and "copy pasta'd" terrain. but your older reviews of similar games (like allods online) include details about the other game systems such as combat, progression, crafting, etc.

i assume this is due to square enix's inane NDA policy, which totally disrupted your workflow on a typical video... so it's cool, i will definitely be coming back soon to check out your new video.

this raises the question, should you be reviewing videos, or doing something a bit different, your own brand of vblog. Because honestly i prefer a "BFF Report" to the more well rounded reviews you see on most gaming sites. those are pretty bland, and they are never as sharp in their criticism or their wit. i think you attempted to point this out in the beginning of the video, buuuut yeah :)

anyway im ranting, so ill stop.

keep up the good work!!!
Could have done better
# Sep 23 2010 at 2:45 AM Rating: Good
You had to do the whole walk again? theres the teleport option >.>';;
I never really noticed the copy pasted terrain in Limsa lominsa or ul'dah probbably because i wasn't looking for it though i did notice it in the black shroud. I made a complaint in the beta that it felt like there were more rocks in the black shroud than trees because more or less where ever you go there are rocks towering on either side of you. That being said i think the fact that market wards were completely disorganised in beta would have been a more important thing to bring up than a bit of copy pasted terrain especially since you chose to waste so much of the review fixated on it.

I never thought the beginning was a grind, it all went by in a flash for me each time i did it so i dont know why you had so much trouble with it. While some of your points were spot on, you also focused on the bad parts where as whenever you related to anything good you brushed over it as if its not important to enjoying the game. While it varies on what class you choose to play the battle system is great it gives you alot of customisation and the further you level the deeper the system gets. If you could get past the learning curve (which appears to have been fixed somewhat in the full version) the crafting and gathering minigames can be alot of fun as well.

There are some awesome views to be seen also, like the view of limsa lominsa and ul'dah, gridania not getting one due to all the rocks and trees in the way lol. As for most players playing Mi'qote i would rather that than lots of people playing fugly giant guys in panties =p atleast its soft on the eyes though i'm planning on playing lalafell myself.

Edited, Sep 23rd 2010 5:40am by Ommadon
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Actual responsive with some thinking to it
# Sep 22 2010 at 11:29 PM Rating: Decent
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I liked the review. It showed a couple of things that haven't quite gotten through to SE's head that we've been screaming about since alpha 1. Namely the fact that the game doesn't tell you what keys are mapped to what buttons during the tutorial.

As far as the copy paste of terrain, I noticed it to some extent in the alpha, but I also noticed the reason. Such expansive zones would be a problem if there was no way to breakup what your computer renders and such. I've noticed that in each of these copy paste areas (at least in the closed beta), there was a weird lack of mobs to attack.

that being said, It is my theory that to break up the larger "zone" that appears on the map, they have it split into obvious sub zones that are visible on the map by an extreme chokepoint, as well as minizones divided by thses copy and paste landmarks. I would equate each area of the map with obvious choke points as something similar to a "region" in XI, and each copy paste piece of terrain with missing mobs as a "zone". They act as a buffer between sections of the map, reducing what can be rendered. If there was some way to enable the wire frame rendering in XIV I could confirm this, but as far as I know, there is no such ability as of yet. I'm sure someone can modify it so that you can see the wireframes of everything that is rendered, but ahwell.

One of my other concerns with the game is that the content would not be there as far as standard quests. I didn't know how much exploration of the city that you covered, but there appeared to be very few npc quests outside the main linear quest line. I would like to wait a month or two on this purchase for the first patch and see what happens with the content, personally.


In the end, it would be nice to see them at least change the position of props in these copy and paste areas, but I think that they need to be somewhat similar to what they are for the sake of limiting how much GPU is being used. This could also be a reason why the game is so much more CPU intensive than it is GPU intensive.
nice nice
# Sep 22 2010 at 10:07 PM Rating: Default
16 posts
Great review. Gave me few laughs
nice nice
# Sep 22 2010 at 11:13 PM Rating: Good
3 posts
I liked it a lot too... saw what it looked like and it looks like exactly why I quit FFXI for WoW 5 years ago.

and to those who keep saying that wow copy pastes terrain too... of course but not so obvious we are looking at terrains in the same area copy pasted in a 2-3 min interval wow does that but at much longer interval and less obvious.

Gameplay sounds dull and the quest system sounds awfull I'll be steering clear of that game thank you
lolff14
# Sep 22 2010 at 8:27 PM Rating: Good
Was so looking forward to this game, but it looks like a step back from FFXI.

I also hear there is an EXP cap per day/week ...haha, **** that.

Solo play? Not in a Final Fantasy game. Haha, would rather just buy a RPG.

TERA online looks better, I think I'll just hold out til then (or stay with WoW).
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Meh...
# Sep 22 2010 at 8:14 PM Rating: Default
Honestly, with the amount of detail going into these massive zones, I'm not surprised they Copy/Pasted the same type of terrain (though it does seem they did a bit too much....) These are a lot more elaborate (and linear) than WoW's zones are. Though, I know comparing this to WoW is sort of hard / unfair to do, as they are two completely different MMOs with VERY different designs / play structures and WoW has had a MUCH longer time to polish and balance (lol) the gameplay, zones...well, everything.

If it was a FF XI clone, we'd be complaining. If it was a WoW clone, we'd be complaining. MMOs are always rough initially, even WoW...no, compared to how it is now, ESPECIALLY WoW. It takes time, work, and community input to make MMOs better, and I think FF XIV could be something great...on down the line, anyway.

/Maybe we're spoiled?
//Interesting chin hair, yo.
nice!
# Sep 22 2010 at 3:29 PM Rating: Decent
11 posts
great review mike b! now do aion 2.0 gogogo!
this review is beyond generous
# Sep 22 2010 at 2:00 PM Rating: Good
**
557 posts
The FFXIV Open Beta was, hands down, the worst video game I've ever played.

There's no community. Zero. No one talks. Everyone just freaking STANDS THERE STARING AT THE BIG AETHERITE CRYSTAL.

I mean holy **** shit. 5 areas? A few different monsters? A couple of NPCs?

The original Final Fantasy for the NES had more **** content than this! And remains a lot more fun!

Watching the fans lap this tripe up is hilarious. Seriously, I'm just hanging out on the internet reading forums watching fans deal with this utter **** that has been given them and laughing as they try to rationalize spending 75 bucks / pounds / euros / whatever the **** on this steaming pile of horsebird ****

In fact, that's perhaps the best part of the whole terribad debacle - while a game series I knew and loved has been DESTROYED, at least the rest of the gaming world can remain tranquil knowing the worst video game players of all time will be busy doing **** for the next few months until FFXIV crashes. Which it will. Unfortunately.

It's too bad the collector's edition didn't come with some sort of mask, because the only way this game could have failed any harder was if, while wearing the mask, a big **** pumpkin came on the screen and your head melted into a pile of goo and bugs like in Halloween 3. But, of course, if that were the case the North American players would't even get the **** mask in their CE boxes, and instead get some Cabbage Patch Kid birth certificate.

Worst **** shit in the history of gaming. SE is done.
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this review is beyond generous
# Sep 23 2010 at 5:59 AM Rating: Default
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1,251 posts
yfaithfully wrote:
The FFXIV Open Beta was, hands down, the worst video game I've ever played.

There's no community. Zero. No one talks. Everyone just freaking STANDS THERE STARING AT THE BIG AETHERITE CRYSTAL.

I mean holy @#%^ing sh*t. 5 areas? A few different monsters? A couple of NPCs?

The original Final Fantasy for the NES had more @#%^ing content than this! And remains a lot more fun!

Watching the fans lap this tripe up is hilarious. Seriously, I'm just hanging out on the internet reading forums watching fans deal with this utter sh*t that has been given them and laughing as they try to rationalize spending 75 bucks / pounds / euros / whatever the @#%^ on this steaming pile of horsebird sh*t.

In fact, that's perhaps the best part of the whole terribad debacle - while a game series I knew and loved has been DESTROYED, at least the rest of the gaming world can remain tranquil knowing the worst video game players of all time will be busy doing GUILD@#%^INGLEVES for the next few months until FFXIV crashes. Which it will. Unfortunately.

It's too bad the collector's edition didn't come with some sort of mask, because the only way this game could have failed any harder was if, while wearing the mask, a big @#%^ing pumpkin came on the screen and your head melted into a pile of goo and bugs like in Halloween 3. But, of course, if that were the case the North American players would't even get the @#%^ing mask in their CE boxes, and instead get some Cabbage Patch Kid birth certificate.

Worst @#%^ing sh*t in the history of gaming. SE is done.



Sounds like its not the FF14 lovers who got issues but more like you. I am a FF fan and FF11 fan, every game I am open to review. The pro's/Cons.

Now this is only my 4th MMO, being FFXI, WOW(shorttime) STO(startrek). STO had a lot of bugs and problems to begin with.

FF14 being worst? Not sure. For sure STO/FF14 only two MMO I played from day 1 of release. FFXI I played on EU release Day 1 and WoW I played after about 3 years being released?..

Anyway, I am open giving FF14 time to grow. To me it has probably 6 months to a year. Die and crash? Doubt it. A lot of people gave FFXI 1 year and now look at it.

FF14 has a lot of potential but I do agree with the flaws and it does feel like it is unfinished. Perhaps they should of gave it another 12 months before release. But I have only jsut started, my first problems occured before I even managed to get on the game but now I am on it I can give it time and see if I actually enjoy it.
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# Sep 22 2010 at 2:40 AM Rating: Decent
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Pretty much expected the review to be like this from watching Gamebreaker lol. I still love FFXIV and it appeals to me because its different. MMOs are losing there touch, its the same old combat system and progression. And come on Mike, you beat up SE for spelling errors and you are saying Pasta'd. I still support you, Happy Birthday =D

So many people commented on this video with so little posts... sketchy.
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# Sep 22 2010 at 3:24 PM Rating: Decent
1 post
Pasta'd is a saying bro... It's not a spelling mistake just so you know and yeah it look's good in terms of graphics and sh*t but the rest if of the game looks pretty bad. To make this a game that will want to be played they really need to fix a lot of sh*t like the terrain or this game will end up being dead before it even starts.
??
# Sep 22 2010 at 1:47 AM Rating: Decent
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Lol @ the d-bag making accounts just to knock the game...everyone has like 1-10 posts??

As for Mike - tbh dude you didn't do yourself any favors the way you opened up with the tutorial fight upsetting you, and for whatever reason you mash the "A" button on your controller and you're playing an RPG - its your fault you have this pre-conceived conception in your mind of an RPG that isn't an RPG. As for the game having linear progression, all Japanese RPGs have been like this, more or less, for the last century - American RPGs give you all this freedom and all these branches that you can turn off of but imo they almost always stint on story (yes even Bioware which sucked balls). And how do you excuse WoW for having copy pasted terrain but bash FFXIV for it? atleast FFXIV didn't look out dated on release.

I get it, maybe the game isn't for you, but you make it sound as if we're buying a game with only a backbone but no flesh - the game is complete and evidenced by release today most of the issues plaguing beta have been levied. It doesn't take a monkey longer than 5 minutes to learn the "terms" FFXIV uses....it seemed to me you went into the game hating it, **** you were complaining about your walk out of limsa to camp when just recently I watched you BFF report on WoW and you walked in open terrain doing **** all trying to get from one area to the next for hours...I will give you this though, your videos are entertaining, keep them coming.
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# Sep 24 2010 at 9:00 AM Rating: Good
1 post
SolidMack wrote:

Lol @ the d-bag making accounts just to knock the game...everyone has like 1-10 posts??

its your fault you have this pre-conceived conception in your mind of an RPG that isn't an RPG.
As for the game having linear progression, all Japanese RPGs have been like this, more or less, for the last century

And how do you excuse WoW for having copy pasted terrain but bash FFXIV for it? atleast FFXIV didn't look out dated on release.

I get it, maybe the game isn't for you, but you make it sound as if we're buying a game with only a backbone but no flesh


Take a minute to think about your responses before posting them man.

1. Everyone has 1-10 posts because there is a lot of love and hate for this game, so people are probably creating accounts just to post their opinions on this review (like me!)

2. It's his fault for having pre-conceived notions of what an RPG is and isn't, but all JRPGs have linear progression and he should expect that? Isn't that a pre-conceived notion? In fact giving the game the same **** brand name as every other square enix game is giving us a pre-conceived notion. Saying we should wipe the slate and get ready to look at the game with fresh eyes is ridiculous. Saying we should wipe the slate and get ready to look at only some parts of the game with a fresh set of eyes is hypocritical and convenient for fanboyism.



3. He -did- mention WoW, Warcraft came out in 2004, 6 years ago. We should expect a little bit more in our MMO worlds than re-skinning WoW terrain right? Personally I don't think copy pasted terrain is a big deal, but its a legitimate complaint when someone goes into the game expecting awesome and finds a JRPG that has great graphics that... repeat. over and over again.

And wow was dated when it was released? No. Lets see what was released around 2004:
Battlefield Vietnam
Black and White 2
City of Heroes
Dungeon Siege 2

I think the only game that could support your argument that WoW's graphics were dated when released would be Far Cry, and that is an incredibly silly comparison. Comparing any game to a generation's crysis as a standard is stupid. Comparing an MMO to a generation's crysis is a -really- poorly thought out comparison. Expecting a huge non-linear world to have the same graphical standards as a single player story based game is really, really stupid.

It's really cool that FFXIV does that, it has a very very big world and incredible graphics. That is quite an accomplishment for an MMO. However, it is a VERY legitimate complaint to feel cheated to see great graphics that are _-+recycled+-_ everywhere you go.

Added silly flourishes for your enjoyment.


4. Maybe MikeB could have made this a bit clearer, but people who watch most of his stuff know that he thinks auto attacking and tab selecting and killing X of Y are all boring and dated MMO mechanics. Anyone who agrees with those sentiments probably will not like FFXIV, and will definitely feel like they are buying an incomplete and/or dated product.


??
# Sep 22 2010 at 1:01 PM Rating: Good
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852 posts
SolidMack wrote:
Lol @ the d-bag making accounts just to knock the game...everyone has like 1-10 posts??

As for Mike - tbh dude you didn't do yourself any favors the way you opened up with the tutorial fight upsetting you, and for whatever reason you mash the "A" button on your controller and you're playing an RPG - its your fault you have this pre-conceived conception in your mind of an RPG that isn't an RPG. As for the game having linear progression, all Japanese RPGs have been like this, more or less, for the last century - American RPGs give you all this freedom and all these branches that you can turn off of but imo they almost always stint on story (yes even Bioware which sucked balls). And how do you excuse WoW for having copy pasted terrain but bash FFXIV for it? atleast FFXIV didn't look out dated on release.

I get it, maybe the game isn't for you, but you make it sound as if we're buying a game with only a backbone but no flesh - the game is complete and evidenced by release today most of the issues plaguing beta have been levied. It doesn't take a monkey longer than 5 minutes to learn the "terms" FFXIV uses....it seemed to me you went into the game hating it, **** you were complaining about your walk out of limsa to camp when just recently I watched you BFF report on WoW and you walked in open terrain doing sh*t all trying to get from one area to the next for hours...I will give you this though, your videos are entertaining, keep them coming.


I went into this game's open beta prepared to love every minute of it, and I couldn't like it less if I tried. Trust me. Some people aren't just beating up on your beloved game. Some people (Well, a lot actually) just think it sucks. Sorry.
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??
# Sep 22 2010 at 11:42 AM Rating: Decent
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SolidMack could you turn down the volume on the fanboy-ism? I can hear it through the wall.
Patience will be rewarded
# Sep 21 2010 at 11:32 PM Rating: Good
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95 posts
I too played FFXI when it was first released. It was initially a terrible game with not much content. I quit because I didn't have the patience to wait for it to get better. I went back to it a few months later and stuck with it for over a year. To this day, I still think FFXI was the best mmorpg I've ever played. I am actually very impressed with FFXIV's character development system. However, I know that it's like FFXI and lacks a lot of content at release. I also know that Square Enix has a reputation to uphold, especially to their based fans. I'm not going to be surprise that this game will be 20 times better in the next couple of months. (couple = 2)
Troll(s) Sighted
# Sep 21 2010 at 11:54 PM Rating: Decent
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227 posts
Video: Funny. Not debating points either way but...

Sock Accounts: GTFO. Seriously. It's way too obvious.
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nice review
# Sep 21 2010 at 10:32 PM Rating: Default
5 posts
Another great review Mike.

You were quite generous with this one and while I was initially very excited for this game, it came to be a big disappointment, not only to me but to most of my friends who were already concerned that SE was cutting corners and re-fabricating FF11 too much. It's almost like they changed things that were unnecessary, and left things unchanged that perhaps could of used a makeover.

Also the zones, while expansive, aren't varied. In FF11 you had many more smaller zones with entirely different texture/tilesets. I would take more loading screens and more smaller maps than 5 bigass zones, where one corner is no different than the next.

Combat does get better when you level up but there is still problems with animation syncing. Also, regarding the zones, you never see much else in them, it's just cliffs, valleys, shrubs, there are no NPC's, no little houses or small villages, rundown shacks or or other landmarks in the zones that give it character. This was something I've seen very commonly in WoW, and even some F2P games.
Good job.
# Sep 21 2010 at 10:14 PM Rating: Decent
3 posts
Great review, as always. The irony is easy to pick...and I mean, easier than usual. I also have something against characters standing still for a good ol 5 seconds in combat. It doesn't look like combat. It looks like a cheezy opera.

Also, the Copy Pasta Terrain made me think of something else. Something I made maps with long ago...can't really pinpoint it... OH, Red Alert 2.

Happy Birthday.
Whiney music = flamer previews?
# Sep 21 2010 at 9:58 PM Rating: Excellent
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1,566 posts
When did the guy from Good Charlotte start doing video game previews?
Whiney music = flamer previews?
# Sep 25 2010 at 9:02 PM Rating: Excellent
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73 posts
Sephrick wrote:
When did the guy from Good Charlotte start doing video game previews?

When did the guy doing video game previews play in Good Charlotte....

...or something.
Charitable review, honestly.
# Sep 21 2010 at 9:06 PM Rating: Default
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852 posts
Frankly, this review was a LOT more positive than the game deserves. He didn't say anything about the complete lack of graphics optimization, horrible keyboard controls, the crashes, the 8 leve per 48 hour limit, the nonsensical crafting process, the ridiulously laggy UI and millions of pointless nested menus, the no retainer search/no auction house, the no healing experience + way disproportionate heal aggro in parties.

And on and on and on. This review was downright charitable, imho.

Edited, Sep 21st 2010 11:22pm by hexaemeron
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Charitable review, honestly.
# Sep 21 2010 at 9:44 PM Rating: Good
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1,353 posts
hexaemeron wrote:
Frankly, this review was a LOT more positive than the game deserves. He didn't say anything about the complete lack of graphics optimization, horrible keyboard controls, the crashes, the 8 leve per 48 hour limit, the nonsensical crafting process, the ridiulously laggy UI and millions of pointless nested menus, the no retainer search/no auction house, the no healing experience + way disproportionate heal aggro in parties.

And on and on and on. This review was downright charitable, imho.

Edited, Sep 21st 2010 11:22pm by hexaemeron

Apparently, you never read the notes about release.
Bad graphics optimization sounds like an excuse for a sub-par pc. My PC runs the game great.
KB controls are subjective. Some like, some don't. They aren't much fifferent than FF XI control scheme.
The crashes were in a BETA test, during Server load testing......
The 48 hour cool down has been lowered.
The crafting process is fine. Most people want to play a game they are playing, not watch the game play itself.
The laggy ui is gone. If you did any research on your own, you would know why it was laggy in the first place.
Pointless menu deal .. i get. But millions? really? Retainer search and AH will be added in the future.
Healing aggro... all aggro was being tested .. you know... in the beta test.
You really should look this stuff up before you post about it.
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Charitable review, honestly.
# Sep 21 2010 at 10:39 PM Rating: Decent
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852 posts
Teneleven wrote:
hexaemeron wrote:
Frankly, this review was a LOT more positive than the game deserves. He didn't say anything about the complete lack of graphics optimization, horrible keyboard controls, the crashes, the 8 leve per 48 hour limit, the nonsensical crafting process, the ridiulously laggy UI and millions of pointless nested menus, the no retainer search/no auction house, the no healing experience + way disproportionate heal aggro in parties.

And on and on and on. This review was downright charitable, imho.

Edited, Sep 21st 2010 11:22pm by hexaemeron

Apparently, you never read the notes about release.
Bad graphics optimization sounds like an excuse for a sub-par pc. My PC runs the game great.
KB controls are subjective. Some like, some don't. They aren't much fifferent than FF XI control scheme.
The crashes were in a BETA test, during Server load testing......
The 48 hour cool down has been lowered.
The crafting process is fine. Most people want to play a game they are playing, not watch the game play itself.
The laggy ui is gone. If you did any research on your own, you would know why it was laggy in the first place.
Pointless menu deal .. i get. But millions? really? Retainer search and AH will be added in the future.
Healing aggro... all aggro was being tested .. you know... in the beta test.
You really should look this stuff up before you post about it.


Okay, allow me to prevent you from laboring any of these unfortunate misapprehensions. I'm aggressively literate and read as much as I can about anything that interests me. Bad graphics optimization means this game was developed primarily for the PS3 and an inadequate amount of time/effort/money was allocated for optimizing their game engine's performance on a PC. My system specs are quite respectable. I'm by no means the only person or reputable gaming media outfit commenting on it.

As for the keyboard controls, FFXI's were a lot more responsive... somehow. This was different. And crashes, well, since I'm sure you have complete access to the FFXIV game developer Bugzilla, Remedy or JP equivalent bug tracking software, you're probably uniquely qual---Oh wait, that's right. You don't. You're just an end user.

The UI is laggy in part or in whole due to the server-side inclusion. No, really, dude? Until you work with it on the client side in release and see a marked improvement, you're just drawing at fanboy straws. Again. See above.

And as for the retainer search/no AH being added "in the future", until they're added, they are, in fact, still missing and those are pretty fundamental items for a game's player-driven economy.

And finally, as for the healing aggro (and lack of healing experience, which you didn't address, can't imagine why), we'll see what happens in release. Since I cancelled my pre-order, be sure and let me know all about how different the game is in retail vs beta.

Glad we had this little chat.
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Charitable review, honestly.
# Sep 24 2010 at 8:11 AM Rating: Default
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249 posts
hexaemeron wrote:
Teneleven wrote:
hexaemeron wrote:
Frankly, this review was a LOT more positive than the game deserves. He didn't say anything about the complete lack of graphics optimization, horrible keyboard controls, the crashes, the 8 leve per 48 hour limit, the nonsensical crafting process, the ridiulously laggy UI and millions of pointless nested menus, the no retainer search/no auction house, the no healing experience + way disproportionate heal aggro in parties.

And on and on and on. This review was downright charitable, imho.

Edited, Sep 21st 2010 11:22pm by hexaemeron

Apparently, you never read the notes about release.
Bad graphics optimization sounds like an excuse for a sub-par pc. My PC runs the game great.
KB controls are subjective. Some like, some don't. They aren't much fifferent than FF XI control scheme.
The crashes were in a BETA test, during Server load testing......
The 48 hour cool down has been lowered.
The crafting process is fine. Most people want to play a game they are playing, not watch the game play itself.
The laggy ui is gone. If you did any research on your own, you would know why it was laggy in the first place.
Pointless menu deal .. i get. But millions? really? Retainer search and AH will be added in the future.
Healing aggro... all aggro was being tested .. you know... in the beta test.
You really should look this stuff up before you post about it.


Okay, allow me to prevent you from laboring any of these unfortunate misapprehensions. I'm aggressively literate and read as much as I can about anything that interests me. Bad graphics optimization means this game was developed primarily for the PS3 and an inadequate amount of time/effort/money was allocated for optimizing their game engine's performance on a PC. My system specs are quite respectable. I'm by no means the only person or reputable gaming media outfit commenting on it.

Tell me please, how do you know this? Since I'm sure you have complete access to the FFXIV source code, you're probably uniquely qual---Oh wait, that's right. You don't. You're just an end user.

As for the keyboard controls, FFXI's were a lot more responsive... somehow. This was different. And crashes, well, since I'm sure you have complete access to the FFXIV game developer Bugzilla, Remedy or JP equivalent bug tracking software, you're probably uniquely qual---Oh wait, that's right. You don't. You're just an end user.

See above.

The UI is laggy in part or in whole due to the server-side inclusion. No, really, dude? Until you work with it on the client side in release and see a marked improvement, you're just drawing at fanboy straws. Again. See above.

UI lag is gone, see above.

And as for the retainer search/no AH being added "in the future", until they're added, they are, in fact, still missing and those are pretty fundamental items for a game's player-driven economy.

NO

Glad we had this little chat.

Me too and fopr the record, you are a complete tool.
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Charitable review, honestly.
# Sep 24 2010 at 8:11 AM Rating: Default
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249 posts
hexaemeron wrote:
Teneleven wrote:
hexaemeron wrote:
Frankly, this review was a LOT more positive than the game deserves. He didn't say anything about the complete lack of graphics optimization, horrible keyboard controls, the crashes, the 8 leve per 48 hour limit, the nonsensical crafting process, the ridiulously laggy UI and millions of pointless nested menus, the no retainer search/no auction house, the no healing experience + way disproportionate heal aggro in parties.

And on and on and on. This review was downright charitable, imho.

Edited, Sep 21st 2010 11:22pm by hexaemeron

Apparently, you never read the notes about release.
Bad graphics optimization sounds like an excuse for a sub-par pc. My PC runs the game great.
KB controls are subjective. Some like, some don't. They aren't much fifferent than FF XI control scheme.
The crashes were in a BETA test, during Server load testing......
The 48 hour cool down has been lowered.
The crafting process is fine. Most people want to play a game they are playing, not watch the game play itself.
The laggy ui is gone. If you did any research on your own, you would know why it was laggy in the first place.
Pointless menu deal .. i get. But millions? really? Retainer search and AH will be added in the future.
Healing aggro... all aggro was being tested .. you know... in the beta test.
You really should look this stuff up before you post about it.


Okay, allow me to prevent you from laboring any of these unfortunate misapprehensions. I'm aggressively literate and read as much as I can about anything that interests me. Bad graphics optimization means this game was developed primarily for the PS3 and an inadequate amount of time/effort/money was allocated for optimizing their game engine's performance on a PC. My system specs are quite respectable. I'm by no means the only person or reputable gaming media outfit commenting on it.

Tell me please, how do you know this? Since I'm sure you have complete access to the FFXIV source code, you're probably uniquely qual---Oh wait, that's right. You don't. You're just an end user.

As for the keyboard controls, FFXI's were a lot more responsive... somehow. This was different. And crashes, well, since I'm sure you have complete access to the FFXIV game developer Bugzilla, Remedy or JP equivalent bug tracking software, you're probably uniquely qual---Oh wait, that's right. You don't. You're just an end user.

See above.

The UI is laggy in part or in whole due to the server-side inclusion. No, really, dude? Until you work with it on the client side in release and see a marked improvement, you're just drawing at fanboy straws. Again. See above.

UI lag is gone, see above.

And as for the retainer search/no AH being added "in the future", until they're added, they are, in fact, still missing and those are pretty fundamental items for a game's player-driven economy.

NO

Glad we had this little chat.

Me too and fopr the record, youre a complete tool.
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Charitable review, honestly.
# Sep 22 2010 at 9:05 AM Rating: Good
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1,353 posts
hexaemeron wrote:


Okay, allow me to prevent you from laboring any of these unfortunate misapprehensions. I'm aggressively literate and read as much as I can about anything that interests me. Bad graphics optimization means this game was developed primarily for the PS3 and an inadequate amount of time/effort/money was allocated for optimizing their game engine's performance on a PC. My system specs are quite respectable. I'm by no means the only person or reputable gaming media outfit commenting on it.

As for the keyboard controls, FFXI's were a lot more responsive... somehow. This was different. And crashes, well, since I'm sure you have complete access to the FFXIV game developer Bugzilla, Remedy or JP equivalent bug tracking software, you're probably uniquely qual---Oh wait, that's right. You don't. You're just an end user.

The UI is laggy in part or in whole due to the server-side inclusion. No, really, dude? Until you work with it on the client side in release and see a marked improvement, you're just drawing at fanboy straws. Again. See above.

And as for the retainer search/no AH being added "in the future", until they're added, they are, in fact, still missing and those are pretty fundamental items for a game's player-driven economy.

And finally, as for the healing aggro (and lack of healing experience, which you didn't address, can't imagine why), we'll see what happens in release. Since I cancelled my pre-order, be sure and let me know all about how different the game is in retail vs beta.

Glad we had this little chat.


Wow, you sure are bent on the beta. Also, pretty damned arrogant also. I'm glad you dislike the game, as now i will not see you in it. Have a nice day.
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Charitable review, honestly.
# Sep 22 2010 at 1:00 PM Rating: Good
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852 posts
Teneleven wrote:
hexaemeron wrote:


Okay, allow me to prevent you from laboring any of these unfortunate misapprehensions. I'm aggressively literate and read as much as I can about anything that interests me. Bad graphics optimization means this game was developed primarily for the PS3 and an inadequate amount of time/effort/money was allocated for optimizing their game engine's performance on a PC. My system specs are quite respectable. I'm by no means the only person or reputable gaming media outfit commenting on it.

As for the keyboard controls, FFXI's were a lot more responsive... somehow. This was different. And crashes, well, since I'm sure you have complete access to the FFXIV game developer Bugzilla, Remedy or JP equivalent bug tracking software, you're probably uniquely qual---Oh wait, that's right. You don't. You're just an end user.

The UI is laggy in part or in whole due to the server-side inclusion. No, really, dude? Until you work with it on the client side in release and see a marked improvement, you're just drawing at fanboy straws. Again. See above.

And as for the retainer search/no AH being added "in the future", until they're added, they are, in fact, still missing and those are pretty fundamental items for a game's player-driven economy.

And finally, as for the healing aggro (and lack of healing experience, which you didn't address, can't imagine why), we'll see what happens in release. Since I cancelled my pre-order, be sure and let me know all about how different the game is in retail vs beta.

Glad we had this little chat.


Wow, you sure are bent on the beta. Also, pretty damned arrogant also. I'm glad you dislike the game, as now i will not see you in it. Have a nice day.


Yes, I was, and yes I am. I own that. And no, I highly doubt you'll ever have to deal with me in-game. See, everyone wins. Though, I am curious that you either couldn't respond to my salient points, or chose not to. I'm left wondering... why?
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Bad reviewer
# Sep 21 2010 at 9:06 PM Rating: Good
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2,815 posts
Here's my comment:

Hating on 'copy pasta' as much as you did, is complete idiocy.

"It was ok for mario, it was ok for WoW" it's not ok 5~ years later? All you've done in your argument is prove what a long standing technique in gaming this is. What if I said "WoW's caves all look the same, what is this the super mario era? It's 2004!!!!!!" what would you tell me? "At least they're all dull enough not to be obvious when repeated!" ? Wouldn't that be a compliment to the detail work SE put into these pieces? Food for thought huh.

Sorry dude. This is a standard practice in games since mario, and it is not illegitimate today. Some may accuse me of being a SE fanboy, those who know my usual posts would know you're wrong. However saying it's ok for WoW but not FFXIV screams of WoW fanboyism.

This review was biased for the WoW crowd, not made for the FF crowd as he tries to cover his **** by claiming at the end.

Will not watch more of this 'show'. Some complaints were valid but devoting so much production time to **** about copy pasta stinks of someone that doesn't know what he's talking about.


Edited, Sep 21st 2010 11:14pm by RattyBatty
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Minecraft : My anti-MMO
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Bad reviewer
# Sep 22 2010 at 3:06 PM Rating: Decent
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1,188 posts
I think the problem isn't copy-paste in an MMO. Its that its in an MMO that is using stunning graphics as a selling point, and then uses an obvious shortcut to achieve those graphics. Its like going to see a movie and they don't bother to disguise the really awesome set pieces as cardboard. Yeah, they still look really awesome, but it kills the sense of immersion and they would have been better off without putting all their budget in to such set pieces. And I think the other problem is the distance between seeing a copy. In WoW, yes, there are only like 5 cave templates. But you don't see them within 5 feet of each other. While you do see them fairly often, you only see the same cave maybe once an hour. This is complaining about seeing the copy/paste every minute or so. Big difference.
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Behold the power of procrasti
What a pile of trash...
# Sep 21 2010 at 4:59 PM Rating: Default
Yeah, if this is released with no major changes from what I just saw, i'll go into my local videogame store and laugh at each individual copy of the game on the shelves at that time. Then I might follow people home who bought it and laugh at them too...

No wonder they left the NDA in place for so long, they knew it would get slammed.

Edited, Sep 21st 2010 7:00pm by Blindfaith|WH
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